Author Topic: Core Gold - BPCore v2  (Read 26787 times)

Offline MLeo

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Re: Core Gold - BPCore v2
« Reply #100 on: May 01, 2007, 05:43:54 AM »
DS9FX uses a memory cleaner for BC (it's actual a strange behaviour found with BC movies), which lags a bit.

Have you tried deactivating DS9FX as a test?
And did it happen before BPCore was active (have you tried turning it off)?
I still can't read peoples minds, nor can I read peoples computers, even worse, I can't combine the two to read what is going wrong with your BC install...

"It was filed under 'B' for blackmail." - Morse, Inspector Morse - The dead of Jericho.

Offline Billz

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Re: Core Gold - BPCore v2
« Reply #101 on: May 01, 2007, 05:56:24 AM »
so next question, what are you doing when you get this lag? outside of the bridge i mean

Just flying along.

Quote from: Mleo
Have you tried deactivating DS9FX as a test?
And did it happen before BPCore was active (have you tried turning it off)?

Not yet, to both questions.
Can't wait for 2014 to start.

Offline Mark

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Re: Core Gold - BPCore v2
« Reply #102 on: May 01, 2007, 05:57:31 AM »
try going to yellow alert from green alert and tell me if it lags out...

Offline MLeo

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Re: Core Gold - BPCore v2
« Reply #103 on: May 01, 2007, 06:00:55 AM »
Also, what bridge are you using?

Mark - he said intrepid :P
I still can't read peoples minds, nor can I read peoples computers, even worse, I can't combine the two to read what is going wrong with your BC install...

"It was filed under 'B' for blackmail." - Morse, Inspector Morse - The dead of Jericho.

Offline Billz

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Re: Core Gold - BPCore v2
« Reply #104 on: May 01, 2007, 06:49:20 AM »
try going to yellow alert from green alert and tell me if it lags out...

No lag in green alert. Lag on yellow alert (1 second so it looks like its quickly lerching forward). Same thing on red alert as on yellow alert.

This is on ALL bridges. Thats what got me thinking it might be a BPCore problem.
Can't wait for 2014 to start.

Offline MLeo

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Re: Core Gold - BPCore v2
« Reply #105 on: May 01, 2007, 07:12:36 AM »
Then have you tried turning it off?
I still can't read peoples minds, nor can I read peoples computers, even worse, I can't combine the two to read what is going wrong with your BC install...

"It was filed under 'B' for blackmail." - Morse, Inspector Morse - The dead of Jericho.

Offline FekLeyr Targ

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Re: Core Gold - BPCore v2
« Reply #106 on: May 01, 2007, 11:19:53 AM »
That's very strange. Then I was beta tester of DS9FX and tested it, I had no problems with it.
TaH pagh, Tah be.

Offline MLeo

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Re: Core Gold - BPCore v2
« Reply #107 on: May 01, 2007, 11:24:45 AM »
That's very strange. Then I was beta tester of DS9FX and tested it, I had no problems with it.
So you don't have the problems SuperSmeg is describing?

And, maybe more importantly:
Is your Floating Crew problem fixed now?
I still can't read peoples minds, nor can I read peoples computers, even worse, I can't combine the two to read what is going wrong with your BC install...

"It was filed under 'B' for blackmail." - Morse, Inspector Morse - The dead of Jericho.

Offline FekLeyr Targ

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Re: Core Gold - BPCore v2
« Reply #108 on: May 01, 2007, 12:02:15 PM »
So you don't have the problems SuperSmeg is describing?

