well maybe not so radical and doomed to failure, but having brainwaves and wanted to bounce ideas off people
PLANET BRIDGENumber of people said be nice to transport to planet. Obviously can't do much once where, but could be used for emergency transport on core breach, or perhaps as part of a mission to recover an item.
Obviously you'd need to script planets to have 'bridges' - can't believe not feasible? But the 'planet surface' itself easy enough as just a TOS/For Earth Is Hollow-style giant bridge, with choice to have crew on or off set. Here figure is to MediumCrew scale at 0,0,0 coordinates.
Could also adapt as QB or mission idea for, say, any ship section (engineering, shuttle bay, etc) on a specific-modded ship so instead of transporting to bridge you transport to the relevant section.
STATION BRIDGE Know a few people have asked about DS9 Ops which is certainly feasible though complex. But in meantime always liked Kirk's renders of his spacestation bridge and thought something like this would be fairly easy to do and incorporate as generic station bridge.
SP MODDEDI know single player modding has been challenge for many but still seems interest in it. Having modded mine with EF2 Crew, replacing
all ships, stations and textures, changing hardpoints and adding NanoFX gfx and sounds, it seems at present these two factors below are key drawbacks with SP (if anyone can confirm or deny, please do)
Doesn't work properly with any added mods or mutatorsother than basic Foundation, BPCoreCan't use bridges other than D and E Bridges without issues have got GalRefit and SovAdvanced bridges to work ingame. Were animation/position issues but fixed. In theory, could adapt SP to work with any bridge. Might need some new anims but that would be all. Here's couple of pics of modded SP just to show potential of better models and textures: