Author Topic: ChiefBrex's WIPs List - Current Projects: Rigel Class & TOS Pack (03.05.17)  (Read 60205 times)

Offline flarespire

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Re: Rigel Class WIP Updated (New Pics on 02.05.2011)
« Reply #100 on: June 12, 2011, 01:06:34 PM »
yeah, most ships have an air replication and recycling system, all the bussards do is collect trace amounts of gases to use in various engine reactions and theres only trace amounts of oxygen in space, so evern if the bussards were linked into life support, there wouldnt be enought oxygen to keep a gerbil alive for 3 minutes.

Offline Suricata

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Re: Rigel Class WIP Updated (New Pics on 02.05.2011)
« Reply #101 on: June 13, 2011, 02:30:26 PM »
The nacelles just need nudging up a little thats all, as you can see in the renders of the original design, the bussards do have clearance.

Offline Commander_One

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Re: Rigel Class WIP Updated (New Pics on 02.05.2011)
« Reply #102 on: June 16, 2011, 11:47:30 PM »
small big problem with ur ship brex, the nacelles arent visible from the front, its like one of the biggest rules in designing a ship.
basicly your crw would die from lack of oxygen due to the bussards not being able to operate!

Yeah...I recall seeing where Gene Roddenberry insisted on being able to see the nacelles from the fronts of Federation ships, however after his passing...they tended to disreguard that more often.  It was in a 'behind the scenes' segment I watched at somepoint, not sure which one it was though.   I personally like seeing them, but to each and his own.  I love the design of this one...definitely well thought out.

Offline Meteorafallen

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Re: Rigel Class WIP Updated (New Pics on 02.05.2011)
« Reply #103 on: June 17, 2011, 12:49:00 AM »
They don't, they collect stray hydrogen atoms from space, they have nothing to do with Life support on a ship.
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Offline ChiefBrex

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Re: Rigel Class WIP Updated (New Pics on 02.05.2011)
« Reply #104 on: July 10, 2011, 10:44:09 PM »
Thats a nice mesh mate, nicely done.

As for your problem you can either restrict movement on a particular axis of verts with the "Reference Coordinate System" or use the "Constraints" in the command panel.  :thumbsup:

Will have to give this a try. Sorry for the lack of updates. Work is keeping me hella busy. rofl

Offline ChiefBrex

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Re: Rigel Class WIP Updated (New Pics on 02.05.2011)
« Reply #105 on: January 22, 2012, 01:10:34 PM »
-blows the dust off of the thread- Phew....been awhile since I've posted.

Anyway, reworking the Rigel Class. Putting in a little more detail into her, and fixing a few design problems. Will post new pics when I have them.

Offline FarShot

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Re: Rigel Class WIP Updated (New Pics on 02.05.2011)
« Reply #106 on: January 22, 2012, 03:26:31 PM »
Huzzah!

Offline mckinneyc

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Re: Rigel Class WIP Updated (New Pics on 02.05.2011)
« Reply #107 on: January 22, 2012, 04:19:14 PM »
 :yay:

Offline Captain_D

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Re: Rigel Class WIP Updated (New Pics on 02.05.2011)
« Reply #108 on: January 23, 2012, 02:07:49 AM »
 :yeahthat: Looking forward to it.

Offline ChiefBrex

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Re: Rigel Class WIP Updated (New Pics on 26.01.2012)
« Reply #109 on: January 26, 2012, 11:15:00 AM »
New Pics :)


[Edit: Pics at end of thread]

Offline Phoenix Bondi

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Re: Rigel Class WIP Updated (New Pics on 26.01.2012)
« Reply #110 on: January 26, 2012, 01:08:11 PM »
about bloody time too :D  :yay:

