Author Topic: FarShot's WIPs - The fire in which we burn...  (Read 92342 times)

Offline FarShot

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Re: UPDATE: FarShot's WIPs - Into the 25th Century...
« Reply #220 on: June 27, 2011, 07:58:29 AM »
Just so everyone knows, I'm not dead with the Sovvy Refit project, it's just that the secondary hull is a real pain in the bum to work on, and it's going really slowly.  Originally I tried to deform an ellipsoid, but that just didn't cut it, so I'm spline caging the entire thing.  I'll post pics later today.

Offline 007bashir

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Re: UPDATE: FarShot's WIPs - Into the 25th Century...
« Reply #221 on: June 27, 2011, 10:07:12 AM »
no problem. take the time you need.

Offline eclipse74569

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Re: UPDATE: FarShot's WIPs - Into the 25th Century...
« Reply #222 on: June 27, 2011, 02:18:11 PM »
Just so everyone knows, I'm not dead with the Sovvy Refit project, it's just that the secondary hull is a real pain in the bum to work on, and it's going really slowly.  Originally I tried to deform an ellipsoid, but that just didn't cut it, so I'm spline caging the entire thing.  I'll post pics later today.

Let me know how that goes...I'm planning on redoing my Titan model :S
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Offline Captain_D

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Re: UPDATE: FarShot's WIPs - Into the 25th Century...
« Reply #223 on: June 27, 2011, 02:58:45 PM »
no problem. take the time you need.

Agreed, Nice job on what you have so far. :thumbsup:

Offline FarShot

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Re: UPDATE: FarShot's WIPs - Into the 25th Century...
« Reply #224 on: June 27, 2011, 08:49:33 PM »
She's around 10k.  I'm guessing she'll be about 15k when I'm done.

Offline FarShot

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Re: UPDATE: FarShot's WIPs - Into the 25th Century...
« Reply #225 on: November 30, 2011, 02:07:45 AM »
Hello citizens of the universe. :P

I'm going to take the time to say that I'm not dead and I have all my project files.  I've realized that an intense semester of gaming at college was a bad idea.  So what better than a healthy substitute of production.  Expect a ton of new sketches and some model wip progress updates within the next month. :D

Offline FarShot

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Re: UPDATE: FarShot's WIPs - Into the 25th Century...
« Reply #226 on: December 17, 2011, 12:36:57 AM »
This post, I need some replies. :P

I'm doing a redesign of the Proxima class line of starships.  Now, the idea behind this was that ever since its appearance in Legacy as the supreme battleship of the Federation in TOS and TMP eras, the Proxima has polarized many people into either hating it or loving it.  I've noticed that we've our own Proxima lover here on BC (that's right, I'm pointing at you Vladko. ;))  I myself have been more of a hater - the implementation of the double secondary hulls and the pizza-cutter saucer never sat well with me.  But I do appreciate the concept in general.  So I'm going to be whipping up my own interpretation of the class.

My question to the people who actually read this is should I stick with dual secondary hulls?  If I don't, it'll be just a broad secondary hull, reminiscent of the Excelsior and Galaxy classes.  But if I do, I will make the cross bridge that, in my opinion, looked extremely awkward in the original design look like the aft section of a Miranda class.

Offline Lionus

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Re: UPDATE: FarShot's WIPs - Into the 25th Century...
« Reply #227 on: December 17, 2011, 12:55:38 AM »
IMHO, you should take inspiration from Yamato/Yamamoto, whichever the GMunoz did and use that kind of layout as starting point.
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Offline ACES_HIGH

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Re: UPDATE: FarShot's WIPs - Into the 25th Century...
« Reply #228 on: December 17, 2011, 02:23:56 AM »
you should still do the catamaran hulls, but I would redesign the connecting strut between the hulls.  That just never looked right to me, the way Bethesda and Vladko did it always looked too low poly to me.

Offline King Class Scout

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Re: UPDATE: FarShot's WIPs - Into the 25th Century...
« Reply #229 on: December 17, 2011, 07:04:01 AM »
and after having tested said latest take on the Proxima...

I'm thinking a twin tail rear, but a one piece front.

I'd take Lionus's hint on taking some cues from the Yamamoto and TNGing them
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Offline Captain_D

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Re: UPDATE: FarShot's WIPs - Into the 25th Century...
« Reply #230 on: December 17, 2011, 10:27:09 AM »
Would have to agree with all the above, The idea of making the two secondary hulls connect as one in the front would help the design significantly. Give her an excelsior refit kind of look in that area. That is one of the things that I personally never liked about the design, never looked very practical to me for some reason, the dual secondary hulls.

Also a different engine design and layout would help considerably as well. A TMP version would look a lot better with Excelsior style engine design or a larger style of Oberth. (the way the ends of the engines are made)

Looking forward to what you come up with. :)

Offline FarShot

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Re: UPDATE: FarShot's WIPs - Into the 25th Century...
« Reply #231 on: December 18, 2011, 04:32:03 AM »
Alright, taking into consideration all of the above and what I've sketched so far, I've come up with a backstory for the class.

