Author Topic: Mass Effect ships WIP  (Read 13562 times)

Offline Bones

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Re: Mass Effect ships WIP
« Reply #60 on: June 29, 2011, 03:12:07 AM »
'Houston we have a problem'

What am I doing wrong  :idk: I can import SR-1 into max 9, I can fix ALL the problems with smoothing but I can't export her back to NIF :facepalm: I'm getting error, picture of it is below.

Now that completely sucks because if I save it as OBJ it looses it's size, if I save it as 3DS it has smoothing errors again in Nifscope, seems the only way is to export it directly to NIF but I'm getting that stupid error... any suggestions ?


Offline FarShot

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Re: Mass Effect ships WIP
« Reply #61 on: June 29, 2011, 03:29:52 AM »
Save it as a MAX and send it my way.  I can see if it works on my end.

Offline Bones

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Re: Mass Effect ships WIP
« Reply #62 on: June 29, 2011, 06:17:31 AM »
Here, I read about the problem and it's most likely the way it was exported through either MS3D or Nifscope ...

Offline Locke

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Re: Mass Effect ships WIP
« Reply #63 on: June 29, 2011, 12:54:42 PM »
Well, here you go.  It exports correctly now.  It opens fine in NIFSkope, but seems to not like MPE for some reason.   :idk:

All I did is eliminate the hierarchy and delete the unnamed parts.  That seems to fix it.

Offline deadthunder2_0

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Re: Mass Effect ships WIP
« Reply #64 on: June 29, 2011, 07:54:03 PM »
Now just re add the higharchy to the model, it will fix it.
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Offline Bones

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Re: Mass Effect ships WIP
« Reply #65 on: June 29, 2011, 08:27:54 PM »
Awesome, will give it a go tomorrow :)

Offline Bones

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Re: Mass Effect ships WIP
« Reply #66 on: June 30, 2011, 04:45:27 AM »
It worked but now about that higharchy ... I can't add NiImage to NiTextureProperty... there is NiTexturingProperty with NiSourceMaterial added to it... either MPE or BC won't run it with those funny little details :P

I tried everything but at this point when I try to add anything to NITextureProperty I can only add a parent node which doesn't help me at all... damn... so close yet so far  :facepalm:

...oh well at least the model is cleaned :D no smoothing errors  :dance

I'm attaching partially fixed NIF to the post, if anyone has any idea how to convert those properties either gimme some tips or feel free to try it :)

with this issue sorted out, the ship is ready for beta testing

Offline Maxloef

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Re: Mass Effect ships WIP
« Reply #67 on: June 30, 2011, 07:14:17 AM »
It worked but now about that higharchy ... I can't add NiImage to NiTextureProperty... there is NiTexturingProperty with NiSourceMaterial added to it... either MPE or BC won't run it with those funny little details :P

I tried everything but at this point when I try to add anything to NITextureProperty I can only add a parent node which doesn't help me at all... damn... so close yet so far  :facepalm:

...oh well at least the model is cleaned :D no smoothing errors  :dance

I'm attaching partially fixed NIF to the post, if anyone has any idea how to convert those properties either gimme some tips or feel free to try it :)

with this issue sorted out, the ship is ready for beta testing

you dont really need to manualy add them nifscopes plugin automaticly does that.

Offline Bones

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Re: Mass Effect ships WIP
« Reply #68 on: June 30, 2011, 07:33:54 AM »
Solved, NIFplugin for some reason messes up everything, it puts entirely deifferent properties and messes eveything up

here's a pic of corrected and working model properties (left side of the screen) and the one I exported from 3ds max via NIF plugin (right side), see the difference ? ;)

UPDATE :

I've tested SR-1 in game, works perfectly, model looks clean, just need to adjust speculars

Offline MarkyD

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Re: Mass Effect ships WIP
« Reply #69 on: June 30, 2011, 11:57:25 AM »
Top stuff mate, looks great  :thumbsup:

