Author Topic: 2012 Star Trek Co-op for 360, PS3 and PC  (Read 51203 times)

Offline Bones

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Re: 2012 Star Trek Co-op for 360, PS3 and PC
« Reply #100 on: August 13, 2012, 07:53:48 PM »
Yep, I can feel ME influence here, in music and gameplay dynamics - at least judging by the bits from all the trailers ;) can't wait :D

Offline Shadowknight1

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Re: 2012 Star Trek Co-op for 360, PS3 and PC
« Reply #101 on: August 13, 2012, 08:45:46 PM »
I definitely like the Mass Effect influences.

EDIT: Very nice high-res screenshots here: http://ironhammers.org/?p=10902  Don't mind the guy's lackluster attention to anything sway you, these are seriously nice pics.  My favorite is the shot of the Enterprise.  Resized it and it's now my background. ^_^

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Offline Shadowknight1

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Re: 2012 Star Trek Co-op for 360, PS3 and PC
« Reply #102 on: September 14, 2012, 11:57:57 PM »
Sorry for double post.  Seriously, I hate having the last word in these threads. :hithead:

New interview: http://www.gametrailers.com/videos/wg8slm/star-trek-gc-2012--gorn-and-enterprise-interview

Reveals a lot of nice tidbits including space combat controlling the Enterprise herself and calling down an airstrike while on the ground.  Definitely cementing that the biggest and best weapon in a Starfleet captain's arsenal is his ship.

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Offline Darkthunder

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Re: 2012 Star Trek Co-op for 360, PS3 and PC
« Reply #103 on: September 15, 2012, 11:36:19 AM »
"Airstrikes" in the form of a phaser blast from the orbiting starship is super cool. But I hope it's restricted to OUTDOOR environments only. Nothing worse than the "Orbital flashlight" (Orbital Strike) in STO, breaking immersion by having it function INDOORS. Honestly, I rather look forward to this game (and the movie)
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Offline Joshmaul

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Re: 2012 Star Trek Co-op for 360, PS3 and PC
« Reply #104 on: September 15, 2012, 01:06:36 PM »
Nothing worse than the "Orbital flashlight" (Orbital Strike) in STO, breaking immersion by having it function INDOORS.

As useful as I find the thing at times, I have to agree...what the hell are we doing, blowing through the hull of a starbase or the roof of a building to get the shot?
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Offline BFGfreak

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Re: 2012 Star Trek Co-op for 360, PS3 and PC
« Reply #105 on: September 15, 2012, 07:55:09 PM »
As useful as I find the thing at times, I have to agree...what the hell are we doing, blowing through the hull of a starbase or the roof of a building to get the shot?
Well we're engineers, maybe we developed a way to phase our phasers through shields....and hull....and several kilometers of earth.....to hit a specific floor....and emerge from a point blank shot completely unscathed.

That said, I do love calling down the thunder regardless of whether or not it's the USS Enterprise or the USS Queen Clarion taking the shot. Maybe it will be like the Hammer of Dawn from Gears of War where it's only available for certain parts so it never looses its appeal. (and never fires indoors)


Who knows, maybe we'll finally see a starship execute general order 24 or at least get close to executing it.
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Offline Shadowknight1

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Re: 2012 Star Trek Co-op for 360, PS3 and PC
« Reply #106 on: December 20, 2012, 07:25:54 PM »
Star Trek The Game will be released April 23, 2013.  Here is the announcement, as well as pre-order incentives.

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Offline Tuskin38

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Re: 2012 Star Trek Co-op for 360, PS3 and PC
« Reply #107 on: December 21, 2012, 06:22:47 PM »
I don't ever Recall seeing the 'Kelvin' or "Academy' Phasers in XI, must be something designed for the Game, or maybe based off concept art.

Offline Shadowknight1

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Re: 2012 Star Trek Co-op for 360, PS3 and PC
« Reply #108 on: December 21, 2012, 07:29:05 PM »
Actually, the Kelvin phaser WAS created as a prop, but never seen on-screen, at least not noticeably.


With the Kelvin communicator to the right of it.