No, but another now: After starting a DS9FX mission, BC crashed.
Here is the Console dump:
>> This is a console tracker dump       by USS Frontier
##############
>> This dump started on -> Tue May 01 17:36:32 2007
##############
#----------------------------------------------------------------------->>> Tue May 01 17:36:32 2007
####
Outdated Foundation, updating functions
Outdated Foundation, installing FolderManager
Updating FoundationMenu.ShipMenuBuilderDef
Updating FoundationMenu.ShipMenuBuilderDef V2
Updating FoundationMenu.ShipMenuBuilderDef V3 - MVAM addition
Foundation Tech loaded
FoundationTech, or the FTB mod, or both are not installed,
Phased Torpedoes are there for NOT enabled or present in your current BC installation
Gravity FX has been loaded.
CameraFX Enabled...
ExplosionFX Enabled...
SpecialFX Enabled...
WarpFX Enabled...
DS9FX Initializing...
Custom.ScotchyMaelstrom.ScotchyCampaign
Tracking Console
####

#----------------------------------------------------------------------->>> Tue May 01 17:38:40 2007
####
AttributeError: PreLoadAssets
Registering listener WalkFX FoundationTriggers.8392975
['TractorStartedHitting8388734', '__doc__', 'TractorStoppedHitting8388736', 'Vent Plasma0', 'FTB Trigger8388629', 'WeaponHit8388708', 'AddShip8392981', '8392975', "MLeoDaalder's Nit Fix Warp Set8388807", 'DS9FX Explosion Cleaning Up Active8388687', 'GravityFX Trigger8388701', 'DS9FX Weapon Hit Cleaning Up Active8388708', 'Vent All Plasma0', 'SovButtonTrigger8388629', 'GravityFX Obj Destroyed Trigger8388687', 'RemoveShip8388687', 'SDT Trigger8388808', 'SovFixTrigger8388610', 'NanoFXBlinkers8392981', 'FTB Event Loop0', 'DS9FX Restart Trigger8392982', '__name__', 'Thrusters8392990', 'DS9FXPrintOut8393018', 'ThrustersPart28388629', 'SovWarpDegradingTrigger8388701', 'SovWarpResetTrigger8388622', 'TorpedoFired8388710', 'DS9FX Game Start Cleaning Up Active8392982', 'Zooming Mod91164304', 'DS9FX Load Trigger8388629', '__file__', 'DS9FX Ending8388610', '__builtins__', 'DS9FX Restarting Trigger8388701', 'Proteus Name Check8388808', 'DS9FX Remove Dying Ships8388629', 'NanoFXTrigger8392982', 'VP GUI Init8388808', 'MLeoDaalder Detail Fix8388808', 'GravityFX Exit Set Trigger8388703']
Registering listener Cloak Timing FoundationTriggers.8388727
['TractorStartedHitting8388734', '__doc__', 'TractorStoppedHitting8388736', 'Vent Plasma0', 'FTB Trigger8388629', 'WeaponHit8388708', 'AddShip8392981', '8392975', "MLeoDaalder's Nit Fix Warp Set8388807", 'DS9FX Explosion Cleaning Up Active8388687', 'GravityFX Trigger8388701', 'DS9FX Weapon Hit Cleaning Up Active8388708', '8388727', 'Vent All Plasma0', 'SovButtonTrigger8388629', 'GravityFX Obj Destroyed Trigger8388687', 'RemoveShip8388687', 'SDT Trigger8388808', 'SovFixTrigger8388610', 'NanoFXBlinkers8392981', 'FTB Event Loop0', 'DS9FX Restart Trigger8392982', '__name__', 'Thrusters8392990', 'DS9FXPrintOut8393018', 