Following the Constitution class Enterprise's theft of a cloaking device from a Romulan vessel in 2268 (TOS: "The Enterprise Incident"), Starfleet made several unsuccessful attempts to integrate the technology with current Federation vessel design - the stolen cloaking device degraded to a non-working state within weeks.  As the possibility of a war between a united Klingon/Romulan force and the Federation loomed (though, in reality, the relationship between the Romulan Star Empire and the Klingon Empire was as tense as ever), Starfleet's engineers determined that new battleships would be the quickest and most practical way to either discourage conflict or to be ready for it.

Shipwrights examined existing designs and how cloaked ships targeted Starfleet vessels, noting several design features of vessels that made them uniquely vulnerable: primary hulls, interhulls, pylons, and warp nacelles.  In each case, they had thin areas that disruptor pulse based weaponry tended to punch through, severely compromising hull integrity.  To resolve these issues, Starfleet Command authorized a design team to prototype a battleship that surpassed these issues.

Due to a rushed production, non-Humans had little involvement in the design process and many design changes were kept mostly structural.  Besides the general reinforcement of the hull, modularity and redundancy were emphasized:  Torpedoes were housed in an auxiliary pod to keep such large stores of antimatter away from the main body of the ship, the number of warp nacelles was doubled as they tended to get disabled in combat quickly, and the residential sections of the primary hull were fitted with large duranium plates to minimize crew casualties.  In addition, the prototype featured a hull separation mechanism.  Unlike later vessels, the prototype had a single secondary hull.

Dubbed the USS Proxima NX-2500, the prototype suffered severe plagues of system failures and glitches.  The faults eventually were attributed to warp core fluctuations caused by overuse - four nacelles simply were too taxing.  Several days were spent reconsidering the project when an assistant engineer proposed the idea of two warp cores functioning in tandem.  Theoretical computer models contributed by a Vulcan Science Academy team affirmed the proposal and a new tandem secondary hull design was used in subsequent vessels.

Offline BFGfreak

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Re: UPDATE: FarShot's WIPs - Into the 25th Century...
« Reply #232 on: December 18, 2011, 02:00:54 PM »
About the duel hulled battleships, I have an alternate idea as to why it happened. In the years prior to contact with the organians, both the federation and klingons were building huge numbers of dreadnoughts. After the treaty when the number of dreadnought hulls were limited, the federation was looking into what to do with the ships that were still under construction. Deciding to step around a loophole in the organian treaty, Starfleet engineers repurposed 2 dreadnought engineering hulls and merged them into a duel-engineering hull design. The new classification, called Battleships, were for all intents and purposes mobile starbases in terms of armor and weapons. While they have 4 warp nacelles on them, in reality only 2 are ever used for warp travel, with the other 2 serving as backups should one nacelle take damage rendering it inoperable.

Now I feel that if you could somehow combine the 2 secondary hulls in a way that looks good, go for it. I personally like King Class Scouts suggestion of having the front be one piece tapering into 2 rear tails
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Offline FarShot

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Re: FarShot's WIPs - Exeter Class, Proxima Class
« Reply #233 on: January 04, 2012, 08:39:06 PM »
Current WIP's, the Exeter and Proxima.  I plan to at least get the models done. :P

NOTE:  Proxima is a re-imagining.  It's not supposed to be accurate.

Offline WileyCoyote

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Re: FarShot's WIPs - Exeter Class, Proxima Class
« Reply #234 on: January 04, 2012, 08:40:34 PM »
Quote
I plan to at least get the models done.
Here's a hint- build your ship in half, then use the symmetry modifier in the end to make the full ship. Just make sure to clean up the middle seam.
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Offline FarShot

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Re: FarShot's WIPs - Exeter Class, Proxima Class
« Reply #235 on: January 04, 2012, 09:00:35 PM »
Here's a hint- build your ship in half, then use the symmetry modifier in the end to make the full ship. Just make sure to clean up the middle seam.

Way ahead of you Wiley. ;)

Also, corrected a minor smoothing issue on the Exeter at the RCS thruster just now.

Offline FarShot

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Re: FarShot's WIPs - Exeter Class, Proxima Class
« Reply #236 on: January 16, 2012, 06:21:10 AM »
Anyone remember this thing?



Also, haven't forgotten about this either.


Offline Bones

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Re: FarShot's WIPs - Exeter Class, Proxima Class
« Reply #237 on: January 16, 2012, 07:09:06 AM »
I simply can't wait to texture the Exeter :D

Offline FarShot

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Re: FarShot's WIPs - Exeter Class, Proxima Class
« Reply #238 on: January 16, 2012, 07:16:00 AM »
I simply can't wait to texture the Exeter :D

Which reminds me, do you want to handle UV mapping yourself?  Probably would be a good idea considering you'd know how you would want to apply the textures.

Offline Bones

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Re: FarShot's WIPs - Exeter Class, Proxima Class
« Reply #239 on: January 16, 2012, 07:23:46 AM »
not anymore ... had max 9 but it was a spare copy of my friend, now that he sold it I couldn't keep it and now I'm running on ms3d and nifskope :P since I'm not plannign to get max any time soon I'm gonna stick to texturing ...