Author Topic: Baz1701 bridge WIP  (Read 85904 times)

Offline Shadowknight1

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Re: Baz1701 bridge WIP
« Reply #140 on: May 16, 2012, 01:09:40 PM »
Wow.  Hooray for Lurok!

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Offline baz1701

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Re: Baz1701 bridge WIP
« Reply #141 on: May 17, 2012, 08:09:33 AM »
My new crew woman is done. Need to unwrap and texture and see how she performs in game.

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Offline baz1701

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Re: Baz1701 bridge WIP
« Reply #142 on: May 22, 2012, 08:43:50 AM »
The lady is textured (accept her hands). As can be seen I Ok at textureing starships but people still need more practise.

Once done they should be able to be reskined by changing the texture.


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Offline FarShot

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Re: Baz1701 bridge WIP
« Reply #143 on: May 22, 2012, 02:19:29 PM »
Seems to be a little bit broad shouldered, but looking good.

Offline FekLeyr Targ

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Re: Baz1701 bridge WIP
« Reply #144 on: May 25, 2012, 01:01:23 AM »
I think that this is a good start. I'm sure that your skills will improve well. :)
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Offline baz1701

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Re: Baz1701 bridge WIP
« Reply #145 on: July 16, 2012, 05:21:42 PM »
I'm looking for a couple of beta testers for the Reliant bridge.

PM me if your intrested.
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Offline Phoenix Bondi

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Re: Baz1701 bridge WIP
« Reply #146 on: July 18, 2012, 04:32:24 AM »
Baz its crashing my bc..Help :(  :eek :eek :( :(

Offline tiqhud

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Re: Baz1701 bridge WIP
« Reply #147 on: July 18, 2012, 09:19:06 AM »
Baz its crashing my bc..Help :(  :eek :eek :( :(
TRY changeing to the lower textures , that are Inside the zipp. {Open the 512textures folder, select ALL (ALT+A) right click, copy, goto data foler -of the game-
 look for Models-sets-TWOK_ReliantBridge-high , then Paste them and Overwrite.

Don't look bad at 512 either .
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Offline JimmyB76

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Re: Baz1701 bridge WIP
« Reply #148 on: July 18, 2012, 03:00:57 PM »
texture size would not cause a crash...
it has to be a script error somewhere...

phoenix - try firing up BC in windowed mode and load the bridge...  you may get an error window in the background (that in windowed mode can be accessed) that would say what is crashing it...

Offline King Class Scout

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Re: Baz1701 bridge WIP
« Reply #149 on: July 18, 2012, 05:34:23 PM »
he's right.  i dropped mine to windowed in order to catch conversations, and the Python debug comes up on me, so I know what glitched.
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Me: mine [my bridges] would probably be simple to get the characters to use.  the only person that sits is the captian.
Baz: space is vast there[sic] legs will be tired by the time they get to the next planet

Offline JimmyB76

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Re: Baz1701 bridge WIP
« Reply #150 on: July 18, 2012, 06:01:37 PM »
can you post what the script error was?

Offline tiqhud

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Re: Baz1701 bridge WIP
« Reply #151 on: July 18, 2012, 06:40:34 PM »
can you post what the script error was?
ACTUALLY, we both are.

Because If the TWOK_Reliant bridge is the Starting bridge, and the Larger textures are applied,
 BC [into QB] can not start up, but if you apply the lower textures it runs
TiqHud
you sir, are unable to strike, the port or starboard parts of hull , of a bovine storage facility.
Canon , what people argue exists, that doesn't really  exist.
It is all the little details, that cause headaches.
"Never judge wealth with Money"
'Intelligence has Nothing to do with Politics'
it is Late, Do you know where your Towel is?