Offline starship

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Re: Rigel Class WIP Updated (New Pics on 26.01.2012)
« Reply #111 on: January 31, 2012, 05:09:21 PM »
Looks excellent, and the ship is a beauty, except cause the bugged eyes at the naceles front (excuse me Suricata). :D
The bussards and naceles front could follow lines like this: http://trekazoid.files.wordpress.com/2011/11/uss20chariot2033cc2.jpg, and the naceles? body something along these lines: http://i1070.photobucket.com/albums/u489/brstarship/TREK_SHIPS/Divine7.jpg
It?s just a suggestion, of course, but I think this mix could fits very well with this ship, and still keep the original lines there. ;)

Offline BCAriakas

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Re: Rigel Class WIP Updated (New Pics on 26.01.2012)
« Reply #112 on: January 31, 2012, 05:30:44 PM »
Looks good. I'm not familiar with this class. What era is it?

Offline 086gf

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Re: Rigel Class WIP Updated (New Pics on 26.01.2012)
« Reply #113 on: February 03, 2012, 05:54:16 PM »
Its part of the Ambassador family. It was one of the ships(never seen but known) at Wolf 359. Its based off of Suricata's model at his site.
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Offline ChiefBrex

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Re: Rigel Class WIP Updated (New Pics on 26.01.2012)
« Reply #114 on: February 07, 2012, 08:38:25 AM »
Yeah, not sure if I can build either of those styles of nacelles rofl. They look great, but they're pretty complicated. I will try some other nacelle designs and see if we can't find anything that works. I was also thinking of making the Rigel's nacelles sit below the saucer rather than above it. It fits better imo with the Ambassador-to-Galaxy lineage.

Offline ChiefBrex

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Re: Rigel Class WIP Updated (New Pics on 26.01.2012)
« Reply #115 on: April 14, 2012, 08:50:36 PM »
Talked to Suricata about the nacelle design. we're gonna do a little collaborative work on the nacelles to find something better. We may, even, tweak the design here and there. But nacelle design first ^_^.

Offline ChiefBrex

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WIP: Poseidon Class (Thread Updated: 29.04.2012)
« Reply #116 on: April 14, 2012, 09:02:56 PM »
Before I get started, let me make it clear that this is NOT about the NX-era Miranda Class. This is about the original Poseidon design that I kitbashed from a Prommie and a Sovvie many years ago. I'm now working on overhauling the design to make it look less of a kitbash, and something more elegant.

Right now I'm just working on sketches to get a feel for what I want the design to look like. Most of the advice that I am looking for is ways to mesh a Sovereign-style secondary hull and a Prometheus-style saucer section together. Also, suggestions on the overall design are welcome and appreciated. Anyway, the pics below are just sketches. Feel free to edit them as necessary to make your suggestion clear. As of right now, I only have the starboard view worked on. I plan on doing front, rear, top and bottom view sketches. I will try to model parts when I'm happy with the way their sketches look.

My first question: What would you all suggest as the best way to build a Sovereign-style nacelle? (see pictures below for suggested design).


Offline Captain_D

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Re: WIP: Poseidon Class (Thread Updated: 14.04.2012)
« Reply #117 on: April 14, 2012, 11:46:52 PM »
Though it is just the side view, I think she looks pretty nice. My suggestion would be on the Bussard.

Instead of the split being where it is, follow the nose and split it that way. Instead from side to side, top to bottom.

Looking forward to the other views. looks like it will be a great project. Nice so far. :thumbsup:


Offline ChiefBrex

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Re: WIP: Poseidon Class (Thread Updated: 14.04.2012)
« Reply #118 on: April 15, 2012, 01:11:50 AM »
yeah, the bussard may or may not have a split along the nose. I haven't decided yet. But I have definitely decided that I want either 3 or 5 "sections" to the bussard. It'd give it a unique look. But we have to see how it looks both on paper and on model.

Offline Starforce2

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Re: WIP: Poseidon Class (Thread Updated: 14.04.2012)
« Reply #119 on: April 15, 2012, 01:12:16 AM »
Armor the nacelle a bit. Put a semi-trans mesh type texture over bussard and grilles to give it a reinforced/armor look while still allowing glow, you seem to be going warship here or at least something post sov I assume?
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