Author Topic: What damage is needed to initiate a Shield Hit sound?  (Read 1386 times)

Offline Anew9

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What damage is needed to initiate a Shield Hit sound?
« on: March 25, 2010, 06:16:15 PM »
Hey guys!

I was wondering about what damage is required for the game to initiate a Shield hit or explosion sound? The reason I am asking is because I am trying to create the scenario that whenever a blast of phaser is shot at a shield or hull, it IMMEDIATELY creates a shield hit sfx or hull explosion sfx. I am trying to remove the mute that occurs whenevr a phaser hits a ships shields on occasion.

Offline ACES_HIGH

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Re: What damage is needed to initiate a Shield Hit sound?
« Reply #1 on: March 25, 2010, 11:36:44 PM »
I'm pretty sure there is no damage threshold, it's just a random fluke of programming when the sound isn't triggered

Offline Anew9

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Re: What damage is needed to initiate a Shield Hit sound?
« Reply #2 on: March 25, 2010, 11:52:15 PM »
Hmm I figured as much, but the sound is consistent when a disruptor blast or torpedo hits the shield...