Author Topic: Hobbs's WIP  (Read 100652 times)

Offline hobbs

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Re: Hobbs's WIP
« Reply #240 on: November 23, 2012, 05:09:14 AM »
thanks tiqhud :D

you will actually get 3

echo1 = the first to be dropped by the NX01... and subsequently destroyed by the "silent enemy". this vesion is the scaled version it is the correct size as per the episode and to the NX01 from the NXMediumpack (http://bridgecommander.filefront.com/file/NX_Class_Mod_Pack_MEDIUM;41033)
[warning it is tiny :D)

echo3 = this is the third to be dropped and is thus "older looking" it is also larger in game

echo10 = this is the same as echo3 but has a "bridge" so you will be able to "play it" note: no weapons or anything. literally just a nice clean version as it was the tenth one to be dropped by starfleet before upgrading to a new version.




"We are dreamers, shapers, singers and makers..." Michael Ansara, "Elric" Babylon 5 "The Geometry of Shadows,"


Offline hobbs

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Re: Hobbs's WIP
« Reply #241 on: November 25, 2012, 01:58:01 PM »
now that the echo amplifier and the Uss Hornblower are done im focusing on the USS GRIFFIN (though another WIP is in progress)

some updated pics of the Griffin Class
also she is bigger than originally designed now she has between 16 and 20 decks and this version enhanced sensor panels on the forward ventral side of the saucer.
other variants will have :

pulse cannons/heavy phaser cannons - escort/warship
enhanced shield generators - medical
slipstream/transwarp field coils - fast deployment/prototype slipstream/transwarp vessel
engineering bays - not sure what to do for this as i just thought of it ship is too small to be a repair dock but maybe a fleet of worker bees and eva guys and maybe something new i forgot i had :)



"We are dreamers, shapers, singers and makers..." Michael Ansara, "Elric" Babylon 5 "The Geometry of Shadows,"


Offline hobbs

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Re: Hobbs's WIP
« Reply #242 on: November 26, 2012, 02:03:39 PM »
and the Dragon Escort Variant has been done... took ages to figure out how to make the cannon placements lol

"We are dreamers, shapers, singers and makers..." Michael Ansara, "Elric" Babylon 5 "The Geometry of Shadows,"


Offline hobbs

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Re: Hobbs's WIP
« Reply #243 on: December 04, 2012, 06:43:20 AM »
new WIP

USS Oblivion, Oblivion-Class Escort (this is a vessel that continues what the defiant was designed for ie: to defend against the borg. It is also the first starfleet vessel with a working Transwarp drive which (in my back story) was developed by Montgomery Scott (Scotty).




It has 16 Phaser Cannons, 2 aft torpedo launchers(quantums) and 6 type 12 phaser arrays.
its transwarp core provides significant power and the transwarp speed is technically 9.8 times faster than conventional warp drive. it also uses the same stellar Cartography technology as the USS Voyager and as such has a sensor range of 50000 LY.
"We are dreamers, shapers, singers and makers..." Michael Ansara, "Elric" Babylon 5 "The Geometry of Shadows,"


Offline hobbs

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Re: Hobbs's WIP
« Reply #244 on: December 21, 2012, 03:42:18 PM »
and to go with the Echo series Subspace amplifier from "Enterprise" this is to be released at christmas

Silent Enemy Ship



i was hoping to have the uss griffin ready too but i thik that one will be 2013 now.... but i may have a little something for Christmas release... its a surprise lol
"We are dreamers, shapers, singers and makers..." Michael Ansara, "Elric" Babylon 5 "The Geometry of Shadows,"


Offline hobbs

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Re: Hobbs's WIP
« Reply #245 on: January 04, 2013, 05:53:17 PM »
well im back texturing my USS Griffin, Griffin Class.
She uses Ftech to retract her nacelles for combat and it works well, i have completed the top textures and now will try for the bottom one.

i do have some questions though in regards to the scripts used in ftech submodels

1) my ship seems unable to utilise any other tech like regenerative shields or drainer immune, is this possible or a problem with ftech?