Offline King Class Scout

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Re: Baz1701 bridge WIP
« Reply #152 on: July 18, 2012, 07:01:04 PM »
I don't have that bridge, unfortunately.  just the TWOK bridge
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best line I've ever read
Me: mine [my bridges] would probably be simple to get the characters to use.  the only person that sits is the captian.
Baz: space is vast there[sic] legs will be tired by the time they get to the next planet

Offline JimmyB76

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Re: Baz1701 bridge WIP
« Reply #153 on: July 18, 2012, 07:49:47 PM »
ACTUALLY, we both are.
we both are what? correct?  because, no youre wrong...  im sorry but what youre saying is not true...
texture sizes will not cause BC to crash...
the worst thing it will cause is a really really really really really long loading time and then a major slideshow, or just a complete freeze altogether...  
script errors will crash BC - not texture sizes...
phoenix said the bridge was crashing his BC - not that his BC wasnt loading...
there is very much a difference...  crashing means BC shuts down entirely and youre back to desktop...
thats what he is describing...  please understand what someone is describing and what youre advising in response before offering advice because otherwise you run the risk of really confusing someone...  also, you have mentioned your PC is very much old and the HDD is filled to capacity and your system specs are very much on the lower end, so youll likely have more troubles with BC than anyone else when it comes to anything gfx-related...  im sorry if i sound harsh; but, again, textures will not cause a crash...


anyway, KCS - can you post a screenshot of the Python Debug window?  or describe what te error and fix is for the other beta testers to know?

Offline Darkthunder

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Re: Baz1701 bridge WIP
« Reply #154 on: July 18, 2012, 09:48:10 PM »
Cookie to Jimmy, for his lengthy techno-babble usage :)
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Offline JimmyB76

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Re: Baz1701 bridge WIP
« Reply #155 on: July 18, 2012, 09:52:30 PM »
i didnt mean to sound so harsh as i did...  i just dont want people that are asking for help to be confused if they are being offered wrong advice...
if it was a texture problem, then no one (including baz) could have loaded the bridge...  but if baz can, than most everyone else would be able to as well...  lower texture resolutions are pretty much not needed anymore since most people nowadays have stronger systems than 5 or 6 years ago (but that doesnt mean everyone can run super high textures either)...
if phoenix is getting a CTD, then clearly it is a script error somewhere...  KCS confirmed that...  if i had the beta of this bridge, i would be able to identify it...
i guess we'll wait on KCS to post what error message he got in the python debug window...


Offline baz1701

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Re: Baz1701 bridge WIP
« Reply #156 on: July 19, 2012, 03:59:35 AM »
At the moment I have 4 Betas including myself. All but Nix have loaded the bridge (including Lurok who revamped the scripts for me and the new animations :thumbsup:) without problem.

Have to agree with Jimmy that the game should not crash due to texture sizes just take ages to load and lag like a bitch.

This bridges roots are the same as the TWOK bridge so I have asked Nix to try that one. He was also going to do a clean install first to make sure it was not his system causing the problems.

My PC is nearly 5 years old and I can run the game without issue at 1024. Nix's PC is brand new so he definatly should not have any issues either.
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Offline King Class Scout

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Re: Baz1701 bridge WIP
« Reply #157 on: July 19, 2012, 06:37:11 AM »
in my case, the python debug console pops up in a command-prompt style window, sometimes underneath BC.  you have to look at the bottom bar in my case to see if there's suddely new tabs
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Me: mine [my bridges] would probably be simple to get the characters to use.  the only person that sits is the captian.
Baz: space is vast there[sic] legs will be tired by the time they get to the next planet

Offline JimmyB76

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Re: Baz1701 bridge WIP
« Reply #158 on: July 19, 2012, 03:46:20 PM »
thats exactly how it should be...
soooo what does the window say?  can you perhaps get a screenshot of it?


Offline baz1701

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Re: Baz1701 bridge WIP
« Reply #159 on: January 24, 2013, 03:53:09 AM »
Bad new the JJbridge and all the textures are lost. If I can find the reference documents I think are backed up in a mail archive I will rebuild. The Reliant bridge is still in tact as well as the TWOK bridges.
Whatever knocks us back, can only make us stronger.