I think it's missing common animations from BPcore.
For some reason, they weren't included with more recent KMs. Just download BPCore's latest version, and rescue the GalSmall and GalMedium animation scripts from the scipts department, then place them in the appropriate directory.
I could be totally wrong, but that solved a problem I was having with Lurok's beta-test runabout.
use test mode, or enable it in UMM, and set the graphics options to windowed. you'll get a console report in a separate, copy'n'pasteable window then. Took a bit of thinkifying at a time when my thoughts weren't very clear to track it down.