Author Topic: Hobbs's WIP  (Read 100800 times)

Offline hobbs

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Re: Hobbs's WIP
« Reply #360 on: May 06, 2013, 12:54:46 PM »
thank you dude :)
"We are dreamers, shapers, singers and makers..." Michael Ansara, "Elric" Babylon 5 "The Geometry of Shadows,"


Offline nxadam1701

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Re: Hobbs's WIP
« Reply #361 on: May 06, 2013, 09:47:43 PM »
I concur, very well done :thumbsup:

Adam

Offline Locke

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Re: Hobbs's WIP
« Reply #362 on: May 07, 2013, 02:43:42 AM »
You've REALLY come a long way in a short time, Hobbs.  I'm very impressed.  Keep it up!  I want to see this thing textured . . . have a friggin cookie. :thumbsup:

Offline hobbs

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Re: Hobbs's WIP
« Reply #363 on: May 07, 2013, 08:27:13 AM »
thank you guys... some credit goes to phoenix as he has helped with advice.

as for texturing lol... im actually wanting to do that which is amazibg as i cant stand texturing lol... but for now im trying to weld verts to reduce polys... and its taking forever lol.

question. why would max crash when i try to boolean stuff? is it due to amount of polys sucking up my pc's resorces?

thanks again... and you all inspire me to do better with yoyr kind words and you own awsome skills  :bow:
"We are dreamers, shapers, singers and makers..." Michael Ansara, "Elric" Babylon 5 "The Geometry of Shadows,"


Offline andyp

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Re: Hobbs's WIP
« Reply #364 on: May 07, 2013, 11:39:02 AM »
hey i'd like to think ive given some good words too!

the only thing that i am thinking is that maybe one of the objects isn't a full face, or when it is making it the boolean is to complex for it to handle.

This is why i never boolean, it often creates more verts than if i were to take the object that i am making, then create an outline of the object i am looking to have go thru it, then create faces between the two.
You may know me as Batoy853 elsewhere...

Offline baz1701

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Re: Hobbs's WIP
« Reply #365 on: May 07, 2013, 11:56:05 AM »
I find boolens cause more headaches than help. The damage to the mesh can be so bad you spend as much time fixing the errors than doing the whole thing from scratch.
Whatever knocks us back, can only make us stronger.

Offline hobbs

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Re: Hobbs's WIP
« Reply #366 on: May 07, 2013, 12:34:49 PM »
thats one reason why i never did it before lol... but it had be suggested that i do it cath think who that was lol... what if i just imprinted and then extruded etc the desired shape?

and yes andy and you baz you have both helped me immensly.

along with...

kcs
tiq
bankruptstudios
bc arikas
cordanilus
adonis
anazonda
dj curtis

and more lol

you are all super great!
"We are dreamers, shapers, singers and makers..." Michael Ansara, "Elric" Babylon 5 "The Geometry of Shadows,"


Offline King Class Scout

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Re: Hobbs's WIP
« Reply #367 on: May 07, 2013, 12:37:16 PM »
I got mentioned? *blush*
OS novel fan

Coming Soon: King's Mod Tuning Shop

best line I've ever read
Me: mine [my bridges] would probably be simple to get the characters to use.  the only person that sits is the captian.
Baz: space is vast there[sic] legs will be tired by the time they get to the next planet

Offline hobbs

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Re: Hobbs's WIP
« Reply #368 on: May 15, 2013, 07:12:26 AM »
here is an update began texturing...

i struggled texturing in the windows so, against good advice from Phoenix (sorry) i decided to model in the windows
(textures are just holding ones)
"We are dreamers, shapers, singers and makers..." Michael Ansara, "Elric" Babylon 5 "The Geometry of Shadows,"


Offline Vortex

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Re: Hobbs's WIP
« Reply #369 on: May 15, 2013, 07:43:51 AM »
I find boolens cause more headaches than help. The damage to the mesh can be so bad you spend as much time fixing the errors than doing the whole thing from scratch.

How do you approach cut outs then, for example; the Excelsior deflector.

Hobbs, this is looking really nice.

Offline hobbs

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Re: Hobbs's WIP
« Reply #370 on: May 15, 2013, 07:49:07 AM »
thank you :D

i use boolean but im very careful lol odly i find that editing the mesh in gmax after building it in 3dmax seems to reduce errors ...

i used to cut into the hull by using the cut tool... then when you have the lines where you need them you can chamfer the vertex's to make it curved then extrude into the model (should that be detrude lol)

dont think this is necessarily easy or correct but it works for me (i tend to try many things lol till i get it right)
"We are dreamers, shapers, singers and makers..." Michael Ansara, "Elric" Babylon 5 "The Geometry of Shadows,"


Offline hobbs

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Re: Hobbs's WIP
« Reply #371 on: May 15, 2013, 09:57:56 AM »
a comparison of the ships size not quality... mine is rubbish by that comparison lol

"We are dreamers, shapers, singers and makers..." Michael Ansara, "Elric" Babylon 5 "The Geometry of Shadows,"


Offline Vortex

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Re: Hobbs's WIP
« Reply #372 on: May 15, 2013, 11:49:07 AM »
Your model looks good (Wait until the wireframe experts get here. :p), textures just seem a little blank. The colour is nice, though. One suggestion, make the bussards a vibrant orange, like the TOS bussards. The red is a little to dull compared to the rest of your ship.

Offline hobbs

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Re: Hobbs's WIP
« Reply #373 on: May 15, 2013, 11:55:37 AM »
havent finished texturing yet lol the textures you see are just the base coat so to speak so that i can see it in game

the wire frame is messed up lol but only cause i booleaned... other than that and befor i put windows in i think its not tooo bad lol i'll post a shot of the wire frame lol later

im going back to modeling... the nacelles are rubbish i need to do something withthem
"We are dreamers, shapers, singers and makers..." Michael Ansara, "Elric" Babylon 5 "The Geometry of Shadows,"


Offline hobbs

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Re: Hobbs's WIP
« Reply #374 on: May 15, 2013, 01:48:19 PM »
a new model update. changed the nacelles



and the mesh (without windows)
"We are dreamers, shapers, singers and makers..." Michael Ansara, "Elric" Babylon 5 "The Geometry of Shadows,"


Offline hobbs

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Re: Hobbs's WIP
« Reply #375 on: May 15, 2013, 03:29:37 PM »
new nacelles 2
"We are dreamers, shapers, singers and makers..." Michael Ansara, "Elric" Babylon 5 "The Geometry of Shadows,"


Offline andyp

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Re: Hobbs's WIP
« Reply #376 on: May 15, 2013, 04:14:28 PM »
 :dance :dance :dance :dance :dance :dance :dance :dance :dance :dance :dance :dance :dance :dance :dance :dance

great job!
You may know me as Batoy853 elsewhere...

Offline Vortex

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Re: Hobbs's WIP
« Reply #377 on: May 15, 2013, 04:18:36 PM »
Fantastic!!

Offline moed

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Re: Hobbs's WIP
« Reply #378 on: May 15, 2013, 04:25:12 PM »
Better and better dude!

Small suggestion.  Maybe angle the nacelle rear-ends out a bit? IMO it'll make the ship a bit "sleeker".

Either way, she's looking great.

Offline hobbs

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Re: Hobbs's WIP
« Reply #379 on: May 15, 2013, 04:56:01 PM »
thanks guys how bout this? thought nacelles were bit short lol
"We are dreamers, shapers, singers and makers..." Michael Ansara, "Elric" Babylon 5 "The Geometry of Shadows,"