Author Topic: Mark's Stock Galaxy Bridge Remix :)  (Read 6729 times)

Offline Mark

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Mark's Stock Galaxy Bridge Remix :)
« on: December 17, 2010, 07:34:13 PM »
One of the my last projects for Excalibur before we moved it from the Bridge Commander engine was to find out how the FlickerLCARs function could be applied to stock bridges, as part of that I helped provide information to get the nifskope library working for NIF 3.1 and then imported the Stock Galaxy Bridge into max. As I guess many of you will know by now the importer does mangle the models so I fixed the problems and then tweaked a few of the annoyances which had bugged me for years:

  • Fixed all damage from import procedure
  • Integrated red alert lights from old "back-wall" model
  • Remodeled and mapped status panels
  • Modeled in side panels
  • Remodeled "V" support behind captains chair
  • Imported LC's Generations Galaxy command chairs
  • Remapped rear LCARS to use separate displays
  • Mapped doors to different textures so they have the correct labels displaying
  • Recoloured several textures to make them look more canon
  • Renamed majority of textures to describe them better
  • Added details to lights under command consoles
  • Modeled rim around roof dome
  • Added half-sphere space outside dome

Ultimately this was a failure because the conversion didn't yield any new information about the way that Totally Games had gotten their LCARS working, and upon re-exporting the stock bridge into the game EVERYTHING stopped working (and we already had a better galaxy bridge model anyway). I stole a few parts for the TNG Galaxy Bridge we have in Excalibur now, but this thing remains improved but not prepared properly for reimporting to BC (lightmaps etc).

Since someone has asked for this I thought I might as well upload it here so everyone can access it, if there is a good use or two for the work then I'm perfectly happy. The model is in Max2009 format and should be pretty simple to get your heads round.

Offline JimmyB76

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Re: Mark's Stock Galaxy Bridge Remix :)
« Reply #1 on: December 17, 2010, 07:43:06 PM »
 :eek :eek :eek


yay!!!   :yay: :dance :bow:


(edit - *many cooookeeez*) :)

Offline eclipse74569

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Re: Mark's Stock Galaxy Bridge Remix :)
« Reply #2 on: December 18, 2010, 12:13:12 AM »
Mark I am sure people will consider naming their first borns after you for this :P :D (unless they're girls of course)

Except I'm still running Max 8 with no hope of ever upgrading *sighs*
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Offline King Class Scout

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Re: Mark's Stock Galaxy Bridge Remix :)
« Reply #3 on: December 18, 2010, 09:43:09 AM »
what, you never heard the name "Marcia" or "Marcy"?

I was always told that you can't import character and bridge models and save them in any max but the one the BC engine used.
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Offline eclipse74569

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Re: Mark's Stock Galaxy Bridge Remix :)
« Reply #4 on: December 18, 2010, 11:32:33 AM »
what, you never heard the name "Marcia" or "Marcy"?

I was always told that you can't import character and bridge models and save them in any max but the one the BC engine used.

Was way too tired to think about that :P

And NifSkope is your friend :D
Humankind cannot gain anything without first giving something in return, to obtain, something of equal value must be lost.  That is alchemy's first law of equivalent exchange.  In those days we really believed that to be the world's one and only truth~Alphonse Elric

Offline Mark

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Re: Mark's Stock Galaxy Bridge Remix :)
« Reply #5 on: December 19, 2010, 12:46:42 PM »
Yeah NifSkope did change all that but it was far from pretty, every face was duplicated and all the material info was lost.

@ eclipse: Its the oldest version of Max I have now, could anyone convert it to obj for you?

Offline eclipse74569

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Re: Mark's Stock Galaxy Bridge Remix :)
« Reply #6 on: December 20, 2010, 04:36:00 PM »
Yeah NifSkope did change all that but it was far from pretty, every face was duplicated and all the material info was lost.

@ eclipse: Its the oldest version of Max I have now, could anyone convert it to obj for you?

Or .3ds would work...that way you don't lose everything.  If anyone is willing PM me LOL
Humankind cannot gain anything without first giving something in return, to obtain, something of equal value must be lost.  That is alchemy's first law of equivalent exchange.  In those days we really believed that to be the world's one and only truth~Alphonse Elric

Offline JimmyB76

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Re: Mark's Stock Galaxy Bridge Remix :)
« Reply #7 on: October 30, 2012, 11:35:27 PM »
i just wanted to bump this old thread to see if there is anyone out there that could make this bridge happen?
it would be a shame to lose this since so many improvements have been done...