'ThrustersPart28388629', 'SovWarpDegradingTrigger8388701', 'SovWarpResetTrigger8388622', 'TorpedoFired8388710', 'DS9FX Game Start Cleaning Up Active8392982', 'Zooming Mod91164304', 'DS9FX Load Trigger8388629', '__file__', 'DS9FX Ending8388610', '__builtins__', 'DS9FX Restarting Trigger8388701', 'Proteus Name Check8388808', 'DS9FX Remove Dying Ships8388629', 'NanoFXTrigger8392982', 'VP GUI Init8388808', 'MLeoDaalder Detail Fix8388808', 'GravityFX Exit Set Trigger8388703']
Registering listener Decloak Timing FoundationTriggers.8388729
['TractorStartedHitting8388734', '__doc__', 'TractorStoppedHitting8388736', 'Vent Plasma0', 'FTB Trigger8388629', 'WeaponHit8388708', 'AddShip8392981', '8392975', "MLeoDaalder's Nit Fix Warp Set8388807", 'DS9FX Explosion Cleaning Up Active8388687', 'GravityFX Trigger8388701', 'DS9FX Weapon Hit Cleaning Up Active8388708', '8388727', '8388729', 'Vent All Plasma0', 'SovButtonTrigger8388629', 'GravityFX Obj Destroyed Trigger8388687', 'RemoveShip8388687', 'SDT Trigger8388808', 'SovFixTrigger8388610', 'NanoFXBlinkers8392981', 'FTB Event Loop0', 'DS9FX Restart Trigger8392982', '__name__', 'Thrusters8392990', 'DS9FXPrintOut8393018', 'ThrustersPart28388629', 'SovWarpDegradingTrigger8388701', 'SovWarpResetTrigger8388622', 'TorpedoFired8388710', 'DS9FX Game Start Cleaning Up Active8392982', 'Zooming Mod91164304', 'DS9FX Load Trigger8388629', '__file__', 'DS9FX Ending8388610', '__builtins__', 'DS9FX Restarting Trigger8388701', 'Proteus Name Check8388808', 'DS9FX Remove Dying Ships8388629', 'NanoFXTrigger8392982', 'VP GUI Init8388808', 'MLeoDaalder Detail Fix8388808', 'GravityFX Exit Set Trigger8388703']
AI Init
Registering listener Engineering Extension Trigger init FoundationTriggers.8388629
['FTB Trigger8388629', 'GravityFX Exit Set Trigger8388703', 'AddShip8392981', '8392975', 'GravityFX Trigger8388701', '8388727', '8388729', 'Vent All Plasma0', 'GravityFX Obj Destroyed Trigger8388687', 'RemoveShip8388687', 'SDT Trigger8388808', 'SovFixTrigger8388610', 'NanoFXBlinkers8392981', 'FTB Event Loop0', 'DS9FX Restart Trigger8392982', '__name__', 'Thrusters8392990', '8388629', 'ThrustersPart28388629', 'DS9FX Weapon Hit Cleaning Up Active8388708', 'Zooming Mod91164304', 'DS9FX Load Trigger8388629', '__file__', '__builtins__', 'NanoFXTrigger8392982', 'TorpedoFired8388710', 'MLeoDaalder Detail Fix8388808', 'DS9FX Remove Dying Ships8388629', 'TractorStartedHitting8388734', '__doc__', 'TractorStoppedHitting8388736', 'Vent Plasma0', 'WeaponHit8388708', "MLeoDaalder's Nit Fix Warp Set8388807", 'DS9FX Game Start Cleaning Up Active8392982', 'SovButtonTrigger8388629', 'DS9FXPrintOut8393018', 'SovWarpDegradingTrigger8388701', 'SovWarpResetTrigger8388622', 'DS9FX Ending8388610', 'DS9FX Explosion Cleaning Up Active8388687', 'DS9FX Restarting Trigger8388701', 'Proteus Name Check8388808', 'VP GUI Init8388808']
Registering listener Engineering Extension Trigger Restart FoundationTriggers.8388622
