Author Topic: Baz1701 bridge WIP  (Read 85928 times)

Offline Shadowknight1

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Re: Baz1701 bridge WIP
« Reply #260 on: February 04, 2014, 11:29:33 PM »
Forget the challenge ;) It's gorgeous ! I was thinking about something ;) looking at STIII Excelsior bridge, it's not that radicaly different from TOS bridge (base for the set was TOS bridge) they even kept the displays and keyboards :P

What?  Really?!

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Offline Bones

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Re: Baz1701 bridge WIP
« Reply #261 on: February 07, 2014, 04:59:52 AM »
What?  Really?!

Yes, If you look closer, it's the same size, it has TOS keypads covered with black glass to make it look modern, displays were replaced with TMP Connie bridge displays, also covered with black glass, chairs were replaced as well as helm/navi console and turbolift alcove is slightly wider (also the bridge might be leveled differently)

Basic shape and size is the same ;)

Offline nxadam1701

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Re: Baz1701 bridge WIP
« Reply #262 on: February 07, 2014, 09:06:27 AM »


Shadowknight,

Take a look toward the monitors and keyboard on the right side. I never knew.
So the original Excelsior Bridge has TOS components. The new one is TMP. Hmm. Interesting.

Adam

Offline baz1701

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Re: Baz1701 bridge WIP
« Reply #263 on: February 27, 2014, 08:58:33 AM »
Thanks to Bones the Reliant now has a full set of textures. Couple of mapping errors and I will look at getting this back into Max 3 for exporting and beta testing. He has also sent we a replacement texture for the TWOK bridge so that will also be getting an update sortly.

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Offline baz1701

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Re: Baz1701 bridge WIP
« Reply #264 on: March 02, 2014, 06:55:14 PM »
Given the TWOK bridge a TMP make over. This time the improved consoles are build directly onto the wall so there are no gaps and the weapons console as be totally rebuilt to match the actual set. I will kit bash it to upgrade the TWOK and Miranda bridges.





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Offline baz1701

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Re: Baz1701 bridge WIP
« Reply #265 on: March 04, 2014, 05:52:09 PM »
My 3rd post without reply? Anyway started to map the textures on.




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Offline Darkthunder

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Re: Baz1701 bridge WIP
« Reply #266 on: March 04, 2014, 05:55:44 PM »
Sorry about the lack of reply. Looks pretty sweet so far :)
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Offline nxadam1701

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Re: Baz1701 bridge WIP
« Reply #267 on: March 04, 2014, 06:00:41 PM »
 :bow:

Offline FekLeyr Targ

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Re: Baz1701 bridge WIP
« Reply #268 on: March 05, 2014, 02:54:27 AM »
Excellent work so far. :)
TaH pagh, Tah be.

Offline Bones

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Re: Baz1701 bridge WIP
« Reply #269 on: March 05, 2014, 04:35:23 AM »
Awesome work Baz, great improvement over previous version  :thumbsup:

You can expect updated set of displays (complete set this time :P) later today, I'm uploading it to dropbox right now ;)

Offline ViperM1

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Re: Baz1701 bridge WIP
« Reply #270 on: March 05, 2014, 10:10:58 PM »
Very nice! Awesome work :thumbsup:

Offline baz1701

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Re: Baz1701 bridge WIP
« Reply #271 on: March 06, 2014, 06:36:30 PM »
Other than removing the stencils from the lift doors, I'm ready to light map this beast.





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Offline nxadam1701

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Re: Baz1701 bridge WIP
« Reply #272 on: March 06, 2014, 06:46:10 PM »
Beautiful! :thumbsup:

Offline Lurok91

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Re: Baz1701 bridge WIP
« Reply #273 on: March 06, 2014, 09:44:41 PM »
Are you lightmapping with VRAY?

And as you rebuilt the wall consoles, does that mean you've got all those graphics on fewer tga maps? 

Offline Shadowknight1

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Re: Baz1701 bridge WIP
« Reply #274 on: March 06, 2014, 10:26:10 PM »
Looking good baz, as always.

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Offline baz1701

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Re: Baz1701 bridge WIP
« Reply #275 on: March 07, 2014, 02:13:50 AM »
Are you lightmapping with VRAY?

And as you rebuilt the wall consoles, does that mean you've got all those graphics on fewer tga maps? 

Yes will be light mapping with vray like the TWOK bridge. I have altered the textures number, the animated displays are unchanged. The static displays are all on one map, all the keyboards another and the wall and rest of consoles are another. Still a little more house keeping to do to tidy the other mapping up. 
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Offline Lurok91

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Re: Baz1701 bridge WIP
« Reply #276 on: March 07, 2014, 04:43:06 AM »
Cool  :thumbsup:.  I just figured if you were able to reduce the actual number of maps you could have larger rez anim maps (1024+) without bogging down game engine  :D

Just curious: are you going to revamp  your TWOK and Reliant bridges?  (I have both running very nicely, but like I said, curious...)


Offline Bones

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Re: Baz1701 bridge WIP
« Reply #277 on: March 07, 2014, 05:26:59 AM »
I can't wait to transfer ST4 textures to this updated set  :dance considering all displays are ready, just need anims, the rest of work, mainly adjusting colors and lightmaps should be walk in the park :)

Offline Lurok91

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Re: Baz1701 bridge WIP
« Reply #278 on: March 07, 2014, 05:35:44 AM »
lightmaps are never a walk in the park  :).

(Baz may disagree tho')

Offline Bones

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Re: Baz1701 bridge WIP
« Reply #279 on: March 07, 2014, 05:40:31 AM »
Yeah I know :P I meant when Baz is done with TWOK lighmaps, it will be fairly easy to edit them to match lighting of ST4 bridge ;)