Author Topic: Charleston Class Bridge, Generations Bridge Re-work  (Read 4997 times)

Offline ACES_HIGH

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Re: Charleston Class Bridge, Generations Bridge Re-texture
« Reply #20 on: December 16, 2010, 05:37:44 PM »
cookies are the Karma points on this forum, anyone with the rank of Captain or higher can hand them out for good work or whatever.

this looks pretty good, hopefully you can get your internet issues fixed soon so you can send it into BCfiles.

+1 cookie

Offline Bones

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Re: Charleston Class Bridge, Generations Bridge Re-texture
« Reply #21 on: December 16, 2010, 05:38:48 PM »
cookies are the Karma points on this forum, anyone with the rank of Captain or higher can hand them out for good work or whatever.

this looks pretty good, hopefully you can get your internet issues fixed soon so you can send it into BCfiles.

+1 cookie
ah, you beat me to it :P

wasn't it 50 posts to give cookies btw. ???

Offline ACES_HIGH

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Re: Charleston Class Bridge, Generations Bridge Re-texture
« Reply #22 on: December 16, 2010, 05:39:27 PM »
I thought it was 250, and I just noticed that we don't seem to have ranks anymore :(

Offline Bones

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Re: Charleston Class Bridge, Generations Bridge Re-texture
« Reply #23 on: December 16, 2010, 05:43:15 PM »
yeah we do have 'em ... we do in PM's or profile overlook :P and it's still 50 posts until you can give cookies :P

Offline CDR_Daxian

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Re: Charleston Class Bridge, Generations Bridge Re-texture
« Reply #24 on: December 16, 2010, 05:43:35 PM »
i had planned to make some sounds for it

would that put the file into the "bridge plugin" section?
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Offline Bones

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Re: Charleston Class Bridge, Generations Bridge Re-texture
« Reply #25 on: December 16, 2010, 05:49:29 PM »
yeah you can change whatever sounds you want via Scripts\Custom\Autoload\(pluginName) file for example TNGMirandaBridge.py ;) on the bottom there is a set of sounds directories, you can change them to whatever you want ;)

Offline CDR_Daxian

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Re: Charleston Class Bridge, Generations Bridge Re-texture
« Reply #26 on: December 16, 2010, 05:55:29 PM »
one thing i've noticed on the the gen galaxy is that the turbolifts don't open, no one comes onto the bridge. any way to change that?
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Offline Bones

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Re: Charleston Class Bridge, Generations Bridge Re-texture
« Reply #27 on: December 16, 2010, 05:59:35 PM »
it might be that Mark didn't put anims to it, never noticed that tho :P I was always too much occupied with orders during battle :P I guess you can't change it now without scripting new animations ...

Offline CDR_Daxian

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Re: Charleston Class Bridge, Generations Bridge Re-texture
« Reply #28 on: December 16, 2010, 06:02:25 PM »
ok

i just noticed that in the sfx folder, there's a sound called "dbdoor.wav" which would be the door sound

just seemed a little awkward that's all

in the process of making new sounds
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Offline Bones

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Re: Charleston Class Bridge, Generations Bridge Re-texture
« Reply #29 on: December 16, 2010, 06:06:42 PM »
don't worry, everything will seem awkward at the beginning ;) just get to know the structure of BC, how it works, how works bridge or ship plugins, modding will become so much easier for ya ;)

Offline JimmyB76

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Re: Charleston Class Bridge, Generations Bridge Re-texture
« Reply #30 on: December 16, 2010, 06:27:31 PM »
and it's still 50 posts until you can give cookies :P
not anymore...  i changed it yesterday so anyone who posts once can give someone else a cookie...

Offline Bones

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Re: Charleston Class Bridge, Generations Bridge Re-texture
« Reply #31 on: December 16, 2010, 06:37:46 PM »
not anymore...  i changed it yesterday so anyone who posts once can give someone else a cookie...
ONCE !!!???   :yay: awesom Jimmy :P

Offline ACES_HIGH

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Re: Charleston Class Bridge, Generations Bridge Re-texture
« Reply #32 on: December 16, 2010, 06:41:02 PM »
it might be that Mark didn't put anims to it, never noticed that tho :P I was always too much occupied with orders during battle :P I guess you can't change it now without scripting new animations ...

probably the same reason extras are disabled on the stock galaxy bridge, that ramp causes trouble with the animations.

Offline Bones

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Re: Charleston Class Bridge, Generations Bridge Re-texture
« Reply #33 on: December 16, 2010, 07:01:42 PM »
oh well it's animations that ussualy keeps bridges out of release afterall ;) I bet Mark had to cut the extras to BP GOLd extras instead of full BC potential (animation included) to get it ever released ;)

Offline CDR_Daxian

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Re: Charleston Class Bridge, Generations Bridge Re-texture
« Reply #34 on: December 17, 2010, 06:29:26 PM »
charleston class bridge now comes with it's own loading screen

thanks guys.
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Offline Bones

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Re: Charleston Class Bridge, Generations Bridge Re-texture
« Reply #35 on: December 17, 2010, 06:49:10 PM »
Another step taken ;) keep it up  :thumbsup:

Offline JimmyB76

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Re: Charleston Class Bridge, Generations Bridge Re-texture
« Reply #36 on: December 17, 2010, 07:03:51 PM »
*thread cleaned*

Offline CDR_Daxian

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Re: Charleston Class Bridge, Generations Bridge Re-texture
« Reply #37 on: December 17, 2010, 07:07:39 PM »
for those of you who have this bridge, ever notice that saffi's pushing invisible buttons

apparently mark used Ebridge animations, so i took some from Dbridge and overwrote the old ones.

there's another bug fix in what in this bridge.
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Offline JimmyB76

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Re: Charleston Class Bridge, Generations Bridge Re-texture
« Reply #38 on: December 17, 2010, 07:18:53 PM »
most bridge crew push air buttons lol  or they just sit there looking ahead...
stupid damn BC animations...

Offline CDR_Daxian

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Re: Charleston Class Bridge, Generations Bridge Re-texture
« Reply #39 on: December 17, 2010, 07:20:54 PM »
well that's true, but: they're pushing air buttons that are close to their stations, saffi's not even pushing near her's
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