Author Topic: AA, AF, & lights  (Read 4028 times)

Offline Nebula

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Re: AA, AF, & lights
« Reply #20 on: September 04, 2010, 05:43:05 PM »
I'm sure it's a great card, but someone told me the card actually needs a HD monitor to work properly and I don't think BC can tell the difference between widescreen & regular monitors which means it would appear overstretched on a HD screen.

get km 2009.12 it has wide screen support for bc
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Offline Lionus

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Re: AA, AF, & lights
« Reply #21 on: September 05, 2010, 03:05:22 AM »
no support for true HD which is 1920x1080.. :dontcare:
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Offline Bones

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Re: AA, AF, & lights
« Reply #22 on: September 05, 2010, 04:14:21 AM »
I'm sure it's a great card, but someone told me the card actually needs a HD monitor to work properly and I don't think BC can tell the difference between widescreen & regular monitors which means it would appear overstretched on a HD screen.
Nope :) I ran it for a while before I got that LG tv on HP monitor which has only DVI  so no, you don't need these ;) and about overstreching, BC was not created for 16:9 or 16:10 format resolutions, as Lionus said there is no support for such resolutions. You can get pretty high resolutions on KM 2009 (1440x900, 1280x780, 1920x1600??? dunno about that last tho) and it won't be stretched cuz ATI controls it so the screen will be cut on both sides with black bars if it starts to stretch

Offline Lionus

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Re: AA, AF, & lights
« Reply #23 on: September 05, 2010, 05:08:14 AM »
1680x1050 is the best KM can do.
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"Beyond the rim of the star-light
My love
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I know
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Love,
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I know
His journey ends never
His star trek
Will go on forever.
But tell him
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Remember, remember me."

Offline NXSovereign

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Re: AA, AF, & lights
« Reply #24 on: September 05, 2010, 09:19:03 AM »
Nope :) I ran it for a while before I got that LG tv on HP monitor which has only DVI  so no, you don't need these ;) and about overstreching, BC was not created for 16:9 or 16:10 format resolutions, as Lionus said there is no support for such resolutions. You can get pretty high resolutions on KM 2009 (1440x900, 1280x780, 1920x1600??? dunno about that last tho) and it won't be stretched cuz ATI controls it so the screen will be cut on both sides with black bars if it starts to stretch


That's good to hear.  I actually like my current CRT monitor, it's bulky & square but it gives me good picture quality and life-like colors (well except for Star Trek Online.  The colors in that game are rather dull compared to other games & movies.)

Offline Nebula

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Re: AA, AF, & lights
« Reply #25 on: September 05, 2010, 09:25:21 AM »
no support for true HD which is 1920x1080.. :dontcare:


Quote
1680x1050 is the best KM can do.


KM has that 1920X1080 support :P unless it's only in the beta version I have >.>
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Offline NXSovereign

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Re: AA, AF, & lights
« Reply #26 on: September 05, 2010, 10:24:05 AM »
DS9FX Xtended is by far superior to v3.0 in all aspects including this one.

But here: Systems\DeepSpace9\DeepSpace91.py

Directional Light and Ambient Light have been adjusted for the new sunstreaks effects. Toy around with settings, you can use this tool which is the color converter from and to BC format (I wrote the program for Xtended production purposes).

I finally got a chance to try this tool and I'm having some trouble figuring out how it works.  I didn't see a "open file" option and when I tried dragging & dropping the .py into it nothing happened.  I must confess I had never even heard of a .py file before now.  Like I said, I'm new to this stuff.  (sorry)

Offline Lionus

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Re: AA, AF, & lights
« Reply #27 on: September 05, 2010, 10:56:54 AM »


KM has that 1920X1080 support :P unless it's only in the beta version I have >.>

if the mod supports that resolution, why isn't it visible? :lostit: unless.. you need to tinker with the config file, but doesn't that mess up the menus?
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"Beyond the rim of the star-light
My love
Is wand'ring in star-flight
I know
He'll find in star-clustered reaches
Love,
Strange love a star woman teaches.
I know
His journey ends never
His star trek
Will go on forever.
But tell him
While he wanders his starry sea
Remember, remember me."

Offline JimmyB76

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Re: AA, AF, & lights
« Reply #28 on: September 05, 2010, 10:59:48 AM »
unless it's only in the beta version I have >.>
ya i think it is in the beta non-public (yet) version...
i had just asked about that in KM forums and realized i needed to run the SVN again since i hadnt in quite a while lol

Offline Lionus

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Re: AA, AF, & lights
« Reply #29 on: September 05, 2010, 12:31:58 PM »
 :( *wants the proper HD resolutions for his KM* oh well, I guess all I can do is wait, like the rest of us.. :idk:
Star Trek Quad-nacelle fanboy Extraordinaire

StarFleet Research and Development Crash Test Dummie/Test pilot

"Beyond the rim of the star-light
My love
Is wand'ring in star-flight
I know
He'll find in star-clustered reaches
Love,
Strange love a star woman teaches.
I know
His journey ends never
His star trek
Will go on forever.
But tell him
While he wanders his starry sea
Remember, remember me."

