Author Topic: Adding Ships to KM2009.12  (Read 620 times)

Offline DKealt

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Adding Ships to KM2009.12
« on: August 16, 2010, 01:25:41 PM »
Hi all,

I've been delaying my base install of KM due to the huge customisation I have on my install. That said I tired to mover everything over the other day and it just failed to work.

I tried installing what exists of the current Stargate Pack, the ship menu's appeared etc, but it wouldn't load any of the ships.

Do you have to install on top of KM2009.12 in a different way to KM1.0, i did notice the new "AddOn" Section in the custom scripts

Offline 086gf

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Re: Adding Ships to KM2009.12
« Reply #1 on: August 16, 2010, 01:48:43 PM »
Why don't you have the 2010.02 update installed?
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Offline DKealt

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Re: Adding Ships to KM2009.12
« Reply #2 on: August 16, 2010, 02:39:06 PM »
I do, so yes that's an typo

Offline DKealt

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Re: Adding Ships to KM2009.12
« Reply #3 on: August 16, 2010, 06:43:32 PM »
My bad it was Incorrectly named MVAM files that was causing the big error...

Still if anyone has any info about the "AddOn" file I'd be very interested

Offline JimmyB76

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Re: Adding Ships to KM2009.12
« Reply #4 on: August 16, 2010, 07:05:44 PM »
i think thats a folder for the player to be able to add ships to their install and still play MP...
whether or not those ships would show up for use in MP, i dont know...

Offline DKealt

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Re: Adding Ships to KM2009.12
« Reply #5 on: August 16, 2010, 08:27:58 PM »
yep, you were right. I fixed the bugs myself then transferred the ship+hp+projectile files into those folders and it all still worked dandy

Offline Mario

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Re: Adding Ships to KM2009.12
« Reply #6 on: August 19, 2010, 05:07:20 PM »
About the addon folder: http://bcs-tng.com/forums/index.php?topic=4104.0

BCUT has support for it, it moves ships scripts, hps to those respective folders.
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