['FTB Trigger8388629', 'GravityFX Exit Set Trigger8388703', 'AddShip8392981', '8392975', 'GravityFX Trigger8388701', '8388727', '8388729', 'Vent All Plasma0', 'GravityFX Obj Destroyed Trigger8388687', 'RemoveShip8388687', 'SDT Trigger8388808', 'SovFixTrigger8388610', 'NanoFXBlinkers8392981', 'FTB Event Loop0', 'DS9FX Restart Trigger8392982', '__name__', 'Thrusters8392990', '8388629', 'ThrustersPart28388629', 'DS9FX Weapon Hit Cleaning Up Active8388708', 'Zooming Mod91164304', 'DS9FX Load Trigger8388629', '__file__', '__builtins__', 'NanoFXTrigger8392982', 'TorpedoFired8388710', 'MLeoDaalder Detail Fix8388808', 'DS9FX Remove Dying Ships8388629', 'TractorStartedHitting8388734', '__doc__', 'TractorStoppedHitting8388736', 'Vent Plasma0', 'WeaponHit8388708', "MLeoDaalder's Nit Fix Warp Set8388807", 'DS9FX Game Start Cleaning Up Active8392982', '8388622', 'SovButtonTrigger8388629', 'DS9FXPrintOut8393018', 'SovWarpDegradingTrigger8388701', 'SovWarpResetTrigger8388622', 'DS9FX Ending8388610', 'DS9FX Explosion Cleaning Up Active8388687', 'DS9FX Restarting Trigger8388701', 'Proteus Name Check8388808', 'VP GUI Init8388808']
Registering listener WalkFX Sitdown Player Ship FoundationTriggers.8392974
['FTB Trigger8388629', 'GravityFX Exit Set Trigger8388703', 'AddShip8392981', '8392975', 'GravityFX Trigger8388701', '8388727', '8388729', 'Vent All Plasma0', 'GravityFX Obj Destroyed Trigger8388687', 'RemoveShip8388687', 'SDT Trigger8388808', 'SovFixTrigger8388610', 'NanoFXBlinkers8392981', 'FTB Event Loop0', 'DS9FX Restart Trigger8392982', '__name__', 'Thrusters8392990', '8388629', 'ThrustersPart28388629', 'DS9FX Weapon Hit Cleaning Up Active8388708', 'Zooming Mod91164304', 'DS9FX Load Trigger8388629', '__file__', '__builtins__', 'NanoFXTrigger8392982', 'TorpedoFired8388710', 'MLeoDaalder Detail Fix8388808', 'DS9FX Remove Dying Ships8388629', 'TractorStartedHitting8388734', '__doc__', 'TractorStoppedHitting8388736', 'Vent Plasma0', 'WeaponHit8388708', "MLeoDaalder's Nit Fix Warp Set8388807", 'DS9FX Game Start Cleaning Up Active8392982', '8388622', 'SovButtonTrigger8388629', 'DS9FXPrintOut8393018', 'SovWarpDegradingTrigger8388701', 'SovWarpResetTrigger8388622', 'DS9FX Ending8388610', 'DS9FX Explosion Cleaning Up Active8388687', 'DS9FX Restarting Trigger8388701', 'Proteus Name Check8388808', 'VP GUI Init8388808', '8392974']
Registering listener WalkFX Sitdown Mission FoundationTriggers.8388629
['FTB Trigger8388629', 'GravityFX Exit Set Trigger8388703', 'AddShip8392981', '8392975', 'GravityFX Trigger8388701', '8388727', '8388729', 'Vent All Plasma0', 'GravityFX Obj Destroyed Trigger8388687', 'RemoveShip8388687', 'SDT Trigger8388808', 'SovFixTrigger8388610', 'NanoFXBlinkers8392981', 'FTB Event Loop0', 'DS9FX Restart Trigger8392982', '__name__', 'Thrusters8392990', '8388629', 'ThrustersPart28388629', 'DS9FX Weapon Hit Cleaning Up Active8388708', 'Zooming Mod91164304', 'DS9FX Load Trigger8388629', '__file__', '__builtins__', 'NanoFXTrigger8392982', 'TorpedoFired8388710', 'MLeoDaalder Detail Fix8388808', 'DS9FX Remove Dying Ships8388629', 'TractorStartedHitting8388734', '__doc__', 'TractorStoppedHitting8388736', 'Vent Plasma0', 'WeaponHit8388708', "MLeoDaalder's Nit Fix Warp Set8388807", 'DS9FX Game Start Cleaning Up Active8392982', '8388622', 'SovButtonTrigger8388629', 'DS9FXPrintOut8393018', 'SovWarpDegradingTrigger8388701', 'SovWarpResetTrigger8388622', 'DS9FX Ending8388610', 'DS9FX Explosion Cleaning Up Active8388687', 'DS9FX Restarting Trigger8388701', 'Proteus Name Check8388808', 'VP GUI Init8388808', '8392974']
Registering listener WalkFX Sitdown Player Change FoundationTriggers.8388622
['FTB Trigger8388629', 'GravityFX Exit Set Trigger8388703', 'AddShip8392981', '8392975', 'GravityFX Trigger8388701', '8388727', '8388729', 'Vent All Plasma0', 'GravityFX Obj Destroyed Trigger8388687', 'RemoveShip8388687', 'SDT Trigger8388808', 'SovFixTrigger8388610', 'NanoFXBlinkers8392981', 'FTB Event Loop0', 'DS9FX Restart Trigger8392982', '__name__', 'Thrusters8392990', '8388629', 'ThrustersPart28388629', 'DS9FX Weapon Hit Cleaning Up Active8388708', 'Zooming Mod91164304', 'DS9FX Load Trigger8388629', '__file__', '__builtins__', 'NanoFXTrigger8392982', 'TorpedoFired8388710', 'MLeoDaalder Detail Fix8388808', 'DS9FX Remove Dying Ships8388629', 'TractorStartedHitting8388734', '__doc__', 'TractorStoppedHitting8388736', 'Vent Plasma0', 'WeaponHit8388708', "MLeoDaalder's Nit Fix Warp Set8388807", 'DS9FX Game Start Cleaning Up Active8392982', '8388622', 'SovButtonTrigger8388629', 'DS9FXPrintOut8393018', 'SovWarpDegradingTrigger8388701', 'SovWarpResetTrigger8388622', 'DS9FX Ending8388610', 'DS9FX Explosion Cleaning Up Active8388687', 'DS9FX Restarting Trigger8388701', 'Proteus Name Check8388808', 'VP GUI Init8388808', '8392974']
Registering listener WALKFXGUI FoundationTriggers.8388629
['FTB Trigger8388629', 'GravityFX Exit Set Trigger8388703', 'AddShip8392981', '8392975', 'GravityFX Trigger8388701', '8388727', '8388729', 'Vent All Plasma0', 'GravityFX Obj Destroyed Trigger8388687', 'RemoveShip8388687', 'SDT Trigger8388808', 'SovFixTrigger8388610', 'NanoFXBlinkers8392981', 'FTB Event Loop0', 'DS9FX Restart Trigger8392982', '__name__', 'Thrusters8392990', '8388629', 'ThrustersPart28388629', 'DS9FX Weapon Hit Cleaning Up Active8388708', 'Zooming Mod91164304', 'DS9FX Load Trigger8388629', '__file__', '__builtins__', 'NanoFXTrigger8392982', 'TorpedoFired8388710', 'MLeoDaalder Detail Fix8388808', 'DS9FX Remove Dying Ships8388629', 'TractorStartedHitting8388734', '__doc__', 'TractorStoppedHitting8388736', 'Vent Plasma0', 'WeaponHit8388708', "MLeoDaalder's Nit Fix Warp Set8388807", 'DS9FX Game Start Cleaning Up Active8392982', '8388622', 'SovButtonTrigger8388629', 'DS9FXPrintOut8393018', 'SovWarpDegradingTrigger8388701', 'SovWarpResetTrigger8388622', 'DS9FX Ending8388610', 'DS9FX Explosion Cleaning Up Active8388687', 'DS9FX Restarting Trigger8388701', 'Proteus Name Check8388808', 'VP GUI Init8388808', '8392974']
