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assigning textures to a nif
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Topic: assigning textures to a nif (Read 1430 times)
King Class Scout
Posts: 1775
Cookies: 893
the other half of SFRD
assigning textures to a nif
«
on:
June 03, 2010, 09:51:20 AM »
I've run into several problems like this both while installing and repairing ships, plus occurences with my own kitbashing. Besides what I've already learned from Baz, I need to know how to tell the MODEL to apply textures at certian points. I'd also like to reassign texture sets for simpler redecorating or repairs.
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OS novel fan
Coming Soon: King's Mod Tuning Shop
best line I've ever read
Me: mine [my bridges] would probably be simple to get the characters to use. the only person that sits is the captian.
Baz: space is vast there[sic] legs will be tired by the time they get to the next planet
Dalek
Posts: 1529
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Re: assigning textures to a nif
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Reply #1 on:
June 03, 2010, 10:02:50 AM »
How exactly do you mean? Do you mean assigning new textures not originally part of the original model?
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"To live on as we have is to leave behind joy, and love, and companionship, because we know it to be transitory, of the moment. We know it will turn to ash. Only those whose lives are brief can imagine that love is eternal. You should embrace that remarkable illusion. It may be the greatest gift your race has ever received."
- Lorien
King Class Scout
Posts: 1775
Cookies: 893
the other half of SFRD
Re: assigning textures to a nif
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Reply #2 on:
June 03, 2010, 10:10:06 AM »
using a UV other than in the default configuration, which tends to overlay parts on top of each other. also, I have a model that includes an impulse texture, but they forgot to tell the model to USE the impulse texture
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OS novel fan
Coming Soon: King's Mod Tuning Shop
best line I've ever read
Me: mine [my bridges] would probably be simple to get the characters to use. the only person that sits is the captian.
Baz: space is vast there[sic] legs will be tired by the time they get to the next planet
Kirk
Posts: 1438
Cookies: 139
Re: assigning textures to a nif
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Reply #3 on:
June 03, 2010, 04:52:52 PM »
You'll have to use a proper 3d modeling program such as Blender, Milkshape, or Max in order to change the way a ship is unwrapped. Also, this is not as easy as you think it is. Reassigning textures is easy, unwrapping models is not.
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baz1701
Posts: 3392
Cookies: 1434
Re: assigning textures to a nif
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Reply #4 on:
June 04, 2010, 04:29:31 AM »
I think I got him on the right path last night.
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Whatever knocks us back, can only make us stronger.
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assigning textures to a nif