2) I also cant seem to have different Hardpoints... i want the ship to have a lower shield power usage at red alert (when the nacelles are retracted) i have separate HP files but it seems that i cant have different settings.

any help would be appreciated


"We are dreamers, shapers, singers and makers..." Michael Ansara, "Elric" Babylon 5 "The Geometry of Shadows,"


Offline starship

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Re: Hobbs's WIP
« Reply #246 on: January 07, 2013, 06:48:15 AM »
Unhappyness, I can?t help you with your questions.  :(

The ship is looking good, but I have a few suggestions:
1- Increase the size of the bussards or, maybe, just place a bigger one (not two);
2- Add a few plates over the pylons;


Offline JB2005

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Re: Hobbs's WIP
« Reply #247 on: January 07, 2013, 08:32:48 AM »
well im back texturing my USS Griffin, Griffin Class.
She uses Ftech to retract her nacelles for combat and it works well, i have completed the top textures and now will try for the bottom one.

i do have some questions though in regards to the scripts used in ftech submodels



1) my ship seems unable to utilise any other tech like regenerative shields or drainer immune, is this possible or a problem with ftech?

2) I also cant seem to have different Hardpoints... i want the ship to have a lower shield power usage at red alert (when the nacelles are retracted) i have separate HP files but it seems that i cant have different settings.

any help would be appreciated


*thinks*

you could maybe fake the low power usage at red alert by using a script, rather than by using different hardpoints...you could possibly have a script which only operates when the Griffin is the Player ship, and recognises when the alert status changes to Red Alert and alters the power output accordingly?

Sorry, that might not make a lot of sense! I'll have a look into this later and see if it would be possible...it might be easier to demonstrate what I mean than try to explain it!
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Offline King Class Scout

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Re: Hobbs's WIP
« Reply #248 on: January 07, 2013, 11:52:55 AM »
Unhappyness, I can?t help you with your questions.  :(

The ship is looking good, but I have a few suggestions:
1- Increase the size of the bussards or, maybe, just place a bigger one (not two);
2- Add a few plates over the pylons;



note that Hobbs models in things like windows.  the bussard pieces are done similarly, so it would involve rebuilding the nacelle...and since he uses GMax instead of 3DMax, that's not that easy.

that said, I'm seeing improvement in your modelling skills again, Hobbs.
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Offline hobbs

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Re: Hobbs's WIP
« Reply #249 on: January 07, 2013, 01:10:06 PM »
hi to one and all :)

Unhappyness, I can?t help you with your questions.  :(

The ship is looking good, but I have a few suggestions:
1- Increase the size of the bussards or, maybe, just place a bigger one (not two);
2- Add a few plates over the pylons;

no problem bout not able to help with my questions its just nice to know people look at my posts :) and you make me  :dance by saying "The ship is looking good..."

1) hmmm i can add bussard openings and there are actually 3 the 2 you see and one underneath.
2) my bad i havent done any texturing on the nacelles yet.

*thinks*

you could maybe fake the low power usage at red alert by using a script, rather than by using different hardpoints...you could possibly have a script which only operates when the Griffin is the Player ship, and recognises when the alert status changes to Red Alert and alters the power output accordingly?

