Author Topic: Runabout - BETA release  (Read 16620 times)

Offline deadthunder2_0

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Re: Runabout (type 11 remodel) WIP
« Reply #40 on: May 21, 2010, 12:17:14 AM »
the one with the warbird, and enterprise frozen in time?
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Offline andyp

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Re: Runabout (type 11 remodel) WIP
« Reply #41 on: May 21, 2010, 01:10:23 AM »
Does anybody remember specific episodes that show the aft section?
Unfortunately the aft section only shows up in the one TNG episode. DS9 never showed it once.

not true, they took it apart and used it in that one episode where sisko falls in love with that one chick's psychic twin, and she is married to that one scientist who is trying to jump start a dead sun.

i believe the episode is called second sight.
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Offline Villain

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Re: Runabout (type 11 remodel) WIP
« Reply #42 on: May 21, 2010, 06:55:16 AM »
Thanks a bunch! These'll come in real handy!


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der-ner-ner-ner-ner ..... der-ner-ner-ner-ner .....
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Offline flarespire

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Re: Runabout (type 11 remodel) WIP
« Reply #43 on: July 04, 2010, 03:47:24 PM »
this is going very well, i have some high detail LCARS i could put into it(mainly for more of a voyager feel) but it would look extremely good on this bridge, give me a bell(PM) if you want me to do em.

Offline flarespire

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Re: Runabout (type 11 remodel) WIP
« Reply #44 on: July 05, 2010, 04:14:30 PM »
thx lurok, how it been goin so far?, can you post some progress pics to wet our abetites a bit more? one problem, most of them are too slanted for me to edit....

Offline tiqhud

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Re: Runabout (type 11 remodel) WIP
« Reply #45 on: July 05, 2010, 08:23:55 PM »
thx lurok, how it been goin so far?, can you post some progress pics to wet our abetites a bit more? one problem, most of them are too slanted for me to edit....
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Offline Bones

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Re: Runabout (type 11 remodel) WIP
« Reply #46 on: July 06, 2010, 05:56:41 AM »
While retexturing your LCARS I found that centre helm console as well as both side stations has distorted screens and keypads .... any chance to fix it ??? so far I've been able to complete whole forward console set (Helm + centre consoles + nav + keypads for each side) and some basic shapes for side consoles and aft screens tho they are far from complete.

I'm just reminding you that I'm still here and breathing  :thumbsup: although my progress is close to zero due to holidays and some school exams (they are real pain in back) ... as stated in my sig I'll be fully back into modding after 15th august ;)

Offline Lurok91

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Re: Runabout (type 11 remodel) WIP
« Reply #47 on: July 06, 2010, 07:38:04 AM »
While retexturing your LCARS I found that centre helm console as well as both side stations has distorted screens and keypads .... any chance to fix it ??? so far I've been able to complete whole forward console set (Helm + centre consoles + nav + keypads for each side) and some basic shapes for side consoles and aft screens tho they are far from complete.

I'm just reminding you that I'm still here and breathing  :thumbsup: although my progress is close to zero due to holidays and some school exams (they are real pain in back) ... as stated in my sig I'll be fully back into modding after 15th august ;)

Hi Bones.  Thought you were on sabbatical  :funny.   Could you post a pic of the problems you mentioned?   If it helps at all, pressure is off on Rotarran bridge - have adge's lcars to use (and also on Warbird) so looking to release soon.  But still waiting for dam and floor textures on Entbridge  :)

Offline flarespire

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Re: Runabout (type 11 remodel) WIP
« Reply #48 on: July 09, 2010, 01:29:55 PM »
to be honest lurok, the lcars in this picture:

look alot better than the ones you have now.
actually to be honest, this one looks like a better version overall, if you have the texture files for that version, could you send em to me(link in pm) so i can try something on the type 11 cockpit with em?

Offline Kirk

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Re: Runabout (type 11 remodel) WIP
« Reply #49 on: July 09, 2010, 03:00:34 PM »
Dude, that's newman's bridge he was using that as a reference.

