Author Topic: Baz1701 bridge WIP  (Read 85972 times)

Offline baz1701

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Re: Baz1701 bridge WIP
« Reply #120 on: May 13, 2012, 02:21:21 AM »
Hey bones if you can do the displays at the rear of the Miranda bridge that will be great.

Since I have been working on the sov for nearly two weeks solid and now have the mesh pretty much done I might take another crack at remodelling the crew meshes
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Offline Lurok91

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Re: Baz1701 bridge WIP
« Reply #121 on: May 13, 2012, 08:09:26 AM »
Hey Lurok, I hate to spam here. If your up to it? I have another full SW set that begs for attention, that I'm having trouble with porting "The Millennium Falcon". If your willing too give it a try, let me know. :)

If you can get MF to me somehow more than happy to give it a go.

Baz, once you let me know if/when happy with extras, I'll get changes back to you for your final release.

Offline Bren

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Re: Baz1701 bridge WIP
« Reply #122 on: May 13, 2012, 06:16:37 PM »
SSD is still being a little bit buggy, but here's a quick WIP of possible new bridge crew. Added a 4th extra who walks around pit but not sure how many more can add or whether will fry BC memory leak, lol.  Let me know any thoughts.



I see you lowered the forward window sills - good call! That looks really amazingly atmospheric. Excellent lighting. The new imperial crew look promising, too!

A Millenium falcon would be JAWESOME (like awesome, but incorporating "jaw dropping" :))!
I can imagine going into the aft compartment (I assume that's part of the set you're converting), to pretend to fix the hyperdrive or something, like Han Solo, with BC's stock bridge effects shaking the place, and sparks coming out, and what-not! Brilliant!

I'm not even much of a Star Wars fan, but that is still pretty exciting.
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Offline baz1701

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Re: Baz1701 bridge WIP
« Reply #123 on: May 14, 2012, 06:56:53 AM »
Dude the SSD looks excellent. I'm happy to take delivery when you feel it is done. I'll get it out to the SFRD team for beta testing.
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Offline Blackrook32

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Re: Baz1701 bridge WIP
« Reply #124 on: May 14, 2012, 12:31:50 PM »
If you can get MF to me somehow more than happy to give it a go.

Excellent, I'll send you a upload link in a few hours. ;)

BR32


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Offline Lurok91

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Re: Baz1701 bridge WIP
« Reply #125 on: May 14, 2012, 12:36:03 PM »
Dude the SSD looks excellent. I'm happy to take delivery when you feel it is done. I'll get it out to the SFRD team for beta testing.

Still tinkering with SSD  :)   Any thoughts on Reliant?  If happy with extras on that, can get back to you first.

Offline baz1701

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Re: Baz1701 bridge WIP
« Reply #126 on: May 14, 2012, 01:01:23 PM »
More than happy with the reliant.
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Offline leemason

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Re: Baz1701 bridge WIP
« Reply #127 on: May 14, 2012, 03:10:05 PM »
A Millenium falcon set  :bow: :bow: :bow: my fave ship of all time in ant sci fi genre :thumbsup:

Offline Shadowknight1

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Re: Baz1701 bridge WIP
« Reply #128 on: May 14, 2012, 04:46:52 PM »
It's a shame that I can't really think of any low-poly Vader models out there you could stick at the window...

http://jediknight3.filefront.com/file/Darth_Vader;41054 There's this, but you'd probably have to get permission to use the model.

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Offline tiqhud

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Re: Baz1701 bridge WIP
« Reply #129 on: May 14, 2012, 05:10:21 PM »
Hey Bones, how go the crew re textures?
 ;)
TiqHud
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Offline baz1701

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Re: Baz1701 bridge WIP
« Reply #130 on: May 14, 2012, 06:18:01 PM »
new crew mate under way.

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Offline tiqhud

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Re: Baz1701 bridge WIP
« Reply #131 on: May 14, 2012, 07:06:46 PM »
hmm :yay: :yay: :yay:  OH you should get a cookie, BTW : I shall just bestow one on thuo
TiqHud
you sir, are unable to strike, the port or starboard parts of hull , of a bovine storage facility.
Canon , what people argue exists, that doesn't really  exist.
It is all the little details, that cause headaches.
"Never judge wealth with Money"
'Intelligence has Nothing to do with Politics'
it is Late, Do you know where your Towel is?

Offline Bones

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Re: Baz1701 bridge WIP
« Reply #132 on: May 15, 2012, 01:21:46 AM »
retextures are complete, they just don't have navy hats on their heads :P other than that  they're good to go

Offline Lurok91

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Re: Baz1701 bridge WIP
« Reply #133 on: May 15, 2012, 05:13:14 AM »
new crew mate under way.
Lovely looking model  :thumbsup:  If you can keep vertices low (but still have smooth faces) really helps with anim rigging.  Trickiest parts I've always found are hands (because of fingers), thighs and upper arms.  The further apart limbs are, easier are to rig  :)

I've linked you Reliant changes.

Thanks for Vader link, Shadowknight.

Offline tiqhud

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Re: Baz1701 bridge WIP
« Reply #134 on: May 15, 2012, 09:12:52 AM »
retextures are complete, they just don't have navy hats on their heads :P other than that  they're good to go
Must not been able to get to heads yet, I'm sure folks mite like to see your progress, any Pics, or will the one earlier be fine.
TiqHud
you sir, are unable to strike, the port or starboard parts of hull , of a bovine storage facility.
Canon , what people argue exists, that doesn't really  exist.
It is all the little details, that cause headaches.
"Never judge wealth with Money"
'Intelligence has Nothing to do with Politics'
it is Late, Do you know where your Towel is?

Offline Bren

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Re: Baz1701 bridge WIP
« Reply #135 on: May 16, 2012, 05:24:45 AM »
new crew mate under way.

I know it's just a placeholder colour til the textures get on her, but in that shade of blue, it looks just like a TMP jumpsuit! I saw it and thought "Ilia!".

That's a much nicer body than the stock bodies.
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Offline Lurok91

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Re: Baz1701 bridge WIP
« Reply #136 on: May 16, 2012, 05:42:22 AM »
testing out new anims on SSD, I lol'd when saw this so had to make a vid:


I've added Vader as additional crew officer using Rob Archer's excellent little script mod he did for me for Comms Officer. But it'll only really work if someone makes a Vader model that works with stock.  I also in-script rescaled Vader to slightly larger and Saffi to slightly smaller.  Bridge still uses flat viewscreen at present so if you move too close to it you'll get side distortion effect.  I could try curved trick but to be honest it'd be a major pain in a**  as I'd have to re-orient bridge and all the anims. So I hope folks accept as trade-off.

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Offline baz1701

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Re: Baz1701 bridge WIP
« Reply #137 on: May 16, 2012, 06:14:26 AM »
That looks sweet.

One question why do the front windows appear high in the vid compared to the screenshots?
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Offline Lurok91

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Re: Baz1701 bridge WIP
« Reply #138 on: May 16, 2012, 06:18:36 AM »
Vid was made with your original model.  Screenies with the version I'd been fiddling with (lightmaps,etc).  I dropped you a note in Reliant Bridge Changes readme about the SSD windows/consoles. Hope you got that  :)

Offline baz1701

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Re: Baz1701 bridge WIP
« Reply #139 on: May 16, 2012, 06:35:01 AM »
Got the link not had a chance to download yet. RL getting in the way.
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