Sorry, that might not make a lot of sense! I'll have a look into this later and see if it would be possible...it might be easier to demonstrate what I mean than try to explain it!

intriguing... i wait to hear more
i was thinking about a button that would force a "recalculation of power usage" basically a button (which i have made and put into engineering) that forces a change to the scripts and hp. cant figure that out at min though lol

note that Hobbs models in things like windows.  the bussard pieces are done similarly, so it would involve rebuilding the nacelle...and since he uses GMax instead of 3DMax, that's not that easy.

that said, I'm seeing improvement in your modelling skills again, Hobbs.

kcs' note is correct i do use Gmax and i do model such things in but i will look into it :)

and finally thank you Kcs for your kind words... i see it too though only when i dont compare my ships/models to such peoples as Baz and Wiley's, Eloi etc...  :funny
"We are dreamers, shapers, singers and makers..." Michael Ansara, "Elric" Babylon 5 "The Geometry of Shadows,"


Offline JB2005

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Re: Hobbs's WIP
« Reply #250 on: January 07, 2013, 04:32:53 PM »

intriguing... i wait to hear more
i was thinking about a button that would force a "recalculation of power usage" basically a button (which i have made and put into engineering) that forces a change to the scripts and hp. cant figure that out at min though lol


I've written a script which checks the ship class (in this case it's Sovereign, but that's just because I script on the Stock game so my choices are limited!) and if it's that class waits until the alert level is changed and when it changes to red alert does *something*! Unfortunately for now I'm stuck on *something* because the problem I'm banging my head against is trying to get the game to understand the command "SetNormalPowerPerSecond" which for some reason it doesn't like!
http://captainsordersdevelopmentblog.blogspot.com/2011/12/preview-no-1.html- Captains Orders Development Blog - Last Updated 10/12/2011

Offline hobbs

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Re: Hobbs's WIP
« Reply #251 on: January 07, 2013, 04:39:43 PM »
wow thats cool... hmmm makes me want to look at scripting lol but i think id have less luck than you and the brick wall would win lol
"We are dreamers, shapers, singers and makers..." Michael Ansara, "Elric" Babylon 5 "The Geometry of Shadows,"


Offline hobbs

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Re: Hobbs's WIP
« Reply #252 on: January 28, 2013, 05:15:40 PM »
Whilst trying to do my contest entry i got frustrated (mainly not happy with what i have produced) so i just had a play-around and came up with this... any thoughts guys or gals?  :D

"We are dreamers, shapers, singers and makers..." Michael Ansara, "Elric" Babylon 5 "The Geometry of Shadows,"


Offline Vortex

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Re: Hobbs's WIP
« Reply #253 on: January 29, 2013, 10:27:14 AM »
That's a nice looking ship. Maybe if the nacelles went above the saucer, it could be a good spin on a Lost Era version of the NX class.

Offline hobbs

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Re: Hobbs's WIP
« Reply #254 on: January 29, 2013, 01:01:00 PM »
like this?

"We are dreamers, shapers, singers and makers..." Michael Ansara, "Elric" Babylon 5 "The Geometry of Shadows,"


Offline Phoenix Bondi

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Re: Hobbs's WIP
« Reply #255 on: January 29, 2013, 04:14:00 PM »
Not sure, looks too Blocky, maybe give the girl a bit more curves

Offline Vortex

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Re: Hobbs's WIP
« Reply #256 on: January 30, 2013, 09:59:41 AM »
Yep, that looks nice. Now you need to smooth out the geometry.

Offline hobbs

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Re: Hobbs's WIP
« Reply #257 on: January 30, 2013, 01:27:21 PM »
 
Yep, that looks nice. Now you need to smooth out the geometry.

:idk:

*hobbs bows head in shame at not understanding*
"We are dreamers, shapers, singers and makers..." Michael Ansara, "Elric" Babylon 5 "The Geometry of Shadows,"


Offline hobbs

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Re: Hobbs's WIP
« Reply #258 on: January 30, 2013, 04:15:03 PM »
well i did this... is this what you meant lol

"We are dreamers, shapers, singers and makers..." Michael Ansara, "Elric" Babylon 5 "The Geometry of Shadows,"


Offline hobbs

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Re: Hobbs's WIP
« Reply #259 on: January 30, 2013, 05:19:09 PM »
another update

"We are dreamers, shapers, singers and makers..." Michael Ansara, "Elric" Babylon 5 "The Geometry of Shadows,"