Author Topic: Baz1701 bridge WIP  (Read 85910 times)

Offline Bones

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Re: Baz1701 bridge WIP
« Reply #100 on: May 10, 2012, 06:59:28 AM »
with better model those lads would look less blocky but still I think they will look intimidating when standing on bridge :)

have a look on the pictures :D




Offline baz1701

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Re: Baz1701 bridge WIP
« Reply #101 on: May 10, 2012, 07:01:43 AM »
Looking good there bones. :thumbsup:
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Offline Lurok91

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Re: Baz1701 bridge WIP
« Reply #102 on: May 10, 2012, 07:05:20 AM »
 :yeahthat:   :)

I don't use stock figures anymore so I'm also tinkering with ef2-style crew. More choice all round.  I'll post pics by weekend, along with WIP on Reliant bridge.

Offline Bones

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Re: Baz1701 bridge WIP
« Reply #103 on: May 10, 2012, 07:13:19 AM »
wait ... if we can already use EF2 styled crew with higher poly count, couldn't we just model better crew for TMP era (model would perfectly fit Imperial crew due to the tunic like uniform ) ? just thinking but this would look awesome, I would even volunteer to make both TMP and Imperial crew uniforms :D

Offline Lurok91

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Re: Baz1701 bridge WIP
« Reply #104 on: May 10, 2012, 07:30:58 AM »
Don't forget - we're still not officially allowed to release ef2 crew mods without permission from LC/Luiz (unless that's changed?).  None of the mods I've been done been released, just shared with likes of Baz etc to help with screenshots etc.  That's why be good to have stock mod as well.

Offline baz1701

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Re: Baz1701 bridge WIP
« Reply #105 on: May 10, 2012, 08:44:37 AM »
I have played around with making my own crew models with limited results.

The boobs on female somehow got enlarged in game !!!
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Offline Bones

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Re: Baz1701 bridge WIP
« Reply #106 on: May 10, 2012, 08:46:59 AM »
I have played around with making my own crew models with limited results.

The boobs on female somehow got enlarged in game !!!


I guess no one will complain about that :D

Offline Killallewoks

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Re: Baz1701 bridge WIP
« Reply #107 on: May 10, 2012, 08:47:58 AM »
I have played around with making my own crew models with limited results.

The boobs on female somehow got enlarged in game !!!


Well...  :angel

Offline tiqhud

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Re: Baz1701 bridge WIP
« Reply #108 on: May 10, 2012, 08:48:46 AM »
Don't forget - we're still not officially allowed to release ef2 crew mods without permission from LC/Luiz (unless that's changed?).  None of the mods I've been done been released, just shared with likes of Baz etc to help with screenshots etc.  That's why be good to have stock mod as well.

Hasn't changed, I know ,  that's the reasoning behind using the STOCK models, so we can Release them to the public.
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Offline King Class Scout

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Re: Baz1701 bridge WIP
« Reply #109 on: May 10, 2012, 08:49:21 AM »
so nobody's ever had success with trying to alter the stock body models at all?.  fussy engine.

those Imperial Navy uniforms are gonna be hard to see on that bridge, I think
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Me: mine [my bridges] would probably be simple to get the characters to use.  the only person that sits is the captian.
Baz: space is vast there[sic] legs will be tired by the time they get to the next planet

Offline Bones

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Re: Baz1701 bridge WIP
« Reply #110 on: May 10, 2012, 11:57:12 AM »
Yep, black uniforms are really DARK, grey and brown will look about the same as Klingon uniforms.

I guess the complication in modifying body models is about animation and the way they work ...

Offline Lurok91

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Re: Baz1701 bridge WIP
« Reply #111 on: May 11, 2012, 04:55:47 AM »
so nobody's ever had success with trying to alter the stock body models at all?.  fussy engine.

You can alter stock models and get them to work ingame.  If you look in my SP Mod thread you'll see pics where I've adapted Data head, and Saffi head for Kira.  I guess no-one's bothered when better EF2 models to work with.

those Imperial Navy uniforms are gonna be hard to see on that bridge, I think
Yep, black uniforms are really DARK, grey and brown will look about the same as Klingon uniforms.

Yeah, I found that. Made them dark navy.  I did a test Vader and practically disappeared  :D   BTW, if anyone's got or knows a good low-poly Vader, let me know.