Registering listener TechExpansion FoundationTriggers.8388629
['FTB Trigger8388629', 'GravityFX Exit Set Trigger8388703', 'AddShip8392981', '8392975', 'GravityFX Trigger8388701', '8388727', '8388729', 'Vent All Plasma0', 'GravityFX Obj Destroyed Trigger8388687', 'RemoveShip8388687', 'SDT Trigger8388808', 'SovFixTrigger8388610', 'NanoFXBlinkers8392981', 'FTB Event Loop0', 'DS9FX Restart Trigger8392982', '__name__', 'Thrusters8392990', '8388629', 'ThrustersPart28388629', 'DS9FX Weapon Hit Cleaning Up Active8388708', 'Zooming Mod91164304', 'DS9FX Load Trigger8388629', '__file__', '__builtins__', 'NanoFXTrigger8392982', 'TorpedoFired8388710', 'MLeoDaalder Detail Fix8388808', 'DS9FX Remove Dying Ships8388629', 'TractorStartedHitting8388734', '__doc__', 'TractorStoppedHitting8388736', 'Vent Plasma0', 'WeaponHit8388708', "MLeoDaalder's Nit Fix Warp Set8388807", 'DS9FX Game Start Cleaning Up Active8392982', '8388622', 'SovButtonTrigger8388629', 'DS9FXPrintOut8393018', 'SovWarpDegradingTrigger8388701', 'SovWarpResetTrigger8388622', 'DS9FX Ending8388610', 'DS9FX Explosion Cleaning Up Active8388687', 'DS9FX Restarting Trigger8388701', 'Proteus Name Check8388808', 'VP GUI Init8388808', '8392974']
Registering listener FPS FoundationTriggers.8388629
['FTB Trigger8388629', 'GravityFX Exit Set Trigger8388703', 'AddShip8392981', '8392975', 'GravityFX Trigger8388701', '8388727', '8388729', 'Vent All Plasma0', 'GravityFX Obj Destroyed Trigger8388687', 'RemoveShip8388687', 'SDT Trigger8388808', 'SovFixTrigger8388610', 'NanoFXBlinkers8392981', 'FTB Event Loop0', 'DS9FX Restart Trigger8392982', '__name__', 'Thrusters8392990', '8388629', 'ThrustersPart28388629', 'DS9FX Weapon Hit Cleaning Up Active8388708', 'Zooming Mod91164304', 'DS9FX Load Trigger8388629', '__file__', '__builtins__', 'NanoFXTrigger8392982', 'TorpedoFired8388710', 'MLeoDaalder Detail Fix8388808', 'DS9FX Remove Dying Ships8388629', 'TractorStartedHitting8388734', '__doc__', 'TractorStoppedHitting8388736', 'Vent Plasma0', 'WeaponHit8388708', "MLeoDaalder's Nit Fix Warp Set8388807", 'DS9FX Game Start Cleaning Up Active8392982', '8388622', 'SovButtonTrigger8388629', 'DS9FXPrintOut8393018', 'SovWarpDegradingTrigger8388701', 'SovWarpResetTrigger8388622', 'DS9FX Ending8388610', 'DS9FX Explosion Cleaning Up Active8388687', 'DS9FX Restarting Trigger8388701', 'Proteus Name Check8388808', 'VP GUI Init8388808', '8392974']
Advanced Technologies 3 Enabled
   QuickBattle Mode Activated
Initiating ATP Payload Listener
Player has no Corbonite Reflector
Assigning default capacity
Assigning default recharge rate
Setting Stock System Planets Random Density.
DS9FX: Kobayashi Maru Pimped is Installed. Deleting DS9FX Docking Function!
####

