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Repair complexity. This is a multiplier specifying how difficult it is to repair the system. 1.0 is normal, lower numbers will make the system repair faster, higher numbers will make it slower.
according to the modelpropertyeditor.html that comes with the SDK:QuoteRepair complexity. This is a multiplier specifying how difficult it is to repair the system. 1.0 is normal, lower numbers will make the system repair faster, higher numbers will make it slower.
That means how many properties can be repaired at the same time. So for exmaple, if its on 3, 3 properties will be repaired if you set them to repair ingame.
* Maximum repair points: this is how many points of damage can be repaired per second. * Repair teams: this is how many systems can be repaired at once. The repair points available will be divided among the repair teams.