Offline Mario

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Re: AA, AF, & lights
« Reply #30 on: September 05, 2010, 12:58:31 PM »
I finally got a chance to try this tool and I'm having some trouble figuring out how it works.  I didn't see a "open file" option and when I tried dragging & dropping the .py into it nothing happened.  I must confess I had never even heard of a .py file before now.  Like I said, I'm new to this stuff.  (sorry)

Program is not designed to open py files or edit them, it's a helper program designed to convert ex. 1.0, 0.7, 0.8, 0.9 to meaningful RGBA values. You need to edit py files manually.
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Offline NXSovereign

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Re: AA, AF, & lights
« Reply #31 on: September 05, 2010, 08:09:47 PM »
Program is not designed to open py files or edit them, it's a helper program designed to convert ex. 1.0, 0.7, 0.8, 0.9 to meaningful RGBA values. You need to edit py files manually.

Can BC Universal tool do this?

Offline teleguy

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Re: AA, AF, & lights
« Reply #32 on: September 06, 2010, 04:50:17 AM »
Can BC Universal tool do this?

No, you have to do that manually using notepad. Search for "ConfigAmbientLight" or "ConfigDirectionalLight" and you will see several numbers in a bracket like this (1,0.7,1,0.5) which determine which color is used. Just replace these values with the values Sovereigns color converter gives you.

Offline DKealt

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Re: AA, AF, & lights
« Reply #33 on: September 08, 2010, 11:52:34 AM »
In regards to the "TrueHD" comment

There was a post somewhere on Filefront that I read years ago about how to "hack" the screen resolution issues.

As far as I'm aware the issue with Custom resolutions comes in the Heads Up Display properties. You have to edit the LCARS...py files and such.

Essentially I have been running BC in 1920*1080 for years now

Offline NXSovereign

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Re: AA, AF, & lights
« Reply #34 on: September 08, 2010, 12:05:15 PM »
No, you have to do that manually using notepad. Search for "ConfigAmbientLight" or "ConfigDirectionalLight" and you will see several numbers in a bracket like this (1,0.7,1,0.5) which determine which color is used. Just replace these values with the values Sovereigns color converter gives you.

Thanks.  I'll play around with this as soon as I have enough time for it.  In the meantime, has anyone else figured out the code to make white with this number/value system?

Offline teleguy

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Re: AA, AF, & lights
« Reply #35 on: September 08, 2010, 02:25:07 PM »
white= 1,1,1

Offline Lionus

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Re: AA, AF, & lights
« Reply #36 on: September 08, 2010, 02:28:27 PM »
In regards to the "TrueHD" comment

There was a post somewhere on Filefront that I read years ago about how to "hack" the screen resolution issues.

As far as I'm aware the issue with Custom resolutions comes in the Heads Up Display properties. You have to edit the LCARS...py files and such.

Essentially I have been running BC in 1920*1080 for years now

If only it would be easy for not so tech savvy fellow like me..
Star Trek Quad-nacelle fanboy Extraordinaire

StarFleet Research and Development Crash Test Dummie/Test pilot

"Beyond the rim of the star-light
My love
Is wand'ring in star-flight
I know
He'll find in star-clustered reaches
Love,
Strange love a star woman teaches.
I know
His journey ends never
His star trek
Will go on forever.
But tell him
While he wanders his starry sea
Remember, remember me."

Offline NXSovereign

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Re: AA, AF, & lights
« Reply #37 on: September 08, 2010, 08:12:06 PM »
white= 1,1,1


Will that work for ConfigAmbientLight and ConfigDirectionalLight?  I looked and those had four number values, not three.

Offline King Class Scout

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Re: AA, AF, & lights
« Reply #38 on: September 09, 2010, 10:56:07 AM »
one of the numbers, there, is the alpha level for the directional light, IE how intense it is.  the fourth number should be the alpha.

note, the BCSDK (that contains the original game scripts) has un-coded versions of the scripts for the default systems that you can look at.
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Offline NXSovereign

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Re: AA, AF, & lights
« Reply #39 on: September 09, 2010, 10:10:32 PM »
one of the numbers, there, is the alpha level for the directional light, IE how intense it is.  the fourth number should be the alpha.
So if I change the values of ConfigAmbientLight and ConfigDirectionalLight to 1,1,1,(4th number unchanged)  that should make the light color white while leaving the intensity alone? 

note, the BCSDK (that contains the original game scripts) has un-coded versions of the scripts for the default systems that you can look at.
I'm afraid I don't know what "the BCSDK" is.