####
DS9FX: You're not currently running a QB Mission. DS9 Set cannot be reached by Warp!
####

####
Traceback (innermost last):
  File ".\Scripts\Custom\QBautostart\AddShipGUI.py", line 588, in CreateAddShipsWindow
    CreateWindowInterieur()
  File ".\Scripts\Custom\QBautostart\AddShipGUI.py", line 414, in CreateWindowInterieur
    BuildShipSelectWindow()
  File ".\Scripts\Custom\QBautostart\AddShipGUI.py", line 405, in BuildShipSelectWindow
    dict_sides[key].AddChild(pButton, 0, 0, 0)
KeyError: Birdofprey
####

#----------------------------------------------------------------------->>> Tue May 01 17:40:48 2007
#----------------------------------------------------------------------->>> Tue May 01 17:42:56 2007
####
added activation event for re-intergration sequence
Setting Stock System Planets Random Density.
Setting Stock System Planets Random Density.
DS9FX: QB Mission Mode Enabled. DS9 Set is reachable by Warp!
####

#----------------------------------------------------------------------->>> Tue May 01 17:45:04 2007
####
Setting Stock System Planets Random Density.
DS9FX: QB Mission Mode Enabled. DS9 Set is reachable by Warp!
####

####
Setting Stock System Planets Random Density.
DS9FX: QB Mission Mode Enabled. DS9 Set is reachable by Warp!
####

#----------------------------------------------------------------------->>> Tue May 01 17:47:12 2007
####
Setting Stock System Planets Random Density.
DS9FX: QB Mission Mode Enabled. DS9 Set is reachable by Warp!
####

####
Setting Stock System Planets Random Density.
DS9FX: QB Mission Mode Enabled. DS9 Set is reachable by Warp!
####

####
Setting Stock System Planets Random Density.
DS9FX: QB Mission Mode Enabled. DS9 Set is reachable by Warp!
####

#----------------------------------------------------------------------->>> Tue May 01 17:49:20 2007
####
Setting Stock System Planets Random Density.
DS9FX: QB Mission Mode Enabled. DS9 Set is reachable by Warp!
####

#----------------------------------------------------------------------->>> Tue May 01 17:51:28 2007
#----------------------------------------------------------------------->>> Tue May 01 17:53:36 2007

And, maybe more importantly:
Is your Floating Crew problem fixed now?

Yes, it is. Thanks.
TaH pagh, Tah be.

Offline MLeo

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Re: Core Gold - BPCore v2
« Reply #109 on: May 01, 2007, 12:07:51 PM »
I don't see any BP related issue in there.

The only real error I see is that somewhere there is a reference to "Birdofprey" which might need to be: "BirdofPrey" or "BirdOfPrey".
I still can't read peoples minds, nor can I read peoples computers, even worse, I can't combine the two to read what is going wrong with your BC install...

"It was filed under 'B' for blackmail." - Morse, Inspector Morse - The dead of Jericho.

bsilver2988

  • Guest
Re: Core Gold - BPCore v2
« Reply #110 on: May 01, 2007, 04:42:23 PM »
my game seems to be crashing every now and then when i abort the game then restart quickbattle.  something tells me tho that it has nothing to do with either bp or ds9.  my graphics card does some funny things when it's overloaded..lol

i should add tho that if you read the ds9fx manual (30 pages i know..i didnt want to either)..the floating crew problem was referenced in it and a solution was given (reinstall bpcore)

about releasing another intrepid bridge beta...good idea also because it might help nail down the ceiling lightmap issue.


Offline JimmyB76

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Re: Core Gold - BPCore v2
« Reply #111 on: May 01, 2007, 05:25:54 PM »
I don't see any BP related issue in there.

The only real error I see is that somewhere there is a reference to "Birdofprey" which might need to be: "BirdofPrey" or "BirdOfPrey".
lol - thats exactly what i said, over at BCS, in reguards to his issue :)

Offline anubitus

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Re: Core Gold - BPCore v2
« Reply #112 on: May 01, 2007, 05:56:42 PM »
hi,

i also have this little 1-second lag problem mentioned a few posts above, i think its a red/yellow alert related problem cos the game lags whenever the lights light up or go off while in red alert mode.. dont have this problem in green alert.. i dont have it from the start, only if im playing in red alert for bout 5 mins or so.. i noticed this in the galaxy bridge and the intrepid bridge.. i have it on both the older version of the core and the gold core..

also when i am in red alert and change back to green alert, sometimes the red lights stay on.. the normal lights go on but the red lights dont go off..
this i have seen on most bridges.. i had this from befor i had DS9FX installed so i dont think it got anything to do with that..

Offline Billz

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Re: Core Gold - BPCore v2
« Reply #113 on: May 02, 2007, 06:29:03 AM »
also when i am in red alert and change back to green alert, the red lights stay on.. the normal lights go on but the red lights dont go off..
this i have seen on most bridges.. i had this from befor i had DS9FX installed so i dont think it got anything to do with that..

