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# Custom Ship Plugin #
# Created by BC - Mod Packager #
# Date: 7/8/2006 #
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# #
import Foundation
import App
# #
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# #
abbrev = 'CKValentine'
iconName = 'CKValentine'
longName = 'CKValentine'
shipFile = 'CKValentine'
menuGroup = 'Fed Ships'
playerMenuGroup = 'Fed Ships'
species = App.SPECIES_GALAXY
# #
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# #
# Mod Info. Use this as an opportunity to describe your work in brief. This may #
# have use later on for updates and such. #
# #
credits = {
'modName': 'CKValentine',
'author': '',
'version': '1.0',
'sources': [ 'http://' ],
'comments': ''
}
# #
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# #
# This is the ShipDef that adds the Ship to the game... BC-Mod Packager has #
# automatically generated the proper ShipDef Line for you. #
# #
Foundation.ShipDef.CKValentine = Foundation.FedShipDef(abbrev, species, { 'name': longName, 'iconName': iconName, 'shipFile': shipFile })
Foundation.ShipDef.CKValentine.dTechs = { 'FedAblativeArmor': {"Plates": [ "Saucer Armor", "Stardrive Armor" ]},'Multivectral Shields' : 40 }
Foundation.ShipDef.CKValentine.sBridge = 'galaxyrefitbridge'
Foundation.ShipDef.CKValentine.fMaxWarp = 9.99 + 0.0001
Foundation.ShipDef.CKValentine.fCruiseWarp = 7.00 + 0.0001
# #
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# #
# Uncomment these if you have TGL
Foundation.ShipDef.CKValentine.hasTGLName = 1
Foundation.ShipDef.CKValentine.hasTGLDesc = 1
# Otherwise, uncomment this and type something in:
# Foundation.ShipDef.CKValentine.desc = 'No Description Available'
# #
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# #
# These register the ship with the QuickBattle menus. Don't touch them!!! #
# #
if menuGroup: Foundation.ShipDef.CKValentine.RegisterQBShipMenu(menuGroup)
if playerMenuGroup: Foundation.ShipDef.CKValentine.RegisterQBPlayerShipMenu(playerMenuGroup)
if Foundation.shipList._keyList.has_key(longName):
Foundation.ShipDef.__dict__[longName].friendlyDetails[2] = Foundation.shipList[longName].friendlyDetails[2]
Foundation.ShipDef.__dict__[longName].enemyDetails[2] = Foundation.shipList[longName].enemyDetails[2]
# #
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