Author Topic: 2012 Star Trek Co-op for 360, PS3 and PC  (Read 51203 times)

Offline Tuskin38

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Re: 2012 Star Trek Co-op for 360, PS3 and PC
« Reply #120 on: February 15, 2013, 03:18:03 PM »
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Offline Shadowknight1

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Re: 2012 Star Trek Co-op for 360, PS3 and PC
« Reply #121 on: February 16, 2013, 12:42:27 AM »
Now THERE'S some new footage.  I really like the idea that we can walk around the Enterprise, I just hope that they'll incorporate a way to see the outside of the ship as well when you're not in missions.

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Offline ShaunKL

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Re: 2012 Star Trek Co-op for 360, PS3 and PC
« Reply #122 on: February 16, 2013, 01:29:36 AM »
They definitely have the look down.  Beaming and warp outs look and feel just right.
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Offline captain_obvious

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Re: 2012 Star Trek Co-op for 360, PS3 and PC
« Reply #123 on: February 16, 2013, 02:33:00 PM »
Those graphics are rather... "meh" :/

Damned consoles.
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Offline Bones

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Re: 2012 Star Trek Co-op for 360, PS3 and PC
« Reply #124 on: February 17, 2013, 10:18:44 AM »
I'd rather see how it truly looks before I play it rather than see some hypercharged graphics only for trailer (Aliens Colonial Marines) and then be VERY dissappointed or even shocked ;)

This game looks really promissing :) and you can actually fire big-E phasers at space junks :D Cool :D

Offline captain_obvious

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Re: 2012 Star Trek Co-op for 360, PS3 and PC
« Reply #125 on: February 17, 2013, 02:30:47 PM »
Hopefully it plays well, but I'm going to reserve judgement until this actually comes out and has had a month or two to stew. 
Who knows? Maybe it'll be just about moddable enough to put in better textures or the devs might do a bethesda and give us PC gamers a high res pack?
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Offline ShaunKL

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Re: 2012 Star Trek Co-op for 360, PS3 and PC
« Reply #126 on: February 18, 2013, 12:55:56 AM »
Textures don't look that low-res to me.  The uniforms could be better, but as long as everything feels solid and locked down I don't think you'll notice much while you're trying to neck-pinch a gorn.

(It's been pointed out to me that if a game is good (Halo 4 for example), reviews will be released early.  If the game is middling or bad (ACIII or Colonial Marines), the reviews come out the same day as the game.  Let's hope Star Trek comes out with early reviews.)
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Offline Shadowknight1

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Re: 2012 Star Trek Co-op for 360, PS3 and PC
« Reply #127 on: February 18, 2013, 01:26:11 AM »
I just hope for quiet moments in between missions to enjoy being aboard the flagship of Starfleet.

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Offline Bones

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Re: 2012 Star Trek Co-op for 360, PS3 and PC
« Reply #128 on: February 18, 2013, 05:27:04 AM »
I just hope for quiet moments in between missions to enjoy being aboard the flagship of Starfleet.

Indeed :) that's what I loved about Mass Effect, you could just hang around on Citadel or aboard the Normandy between usual combat missions :)

Offline captain_obvious

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Re: 2012 Star Trek Co-op for 360, PS3 and PC
« Reply #129 on: February 18, 2013, 10:35:13 AM »
Textures don't look that low-res to me.  The uniforms could be better, but as long as everything feels solid and locked down I don't think you'll notice much while you're trying to neck-pinch a gorn.

Well, it's not the textures themselves, it's just that the whole thing looks a bit naff to be honest.  I only mooted the high res texture pack as an idea, as being a console port it will likely have had to be squashed down to fit on consoles.  Take skyrim for example, the stock textures for the game range from as low as 256x256 (Approx) up to around 1024x1024.  Add the high res pack on the pc version and it will take pretty much everything up to 2048.  Okay, so I've been spoiled by PC gaming and mods!

I think that this upcoming game doesn't look great due to quite a few moments of the footage we've seen where I literally went "urgh".  I think they're going to use a lot of the whizzbang flashy effects to try and cover for that. 
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Offline ShaunKL

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Re: 2012 Star Trek Co-op for 360, PS3 and PC
« Reply #130 on: February 18, 2013, 01:05:11 PM »
Too be fair, from what I understand Skyrim had bad texturing in several places (because of such a large open world probably).  Console games like Halo, Mass Effect 1 and 2, and Red Dead Redemption show that you can have good high-res textures in a console game.

I will agree that Star Trek looks a little loosey goosey.  I'm still going to have fun with it though.  :D
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Offline captain_obvious

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Re: 2012 Star Trek Co-op for 360, PS3 and PC
« Reply #131 on: February 18, 2013, 01:54:38 PM »
I'm still going to have fun with it though.  :D

IF it is a decent game then I'm sure I'll have a giggle with it too.  Hell, it's got Gorn in it after all.
I wonder what JJ did with the Andorians?
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Offline ShaunKL

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Re: 2012 Star Trek Co-op for 360, PS3 and PC
« Reply #132 on: February 18, 2013, 05:36:53 PM »
Probably moved the antennae so far forward that they're where their eyes used to be.
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Offline Shadowknight1

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Re: 2012 Star Trek Co-op for 360, PS3 and PC
« Reply #133 on: February 28, 2013, 12:34:53 PM »
http://trekcore.com/blog/2013/02/star-trek-the-game-new-screenshots-design-images-information/

Lots of screenshots and info.  Someone here needs to get the PC version so we can rip the Enterprise and shuttlecraft models out. :funny  I like the shot with the shuttlebay, definitely shows that they remember that there ARE two shuttle types on the Enterprise in this universe.

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Offline Darkthunder

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Re: 2012 Star Trek Co-op for 360, PS3 and PC
« Reply #134 on: February 28, 2013, 01:19:47 PM »
I noticed the name of the shuttle up close in that shot: Galileo. Nice homage to The Original Series :)
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Offline FarShot

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Re: 2012 Star Trek Co-op for 360, PS3 and PC
« Reply #135 on: February 28, 2013, 02:08:35 PM »
I would have thought the other shuttle type would have been a better Galileo, but at least they got it in there.

Offline Shadowknight1

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Re: 2012 Star Trek Co-op for 360, PS3 and PC
« Reply #136 on: February 28, 2013, 02:35:01 PM »
I would have thought the other shuttle type would have been a better Galileo, but at least they got it in there.

Agreed, BUT that kind of shuttle was the Galileo in the comic version of "The Galileo Seven" so it actually makes sense.

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Offline captain_obvious

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Re: 2012 Star Trek Co-op for 360, PS3 and PC
« Reply #137 on: February 28, 2013, 04:44:51 PM »
Actually, from those screens it doesn't look bad at all.  Probably supersampled like what bethesda did with the skyrim promo shots xD
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Offline Shadowknight1

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Re: 2012 Star Trek Co-op for 360, PS3 and PC
« Reply #138 on: February 28, 2013, 06:30:29 PM »
No, they don't look bad at all.  I really hope the game is good, Trek deserves a good game on the store shelves.  Plus, it'll be nice to walk around the Enterprise in between missions, assuming that they take a Mass Effect approach to it.  And I hope that we can actually fly the Enterprise outside of the space battle missions.  I doubt it, but I can always hope.

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Offline captain_obvious

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Re: 2012 Star Trek Co-op for 360, PS3 and PC
« Reply #139 on: March 01, 2013, 10:44:54 AM »
The flight model will likely be horrible.  At best, I think it will be more like STO than BC.
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