Offline Lurok91

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Re: Runabout (type 11 remodel) WIP
« Reply #50 on: July 09, 2010, 03:11:56 PM »
Dude, that's newman's bridge he was using that as a reference.

lol  :funny

actually to be honest, this one looks like a better version overall

as Kirk said, that's newman's danube, which he was going to release for BC but decided to port to Excalibur instead.  And was much further along as a WIP then my Runabout.   So you'll have to wait a while for that better version  :)  Whether it's better or not is for BC community to decide. Neither is finished or released.  And not meaning to sound rude, but can we drop the lcars discussions now?  Feel like going round in circles  :D

Offline flarespire

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Re: Runabout (type 11 remodel) WIP
« Reply #51 on: July 09, 2010, 05:34:06 PM »
DOH!!!!, not again, im giddy and i keep confusing myself.....but i think he had the right idea on those lcars(getting of lcars subject now) it only the ones on those 2 screens next to the view ports at the front....well, hope your danube works properly with working alerts.

Offline Bones

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Re: Runabout (type 11 remodel) WIP
« Reply #52 on: July 11, 2010, 11:26:18 AM »
DOH!!!!, not again, im giddy and i keep confusing myself.....but i think he had the right idea on those lcars(getting of lcars subject now) it only the ones on those 2 screens next to the view ports at the front....well, hope your danube works properly with working alerts.
geez, I'm working on those LCARS... just scroll down (or up ... I have reversed post order :) ) for pics :roll they are all proper early DS9 blue/yellow/white LCARS with TNG blue/violet/pink/orange/yellow animated screens ;) tho I'm right now on vacation and I've ceased all my projects for the time being.

here's the issue I have on both sides of the screens and keypads, front is looking good so far, no mesh problems or distortions, have a look at completed front stations (helm, nav, central panel)

Offline flarespire

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Re: Runabout (type 11 remodel) WIP
« Reply #53 on: July 11, 2010, 02:44:16 PM »
wow awsome work!!! (cookied for these), i think that issue is because the original LCARS were slanted, have you slanted yours to match how the originals were?, if not that may fix it, ive had a few weird texture issues myself with one of my WIP's which still failed because i lost thing....

Offline Bones

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Re: Runabout (type 11 remodel) WIP
« Reply #54 on: July 11, 2010, 03:52:42 PM »
nah, I tried slanting with PS tho it gets even more messy, I can't find the exact line... I don't know how much of a problem will be fixing the model, sure thing I could eventually find a way to adjust textures but that would impare quality and make retexturing almost impossible/ painfull ;)

thx for compliments ;)

Offline flarespire

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Re: Runabout (type 11 remodel) WIP
« Reply #55 on: July 11, 2010, 04:34:37 PM »
have you tried using paint .net, in fact, send me the textur(s) your having trouble on and ill see if i can have a crack at em, to see if i can get it to work, then ill pm you a link back to my edited one and you see if it worked, and compare it to yours.

Offline Bones

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Re: Runabout (type 11 remodel) WIP
« Reply #56 on: July 11, 2010, 05:29:58 PM »
I would let Lurok have a look at the model first, this is clearly model issue ;) wasting time on 'ruining/fixing' textures should be our last resort :P

Offline flarespire

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Re: Runabout (type 11 remodel) WIP
« Reply #57 on: July 11, 2010, 05:39:48 PM »
hey if its anything like what happened on my type 11 retexture id be happy to "try" and fix it, if it doesnt work it doesnt work(be sure to back up first), anyways thats looking brill, i cant wait for the first release of this, its gonna be amaizing, and fun to use.

Offline Bones

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Re: Runabout (type 11 remodel) WIP
« Reply #58 on: July 11, 2010, 06:22:04 PM »

Offline flarespire

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Re: Runabout (type 11 remodel) WIP
« Reply #59 on: July 12, 2010, 03:19:31 AM »
here try this http://www.yourfilelink.com/get.php?fid=555838
i couldnt get an exact size match but i got it to slant like the original texture does, i think lurok put the texture image to the size it was for a reason too.
anyways lemme know if this helped k?