Author Topic: Charleston Class Bridge, Generations Bridge Re-work  (Read 4986 times)

Offline Lurok91

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Re: Charleston Class Bridge, Generations Bridge Re-work
« Reply #60 on: December 18, 2010, 03:46:52 PM »
file names match...

should i try inserting the script, and loading it in BC?

As long as you've done all you've said above,  and looked for any errors as per my post,  go ahead.    When testing new bridges, worthwhile running BC in testmode.    Instructions here:  http://bc-central.net/forums/index.php/topic,57.msg407.html#msg407     Invaluable, because if you get a BSOD/error, it can point you to what causing error. 

Offline CDR_Daxian

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Re: Charleston Class Bridge, Generations Bridge Re-work
« Reply #61 on: December 18, 2010, 04:03:19 PM »
success! :funny :dance :yay: :drink2: :drink3:

though the sounds didn't load, that's because i forgot to save the autoload py once i changed the name of the sfx

re-loading.
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Offline CDR_Daxian

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Re: Charleston Class Bridge, Generations Bridge Re-work
« Reply #62 on: December 18, 2010, 06:22:11 PM »
done!

i compiled it into an installer and submitted it to bcfiles

thanks for all your help :) :D ;) :P  :funny :dance :yay:

and for all of you ship modders, if you make another charleston class, i'll re-do my diagrams with your (permission of course)

Captain_Daxian.
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Offline CDR_Daxian

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Re: Charleston Class Bridge, Generations Bridge Re-work
« Reply #63 on: December 18, 2010, 10:53:06 PM »
it's been approved

again, thanks for all your help!

 :) :D ;) :P :funny :dance :yay: :drink2: :drink3:

Captain_Daxian
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Offline Lurok91

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Re: Charleston Class Bridge, Generations Bridge Re-work
« Reply #64 on: December 19, 2010, 03:49:27 AM »
How have you packaged download?   RAR seems to include something called a qsp file which unfamiliar with, but no textures.

Offline CDR_Daxian

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Re: Charleston Class Bridge, Generations Bridge Re-work
« Reply #65 on: December 19, 2010, 10:16:26 AM »
oh no!! :facepalm:

i didn't compile it as an executable file, re-uploading.
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Offline Lurok91

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Re: Charleston Class Bridge, Generations Bridge Re-work
« Reply #66 on: December 19, 2010, 11:02:25 AM »
My advice for future would  be to save everything in (namedproject) folder along with readme and screenshots then make a ZIP.   Seems format people have least problem with,  and unless it's a hugely large file probably easiest in compression.  :)

Offline JimmyB76

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Re: Charleston Class Bridge, Generations Bridge Re-work
« Reply #67 on: December 19, 2010, 12:52:01 PM »
CDR_Daxian - in the future, rather than double or triple post, please user the "Modify" button to edit your previous post...


thx :)

Offline CDR_Daxian

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Re: Charleston Class Bridge, Generations Bridge Re-work
« Reply #68 on: December 19, 2010, 03:38:35 PM »
sorry if it's caused an annoyance, i'm new and i don't quite have the hang of this :facepalm: :hithead:
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Offline JimmyB76

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Re: Charleston Class Bridge, Generations Bridge Re-work
« Reply #69 on: December 19, 2010, 03:50:37 PM »
no worries :)

Offline Bones

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Re: Charleston Class Bridge, Generations Bridge Re-work
« Reply #70 on: December 19, 2010, 05:14:03 PM »
sorry if it's caused an annoyance, i'm new and i don't quite have the hang of this :facepalm: :hithead:
We all were beginners once ;) My first mod had several hardpoint problems, no sounds and almost got kicked from BCFiles due to missing names in readme :P so no worries dude ;)

Offline -L B-

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Re: Charleston Class Bridge, Generations Bridge Re-work
« Reply #71 on: January 28, 2011, 05:48:01 PM »
I still think this is one beauty of a ship, and I love the Galaxy style bridge. It is not uncommon for Starfleet to use the same bridge module on multiple ships =)

I can see that it is getting a bit "dated" however, the polygon restrictions of the time played a part in that.