Author Topic: Cloaking Mines  (Read 2657 times)

Offline Spanner

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Cloaking Mines
« on: July 12, 2010, 09:24:30 AM »
Is there anyway of making a mine cloak just after its been launched with the shuttle launching framework?

Offline FekLeyr Targ

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Re: Cloaking Mines
« Reply #1 on: July 12, 2010, 11:11:04 AM »
My guess is that you have to write a new AI for the cloaking mines. And you have to add a cloaking device hardpoint aswell.
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Offline King Class Scout

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Re: Cloaking Mines
« Reply #2 on: July 12, 2010, 11:11:35 AM »
hey, thanks, I've been wondering how to use the mines.

it might have to have a cloak system built into the harpoint.  and then they'd have to have an AI script written to MAKE them cloak.  unfortunately...
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Offline JimmyB76

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Re: Cloaking Mines
« Reply #3 on: July 12, 2010, 01:02:13 PM »
Fleet Orders...  
if im not mistaken, there is already a script that will tell ally ships to cloak and decloak...
or maybe it was a WIP a long time ago, i dont recall...  either way, if it isnt out there, thats a good place to begin scripting...
dunno how well this would work tho with a mine...

Offline Spanner

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Re: Cloaking Mines
« Reply #4 on: July 12, 2010, 05:21:52 PM »
Fleet Orders...  
if im not mistaken, there is already a script that will tell ally ships to cloak and decloak...

Mines launch as neutral tho.

Offline tiqhud

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Re: Cloaking Mines
« Reply #5 on: July 12, 2010, 07:14:28 PM »
I been playing with the KM [mine.py] HP, And cant do it cause Like Spanner said the launch as netral.
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Offline Spanner

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Re: Cloaking Mines
« Reply #6 on: July 13, 2010, 06:36:55 AM »
I've found a copy of neutral fleet orders on my comp installed it but they wont cloak :banghead:. Before anyone says, I have a cloaking device in the hp for the mine.

Offline FekLeyr Targ

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Re: Cloaking Mines
« Reply #7 on: July 14, 2010, 09:35:31 AM »
Perhabs the cloaking device doesn't have enought power.
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Offline JimmyB76

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Re: Cloaking Mines
« Reply #8 on: July 14, 2010, 09:52:35 AM »
I've found a copy of neutral fleet orders on my comp installed it but they wont cloak :banghead:.
have you tried with a cloakable ship?
can you upload the script here, or a link to download it?  where did you get the original from?

i wonder how the mine would behave if it were scripted as ally (with a cloak) instead of neutral? 

Offline 086gf

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Re: Cloaking Mines
« Reply #9 on: July 14, 2010, 02:28:23 PM »
Can't you just use switch sides in Saffi's menu? It works for escape pods. The mine is technically considered a ship by the game more or less right?So, it should work.
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Offline Spanner

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Re: Cloaking Mines
« Reply #10 on: July 14, 2010, 02:50:31 PM »
I would prefer to have the mines as neutral so the enemy does not attack them while cloaking.