Offline captain_obvious

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Re: Mark's Stock Galaxy Bridge Remix :)
« Reply #8 on: November 01, 2012, 01:30:04 PM »
i just wanted to bump this old thread to see if there is anyone out there that could make this bridge happen?
it would be a shame to lose this since so many improvements have been done...

Quite a necro Jimmy, worse than I ever have done :funny
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Offline CyAn1d3

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Re: Mark's Stock Galaxy Bridge Remix :)
« Reply #9 on: November 01, 2012, 03:46:39 PM »
i just wanted to bump this old thread to see if there is anyone out there that could make this bridge happen?
it would be a shame to lose this since so many improvements have been done...

let the tides roll a day or two.
able hands may be able to get to it sooner than you think  ;)
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Offline eclipse74569

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Re: Mark's Stock Galaxy Bridge Remix :)
« Reply #10 on: November 01, 2012, 05:29:18 PM »
My WORD!  Did Jimmy just necro post AND make a request???? :P  The world IS coming to an end!!!! :hide

Seriously, I would, but so far my lightmapping has been fersheet...
Humankind cannot gain anything without first giving something in return, to obtain, something of equal value must be lost.  That is alchemy's first law of equivalent exchange.  In those days we really believed that to be the world's one and only truth~Alphonse Elric

Offline JimmyB76

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Re: Mark's Stock Galaxy Bridge Remix :)
« Reply #11 on: November 01, 2012, 06:36:32 PM »
it isnt a request since the project is already done...  it is in max format so it just needs to be exported as a nif and whatever minor things (lightmaps, etc) i guess need completing... 

Offline CyAn1d3

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Re: Mark's Stock Galaxy Bridge Remix :)
« Reply #12 on: November 01, 2012, 08:10:45 PM »
it isnt a request since the project is already done...  it is in max format so it just needs to be exported as a nif and whatever minor things (lightmaps, etc) i guess need completing... 

i have the model, and have looked into it.

essentially the textures are done, save for the lightmapping as stated.

this place is BEAUTIFUL, save for a few smoothing hiccups here and there that wouldnt be too hard to take care of.

finding some of the sheer detail is just fun... even the doors are labled proper. im also able to walk about with full rendered textures with no hiccuping, so the textures arent big.













hrmm...

theres also that WEIRD bleed in the RA light textures... i think thats my renderer interpreting animated textures.... :idk:

EDIT:

Fixed it.

I came, i saw, i added a Sig.
Later gents, i have Youtube to take over.
Cy - 1-12-15

Offline baz1701

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Re: Mark's Stock Galaxy Bridge Remix :)
« Reply #13 on: November 02, 2012, 05:06:33 AM »
I'll be happy to take a stab at it as well.
Whatever knocks us back, can only make us stronger.

Offline JimmyB76

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Re: Mark's Stock Galaxy Bridge Remix :)
« Reply #14 on: November 02, 2012, 06:05:46 AM »
well it is there for anyone to do so lol
the bridge is complete and fine, no changes needed there - just need to get from there to BC lol

Offline Lurok91

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Re: Mark's Stock Galaxy Bridge Remix :)
« Reply #15 on: November 02, 2012, 06:17:40 AM »
I assume it will still use the stock DB_  crew positions and animations?   Probably only thing that will need to be done is door and chair anims.   Plus gamma/normal lighting if required.

Offline baz1701

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Re: Mark's Stock Galaxy Bridge Remix :)
« Reply #16 on: November 02, 2012, 09:02:57 AM »
Right I've run into a small snag, this is max 2009 and I have max 9 so I cannot open it  :(
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Offline CyAn1d3

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Re: Mark's Stock Galaxy Bridge Remix :)
« Reply #17 on: November 02, 2012, 12:08:16 PM »
Right I've run into a small snag, this is max 2009 and I have max 9 so I cannot open it  :(

Ill send you an obj tonight of the model. Since I can open it in my max 10
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Offline baz1701

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Re: Mark's Stock Galaxy Bridge Remix :)
« Reply #18 on: November 02, 2012, 12:14:05 PM »
That would be cool thanks, I kind of miss doing bridges
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Offline JimmyB76

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Re: Mark's Stock Galaxy Bridge Remix :)
« Reply #19 on: November 02, 2012, 12:32:32 PM »
im just saying - this bridge would be far superior to the Galaxy Bridge we have thus far (including 3rd Era's own Late TNG Gal Bridge) if it were possible to make this happen, i think everyone in the community would be very pleased...  :)