Good to see this getting some use!
theres also that WEIRD bleed in the RA light textures... i think thats my renderer interpreting animated textures....
EDIT:
Fixed it.
Not sure whether that
fix made it this far, but the red alert lights were set up as they needed to be to work correctly with self illumination colour set to #FF0000. It just doesn't render out very nicely in max
.
In game and seem to have some issues to sort out
You are still loading the "backwall" model which literally covers up many bits of the old mesh through Bridge Plugin. This is why you are getting the face tearing and cloned panels. Ironically it has done you a favour since it is showing up that the new model is off-centre.