Looking forward to seeing the boobs, Baz  :D

EDIT: Just found this useful info from Mark on old thread:
Also be warey of overlapping faces, infact any object too close to another will cause jaggies because there is a bug in the exe regarding the rendering of bridge models -

Offline King Class Scout

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Re: Baz1701 bridge WIP
« Reply #112 on: May 11, 2012, 08:26:19 AM »
personally, I think i'd like to kife the VTM redemption models to use :P  I'll just settlefor a better UV :P
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Me: mine [my bridges] would probably be simple to get the characters to use.  the only person that sits is the captian.
Baz: space is vast there[sic] legs will be tired by the time they get to the next planet

Offline Bones

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Re: Baz1701 bridge WIP
« Reply #113 on: May 11, 2012, 08:57:48 AM »
personally, I think i'd like to kife the VTM redemption models to use :P  I'll just settlefor a better UV :P

if you mean those 'ladies' with rather juicy boobs then I'm all for YES ... regretably they would be just still in BC while in VTM whole beauty of them lied in Source engine and it's physics :D

Offline tiqhud

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Re: Baz1701 bridge WIP
« Reply #114 on: May 11, 2012, 11:33:41 AM »
Nice textures, there Bones  :yay:
TiqHud
you sir, are unable to strike, the port or starboard parts of hull , of a bovine storage facility.
Canon , what people argue exists, that doesn't really  exist.
It is all the little details, that cause headaches.
"Never judge wealth with Money"
'Intelligence has Nothing to do with Politics'
it is Late, Do you know where your Towel is?

Offline Lurok91

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Re: Baz1701 bridge WIP
« Reply #115 on: May 12, 2012, 04:51:26 AM »
Meanwhile, back on thread... :)

Sorry taken a while but apart from work/RL I wanted to tidy-up/streamline the scripts in case you wanted to use them as base for other TMP bridges (*cough* Oberth anyone?). Hope you don't mind but also fixed the science base so now same colour as walls. If we call this one the BC generic Fed Miranda rather than Khan/Reliant crew version, I also added the red maps for red alert.



Anyway, extras at present are: Extra1 at nav seat as before;

extra2 now from lift to next to Eng, then back to lift.



extra3 now from lift to rear console, then to enviro, then back to lift.




Do you want any more extras? I could put another one standing at other rear console but depends how busy you want bridge to be.

I'll work separately on a Khan crew bridge/anims and do the bridge darkening at red on that. Here's a WIP on gamma/red bridge:



SSD is still being a little bit buggy, but here's a quick WIP of possible new bridge crew. Added a 4th extra who walks around pit but not sure how many more can add or whether will fry BC memory leak, lol.  Let me know any thoughts.


Offline tiqhud

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Re: Baz1701 bridge WIP
« Reply #116 on: May 12, 2012, 08:43:14 AM »
On SSD bridge, IMO it probably best to keep crew lower , that in itself is a BIG bridge.

GREAT woorrkk.
 :D :D :yay:
TiqHud
you sir, are unable to strike, the port or starboard parts of hull , of a bovine storage facility.
Canon , what people argue exists, that doesn't really  exist.
It is all the little details, that cause headaches.
"Never judge wealth with Money"
'Intelligence has Nothing to do with Politics'
it is Late, Do you know where your Towel is?

Offline 007bashir

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Re: Baz1701 bridge WIP
« Reply #117 on: May 12, 2012, 01:03:04 PM »
Looks great. Just an idea: how about a khan crew mod?

Offline Blackrook32

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Re: Baz1701 bridge WIP
« Reply #118 on: May 12, 2012, 10:02:40 PM »
I've PMd you on the initial Reliant test issues .  Forgot to mention would look nice darkening on red alert, so I can write up how to add gamma/normal to bridge in Max 3 if you want to do that yourself.  Very easy for someone like you.

SSD Bridge.  Lovely  :)   Here it is ingame. Not sure if wanted to do more on it?   These are just basic static positions.  Could experiment with adding more extras so all seats filled (know you can have four extras but not sure if game limit) and walks etc.  Or could just send you current scripts and you can have the fun  :D




Hey Lurok, I hate to spam here. If your up to it? I have another full SW set that begs for attention, that I'm having trouble with porting "The Millennium Falcon". If your willing too give it a try, let me know. :)

@Baz1701- Really nice work on your bridge WIP ;)

BR32


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Offline Bones

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Re: Baz1701 bridge WIP
« Reply #119 on: May 13, 2012, 02:12:05 AM »
Phenomenal work on those bridges !

Lurok, I might gonna check some details on Reliant (especially displays on both sides of the turbolift) if I can I would make them more canon ;)

Imperial crew looks so much better with their hats on :)

"The Millennium Falcon"
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