Second script of today, I'm on a roll!
Also ATP related, this time a Foundation Technologies technology, this scans the ships hardpoint (and other usual suspects) in a similar way ATP (3) does and adds certain technologies (that are currently avaidable and that are in ATP) to your ship.
This means that your ATP compatible ship can be easiliy converted to a FoundationTech ship!
There are some things to do yet, such as tractor beams (that's not even done in the framework), and maybe the torp only corbonite deflector (is easy enough to make, maybe with the next release of FoundationTech).
And projectiles aren't even looked at yet.

With the current version you need to add it to the dTechs line.
For example (this being Elminster/Blackrooks Defiant V2.0):
Foundation.ShipDef.DCMPDefiant.dTechs = {"ATP Technologies Scanner": 1}
You can just copy it, just make sure to replace the DCMPDefiant with the correct version for your ship.
You don't even need to have ATP installed!
This is an alpha version, so please comment on what you would like to see in future releases and things that you have noticed.
Technologies currently included:
- Multivectral shielding (requires affiliation number)
- Immunity to Drainer Weapon (requires affiliation number)
- Ablative Armour (automatic, just requires a hull subsystem called "Ablative Armour")
- Phase Cloak (automatic, just requires a cloaking subsystem called "Phase Cloak")
- Corbonite Deflector (requires affiliation number, you can use the same numbers as with ATP (1 to 3) but there currently is only a full deflector for both torpedoes and disruptors)[/list:u]
As you can see, if your ship is configured for ATP technologies, and you add that line, then your ship will have those technologies in Foundation Tech format!
Also, I might make a mod that will scan your ship and add any technologies it might have by itself. It will be mutator activated.