Author Topic: Repair Complexity  (Read 3111 times)

Offline Anew9

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Repair Complexity
« on: February 14, 2010, 10:10:41 PM »
What does this mean?

I want to make my hull "regenerate" alot slower than it is. If I lower or increase this value what will it do?

Offline JimmyB76

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Re: Repair Complexity
« Reply #1 on: February 14, 2010, 10:39:35 PM »
according to the modelpropertyeditor.html that comes with the SDK:
Quote
Repair complexity. This is a multiplier specifying how difficult it is to repair the system. 1.0 is normal, lower numbers will make the system repair faster, higher numbers will make it slower.

Offline Anew9

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Re: Repair Complexity
« Reply #2 on: February 15, 2010, 05:09:36 PM »
according to the modelpropertyeditor.html that comes with the SDK:
Quote
Repair complexity. This is a multiplier specifying how difficult it is to repair the system. 1.0 is normal, lower numbers will make the system repair faster, higher numbers will make it slower.

Sweet! Thank you!

Offline vonfrank

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Re: Repair Complexity
« Reply #3 on: February 22, 2010, 12:10:17 PM »
then what does "SetMaxRepairPoints" mean under the Engineering section in the hardpoint file?

Offline Dalek

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Re: Repair Complexity
« Reply #4 on: February 22, 2010, 12:20:27 PM »
That means how many properties can be repaired at the same time. So for exmaple, if its on 3, 3 properties will be repaired if you set them to repair ingame.
"To live on as we have is to leave behind joy, and love, and companionship, because we know it to be transitory, of the moment. We know it will turn to ash. Only those whose lives are brief can imagine that love is eternal. You should embrace that remarkable illusion. It may be the greatest gift your race has ever received."

 - Lorien

Offline teleguy

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Re: Repair Complexity
« Reply #5 on: February 22, 2010, 12:40:39 PM »
That means how many properties can be repaired at the same time. So for exmaple, if its on 3, 3 properties will be repaired if you set them to repair ingame.

That's SetNumRepairTeams actually.

Quote
    *  Maximum repair points: this is how many points of damage can be repaired per second.
    * Repair teams: this is how many systems can be repaired at once. The repair points available will be divided among the repair teams.




Offline Dalek

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Re: Repair Complexity
« Reply #6 on: February 22, 2010, 12:41:35 PM »
Oh. My Bad. :P
"To live on as we have is to leave behind joy, and love, and companionship, because we know it to be transitory, of the moment. We know it will turn to ash. Only those whose lives are brief can imagine that love is eternal. You should embrace that remarkable illusion. It may be the greatest gift your race has ever received."

 - Lorien

Offline vonfrank

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Re: Repair Complexity
« Reply #7 on: February 22, 2010, 10:59:13 PM »
Ah, :P

thank you very much  :D

Offline El

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Re: Repair Complexity
« Reply #8 on: February 23, 2010, 07:50:10 AM »
"SetMaxRepairPoints" is the number of points available to repair systems, it is distributed evenly among the number of repair teams.
AFAIK the value will be used once every game 'second' against damaged system(s)