Author Topic: AA, AF, & lights  (Read 4146 times)

Offline JimmyB76

  • Posts: 6423
  • Cookies: 421
Re: AA, AF, & lights
« Reply #40 on: September 10, 2010, 07:41:57 AM »
one of the numbers, there, is the alpha level for the directional light, IE how intense it is.  the fourth number should be the alpha.
So if I change the values of ConfigAmbientLight and ConfigDirectionalLight to 1,1,1,(4th number unchanged)  that should make the light color white while leaving the intensity alone? 
note, the BCSDK (that contains the original game scripts) has un-coded versions of the scripts for the default systems that you can look at.
I'm afraid I don't know what "the BCSDK" is.
http://bridgecommander.filefront.com/file/Bridge_Commander_SDK;2455

Offline NXSovereign

  • Posts: 18
  • Cookies: 0
Re: AA, AF, & lights
« Reply #41 on: September 15, 2010, 01:38:02 PM »
Oops, it's been days and I completely forgot to mention that I got everything worked out!  I changed the Bajor system's ambient & directional light color to white, and I even got my graphics card to allow maximum (16X) AA & AF settings.  (of course that did make crashing the game easier than ever)  So, thank you to everyone who offered their advice on these matters.  Thanks to you my BC install is of the highest quality it's ever been.