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Welcome to the forums! To answer your question:It is possible to have a ship start out damaged with it's shields drained in the way you described, but only for non-player controlled ships. You're best bet would be to set the value of the NX's shield to a low value, you'll achieve the effect you're looking for.
the only problem with doing that is that the damage wouldn't bleed through the shields when they are at any value above 50% Zeks and I are working on this Project together and we want something to reduce the damage but not completely cancel it out. Since BC's shields allow damage to bleed through when they are below 50%, the "Polarized Hull Effect" would be accurately simulated
Foundation.ShipDef.NX01Enterprise = Foundation.FedShipDef(abbrev, species, { 'name': longName, 'iconName': iconName, 'shipFile': shipFile, "SubMenu": SubMenu })Foundation.ShipDef.NX01Enterprise.dTechs = { "Weakshield": 50}
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