Im having this problem sometimes aswell. Also, tried turning BP off and it didnt make a difference, still get the '1-second' lag thing.
Can't wait for 2014 to start.

Offline MLeo

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Re: Core Gold - BPCore v2
« Reply #114 on: May 02, 2007, 06:35:02 AM »
Ok, have you tried physically disabling the BP Core?

You can do this by going to scripts/Custom/Autoload and temporarly moving the following 2 files to somewhere other than BC:
000-Fixes20040612-LCBridgeAddon.py and:
000-Fixes20040612-LCBridgeAddon.pyc

Restore BC after you have tested it.
I still can't read peoples minds, nor can I read peoples computers, even worse, I can't combine the two to read what is going wrong with your BC install...

"It was filed under 'B' for blackmail." - Morse, Inspector Morse - The dead of Jericho.

Offline anubitus

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Re: Core Gold - BPCore v2
« Reply #115 on: May 02, 2007, 08:09:41 PM »
i have tried it now, and all i get is a black screen with the BC cursor on the screen..
i tried putting em back, disabeling the core and removing the files again, it gave the same effect, the game wont load..

on a side note: after the first core was released, there have been several other releases wich where related with the core, like BPSounds.. i tried installing that but the game just crashed when it tried to load the sov bridge.. is this module included in the gold core..? and what bout the enta1 5 sounds, nemesissovereign sounds and Defiant sounds packs..? tried installing the nemesissovereign sounds btw (with the gold core installed, whitout installing the BPSounds module) and the game crashed too..

sry for having so much questions  :)

u guys rock..

Offline MLeo

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Re: Core Gold - BPCore v2
« Reply #116 on: May 04, 2007, 04:11:07 PM »
BP Sounds is included (and fixed) in this release.

If you get a BSOD, then get us a console report, and we will all be the wiser.
I still can't read peoples minds, nor can I read peoples computers, even worse, I can't combine the two to read what is going wrong with your BC install...

"It was filed under 'B' for blackmail." - Morse, Inspector Morse - The dead of Jericho.

Offline Mario

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Re: Core Gold - BPCore v2
« Reply #117 on: May 06, 2007, 07:06:14 AM »
Quote
Well I dont know if its a BP related problem. But sometimes, when laying quickbattle, after blowing up the enemy ships, my ship gets stuck in red alert mode (kinda).

Explanation:
Blow up enemy ships, switch to green alert mode but the red alert mode textures stay on. When that happens I still get that 'lag for 1 second' thing I mentioned before. Happens often when playing DS9FX.

By the way, thanks for telling me how to fix that intrepid bridge thing only now when I look at the console between the chairs, it lags something awful.

DS9FX shouldn't cause that, as for the memory cleaning process, you can always shut it down. Stabilize BC: Off

Quote
No, but another now: After starting a DS9FX mission, BC crashed.
Try disabling the intro movies, might work.

Acta, non verba.
aka USS Sovereign

Offline anubitus

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Re: Core Gold - BPCore v2
« Reply #118 on: May 09, 2007, 06:49:51 PM »
BP Sounds is included (and fixed) in this release.

nice to hear..  :D Do i need to install the seperate bridge soundpacks..? like the enta1 5 sounds, nemesissovereign sounds and Defiant sounds packs..?

If you get a BSOD, then get us a console report, and we will all be the wiser.

i only get that BSOD when i try to physically dissable the core by removing those files you mentioned few posts up.. i just put em back and i dont get that BSOD anymore..

Offline MLeo

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Re: Core Gold - BPCore v2
« Reply #119 on: May 10, 2007, 04:51:17 AM »
I guess I forgot to check in the addons if BP Core was installed. ^_^'

Still, disabling the BP Core through the UMM menu should simply be the same.
I still can't read peoples minds, nor can I read peoples computers, even worse, I can't combine the two to read what is going wrong with your BC install...

"It was filed under 'B' for blackmail." - Morse, Inspector Morse - The dead of Jericho.