If I were you Capt. Dino I'd follow JimmyB's suggestion and ignore everybody else. Namely this type of error IS actually visible on the console. Most likely we're dealing with some kind of a typo or a small oversight in the ship script. But to identify the cause of the problem a console report is required.
Edit:
I just downloaded the mod and took a quick look at the scripts, the problem is that the ship will work on KM installs but it won't work on custom installs. Whoever did the ship scripts for this mod needs to learn to use the default values found in the stock game. So depending if you have a custom install then this is the cause of your problems.
def GetShipStats():
kShipStats = {
"FilenameHigh": "data/Models/Ships/Arsenal/Gladiator/Gladiator.nif",
"FilenameMed": "data/Models/Ships/Arsenal/Gladiator/Gladiator.nif",
"FilenameLow": "data/Models/ships/Arsenal/Gladiator/Gladiator.nif",
"Name": "USS Gladiator",
"HardpointFile": "Gladiator",
"DamageRadMod" : 0.75,
"DamageStrMod" : 0.75,
"Species": Multiplayer.SpeciesToShip.DEFIANT
}
return kShipStats
Defiant is a custom ship class not defined in the stock multiplayer scripts and will not work on my custom game installation or anyone elses for that matter.
"Species": Multiplayer.SpeciesToShip.DEFIANT
To fix change Defiant to Galaxy or sovereign for example:
"Species": Multiplayer.SpeciesToShip.GALAXY