The Academy phaser though, that's just something they made up. lol

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Offline candle_86

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Re: 2012 Star Trek Co-op for 360, PS3 and PC
« Reply #109 on: January 20, 2013, 04:19:59 PM »
that interview they talk like they expect the game to be a blockbuster, they havn't looked at history i guess, but no Trek game has ever been a block buster, the closest was Elite Force but it didn't even blockbuster lol. I hope there ready for disappointment

Offline Shadowknight1

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Re: 2012 Star Trek Co-op for 360, PS3 and PC
« Reply #110 on: January 20, 2013, 07:32:11 PM »
Can't possibly be any worse than most movie tie-in games.  Heck, it's only been recently that superhero tie-in games have started being really good again thanks to the Arkham games.  Definitely better than Superman 64.

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Offline ShaunKL

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Re: 2012 Star Trek Co-op for 360, PS3 and PC
« Reply #111 on: January 26, 2013, 01:29:04 AM »
that interview they talk like they expect the game to be a blockbuster, they havn't looked at history i guess, but no Trek game has ever been a block buster, the closest was Elite Force but it didn't even blockbuster lol. I hope there ready for disappointment

Games are always talked about like that.  Does anyone have a clue as to where the game fits in between the movies and comics?
Thanks for letting me know the forum was back up, guys.  I thought everyone died.

Offline Shadowknight1

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Re: 2012 Star Trek Co-op for 360, PS3 and PC
« Reply #112 on: January 26, 2013, 01:33:56 AM »
Nope, we sure don't.

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Offline 086gf

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Re: 2012 Star Trek Co-op for 360, PS3 and PC
« Reply #113 on: January 29, 2013, 11:08:21 PM »
Sometime last year it was mentioned that playing this helps your viewing experience for Into Darkness. Though recent news seems to have gone back on that but im sure there will be something directly connected.

Isn't the station in the game Starfleet built and operated? Maybe they find Carol Marcus there and that shot of here screaming in the trailers is a flashback? Makes since due to how horrific it seems. It clearly isn't a normal kind of scream but more of a "holy freaking $#!% im about to get eaten" kind of scream. Shes gotta be witnessing people getting owned by Gorn.
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Offline Tuskin38

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Re: 2012 Star Trek Co-op for 360, PS3 and PC
« Reply #114 on: February 03, 2013, 11:04:58 AM »
So, I'm thinking maybe the North American PC release of this game will be Steam only, Amazon.ca and Amazon.com don't carry it, yet the European Amazon's do.

Also when ever I got to the games site 'startrekgame.com' it takes me to the UK site http://www.startrekgame.com//intl/uk/

Also the composer for the film has done the music for the game as well.


Offline ShaunKL

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Re: 2012 Star Trek Co-op for 360, PS3 and PC
« Reply #115 on: February 10, 2013, 04:50:58 PM »
Yes... Michael Giacchino!  This is excellent news.  Not only is he one of my personal favorite movie/TV composers, but he started out in the video game industry!  I cannot wait to hear the game's soundtrack!
Thanks for letting me know the forum was back up, guys.  I thought everyone died.

Offline Tuskin38

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Re: 2012 Star Trek Co-op for 360, PS3 and PC
« Reply #116 on: February 12, 2013, 05:56:20 PM »
New trailer


Offline Darkthunder

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Re: 2012 Star Trek Co-op for 360, PS3 and PC
« Reply #117 on: February 13, 2013, 01:26:21 AM »
Gotta say, i'm really looking forward to this new Star Trek game. Just hope it isn't a horrible console port (like most console ports usually are).
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Offline moed

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Re: 2012 Star Trek Co-op for 360, PS3 and PC
« Reply #118 on: February 13, 2013, 02:11:39 AM »
I'm looking forward to it too.  But I wish the phasers were continuous beam weapons like the kind we've always been used to instead of pulses.

Offline Shadowknight1

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Re: 2012 Star Trek Co-op for 360, PS3 and PC
« Reply #119 on: February 13, 2013, 05:13:44 PM »
Old trailer is old.  That's the exact same as the Gamescom trailer from August of last year.



Link Fixed - Nebula

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