Author Topic: assigning textures to a nif  (Read 1429 times)

Offline King Class Scout

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assigning textures to a nif
« on: June 03, 2010, 09:51:20 AM »
I've run into several problems like this both while installing and repairing ships, plus occurences with my own kitbashing.  Besides what I've already learned from Baz, I need to know how to tell the MODEL to apply textures at certian points.  I'd also like to reassign texture sets for simpler redecorating or repairs.
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Offline Dalek

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Re: assigning textures to a nif
« Reply #1 on: June 03, 2010, 10:02:50 AM »
How exactly do you mean? Do you mean assigning new textures not originally part of the original model?
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Offline King Class Scout

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Re: assigning textures to a nif
« Reply #2 on: June 03, 2010, 10:10:06 AM »
using a UV other than in the default configuration, which tends to overlay parts on top of each other.  also, I have a model that includes an impulse texture, but they forgot to tell the model to USE the impulse texture :P
OS novel fan

Coming Soon: King's Mod Tuning Shop

best line I've ever read
Me: mine [my bridges] would probably be simple to get the characters to use.  the only person that sits is the captian.
Baz: space is vast there[sic] legs will be tired by the time they get to the next planet

Offline Kirk

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Re: assigning textures to a nif
« Reply #3 on: June 03, 2010, 04:52:52 PM »
You'll have to use a proper 3d modeling program such as Blender, Milkshape, or Max in order to change the way a ship is unwrapped. Also, this is not as easy as you think it is. Reassigning textures is easy, unwrapping models is not.

Offline baz1701

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Re: assigning textures to a nif
« Reply #4 on: June 04, 2010, 04:29:31 AM »
I think I got him on the right path last night.
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