Offline Bones

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Re: Mass Effect ships WIP
« Reply #70 on: June 30, 2011, 01:35:42 PM »
Thanks Marky ;)

I've sent SR-1 to my beta testers, if everything will be ok, she's gonna hit BCF by the end of this week ;)

Offline TheConstable6

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Re: Mass Effect ships WIP
« Reply #71 on: June 30, 2011, 04:13:33 PM »
SR-2 blew my mind, really good work!
Though much is taken, much abides; and though
 We are not now that strength which in old days
 Moved earth and heaven; that which we are, we are;
 One equal temper of heroic hearts,
 Made weak by time and fate, but strong in will
 To strive, to seek, to find, and not to yield.

Offline Maxloef

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Re: Mass Effect ships WIP
« Reply #72 on: June 30, 2011, 05:20:48 PM »
wheres my fully upgraded sr2?>,> i want big laser beam! XD

Offline Bones

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Re: Mass Effect ships WIP
« Reply #73 on: June 30, 2011, 06:39:49 PM »
not this time, for now I'll focus on bringing as many ME ships as I can to BC, then there will be plenty of room for additional modification ;)

UPDATE :

Turian Frigate now in game, it's scaled, it has no smoothing errors, it has cool hardpoint (although I'll have to reduce max charge on all cannons) and it's ready for beta testing :D

armaments & specs so far :
Engines - 20 % slower and less maneuverable than SR2
Shields - stronger than SR2 but has less recharge rate
Weapons :
 - 10x Javelin Torpedo tubes (1 torpedo per tube)
 - 8x light Mass Accelerator Cannons
 - 2x heavy Mass Accelerator Cannons
Ablative Armor
5x Turian Fighters in hangar bay

what do you think ?

Offline Lionus

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Re: Mass Effect ships WIP
« Reply #74 on: July 01, 2011, 12:37:08 AM »
I managed to beat Son'a battleship with SR-2.. took some effort despite of the speed and agility the ship has. the torp/missile tracking leaves me bit frustrated..
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Offline Shadowknight1

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Re: Mass Effect ships WIP
« Reply #75 on: July 01, 2011, 08:20:04 PM »
Just finished up testing on the SR-1.  Nothing game breaking detected.  BC was kinda stuttery, but I don't think it's because of the Normandy.  I did notice this little thing though.  The cylindrical tower on the back of the ship isn't very smooth.  Pic enclosed.

I took her up against several different ships.  Because this SR-1 doesn't have pulse weapons, the older SR-1 gave it trouble.  The NX-01 fell easily.  The NCC-1701 gave me a little bit more of a fight.  The SR-2 though, that tore the SR-1 a new hole...as it should since it's more advanced. lol

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Offline Bones

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Re: Mass Effect ships WIP
« Reply #76 on: July 01, 2011, 08:25:39 PM »
Hm, I'll see if I can smooth her just a little bit more, thanks for heads up ;)

Offline Killallewoks

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Re: Mass Effect ships WIP
« Reply #77 on: July 02, 2011, 05:39:53 PM »
Hey Bones just finished beta testing her, no conflicting errors to report other than the affermentioned smoothing error. She is pretty well balenced, got tore a new one with ZZ's Reliant. Over all same high quality and fantastic little ship. 

Offline Bones

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Re: Mass Effect ships WIP
« Reply #78 on: July 02, 2011, 06:59:23 PM »
That's great, it's working on 5 BC installs without problems so I guess it's ready for public :D sending her right now ;)

I tried all the tricks I know to fix smoothing but it seems this was the upper treshold for model, if I go higher with smoothing groups, errors kicks in in several places.

Next for beta testing : Turian Frigate + Turian Fighter (launchable from frigate) ;)

Offline Saquist

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Re: Mass Effect ships WIP
« Reply #79 on: July 04, 2011, 07:16:25 AM »
Can't wait to see Destiny Ascension and Sovereign (if there is one)