Author Topic: Mantis Bridge (Updated 24/10/2007)  (Read 28697 times)

Offline cpthooker

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Re: Mantis Bridge (Updated 23/06/2007)
« Reply #60 on: June 23, 2007, 11:54:41 AM »
yeah it will have more, just looking at other captains ready rooms to see what they have. I have developed a character for the captains position so I kinda know what sort of things he would have

'As a matter of cosmic history, it has always been easier to destroy, than to create.'
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Offline Legacy

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Re: Mantis Bridge (Updated 23/06/2007)
« Reply #61 on: June 24, 2007, 10:22:25 PM »
looks good, but need somethig more on the shelf in the ready room , not much but something more

Yeap, make a ultra low poly version of the ship and put it in a display.. hehe

Offline cpthooker

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Re: Mantis Bridge (Updated 23/06/2007)
« Reply #62 on: June 25, 2007, 01:03:45 AM »
will have to be v1 as v2 is still not finished

'As a matter of cosmic history, it has always been easier to destroy, than to create.'
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Offline cpthooker

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Re: Mantis Bridge (Updated 23/06/2007)
« Reply #63 on: September 10, 2007, 06:28:24 AM »
done some lcars as I relised that the source bridges for some of the lcars I did didn't have any animated ones so instead of trying to make them animated, I thought I might as well do the ones I can't get myself. Here is one, its not much at the moment. Just trying to find what ships scan for in terms of particles etc

'As a matter of cosmic history, it has always been easier to destroy, than to create.'
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Offline Capt. Jon

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Re: Mantis Bridge (Updated 23/06/2007)
« Reply #64 on: September 13, 2007, 03:39:35 PM »
Any plans on the release date?  :D

Offline CaptainGMAN

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Re: Mantis Bridge (Updated 23/06/2007)
« Reply #65 on: September 13, 2007, 03:42:38 PM »
Never ask for an release date!!
It's done when it done!

Offline cpthooker

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Re: Mantis Bridge (Updated 23/06/2007)
« Reply #66 on: September 13, 2007, 03:44:52 PM »
Well said lol

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Offline Capt. Jon

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Re: Mantis Bridge (Updated 23/06/2007)
« Reply #67 on: September 13, 2007, 03:45:35 PM »
Has it been released? or is it going too? what i havnt been here long enough too know... and this Bridge ROCKS!  :D

*Edit* well sorry i didnt know that i shouldnt ask for release dates! call me a noob i dont give a shat!

Offline cpthooker

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Re: Mantis Bridge (Updated 23/06/2007)
« Reply #68 on: September 14, 2007, 04:54:00 AM »
The bridge will be released as soon as its finished. Bridge making is a long process and I am struggling to get it done at the moment, but I do want to finish it. I may have to scrap the extra rooms as I feel it is not neccessary anymore and just adds more to the workload. But even when the textures are done I still have to do the character animation which I don't know much about.

'As a matter of cosmic history, it has always been easier to destroy, than to create.'
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Offline Capt. Jon

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Re: Mantis Bridge (Updated 23/06/2007)
« Reply #69 on: September 14, 2007, 01:20:34 PM »
Well let me say no more stupid SHAT and let me say your doing an EXCELLENT job and procceeding to porgress, i think it looks like one of the coolest bridges EVER! mainly because i want more futuristic bridges  :D hehe, but who cares about what i think its about how great your doing and all the progress your making!!!!! 

:dancebig

admiral homer

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Re: Mantis Bridge (Updated 23/06/2007)
« Reply #70 on: September 15, 2007, 03:17:14 AM »
Love the bridge mate, shame your going to scrap the extra rooms would of been nice to have a bridge with extra rooms but never mind as this bridge by itself makes up for it. Nice work and nice to see a plucky Brit at the helm lol there are so  few of us

Offline newman

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Re: Mantis Bridge (Updated 23/06/2007)
« Reply #71 on: September 15, 2007, 06:36:34 AM »
...Just trying to find what ships scan for in terms of particles etc

Neutrinos are always in the top ten in Star Trek :)
You also might use tachions, cronatons, antiprotons, leptons, etc..
They also scan for lifesigns, energy readings, gravitational fields/distortions, subspace distortions, and every conceivable (and unconceivable) astronomical phenomena.
Oh, and the bridge you're doing looks great. I love how you're making the captain's ready room
and the briefing/conference room as well, with walkfx bridges like that help you immerse more in the game.

Offline Billz

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Re: Mantis Bridge (Updated 23/06/2007)
« Reply #72 on: September 15, 2007, 06:49:22 AM »
Very impresive indeed.
Can't wait for 2014 to start.

Offline cpthooker

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Re: Mantis Bridge (Updated 23/06/2007)
« Reply #73 on: September 15, 2007, 07:22:25 AM »
...Just trying to find what ships scan for in terms of particles etc

Neutrinos are always in the top ten in Star Trek :)
You also might use tachions, cronatons, antiprotons, leptons, etc..
They also scan for lifesigns, energy readings, gravitational fields/distortions, subspace distortions, and every conceivable (and unconceivable) astronomical phenomena.
Oh, and the bridge you're doing looks great. I love how you're making the captain's ready room
and the briefing/conference room as well, with walkfx bridges like that help you immerse more in the game.

As i said, I may scrap them as it will take me much longer to do, unless someone can give me a hand.

'As a matter of cosmic history, it has always been easier to destroy, than to create.'
Capt Spock - The Wrath of Khan

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Offline newman

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Re: Mantis Bridge (Updated 23/06/2007)
« Reply #74 on: September 15, 2007, 09:05:54 AM »
What exactly do you need help with? Modelling? UVW mapping/texturing? I'd be glad to help you out if you want to.

Offline cpthooker

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Re: Mantis Bridge (Updated 23/06/2007)
« Reply #75 on: September 15, 2007, 09:09:38 AM »
I need more objects added and the texturing done, I am working on the animated textures at the moment

'As a matter of cosmic history, it has always been easier to destroy, than to create.'
Capt Spock - The Wrath of Khan

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Offline newman

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Re: Mantis Bridge (Updated 23/06/2007)
« Reply #76 on: September 15, 2007, 09:38:59 AM »
OK, if you want me to help you, why don't we start with one of those objects you need done. I can model, unwrap and texture it for you. Would you be willing to help me out with animated lcars on my danube class in return? I can model and texture, but the rest of the modding process is a bit of a mistery to me, so I would appreciate any advice/help in this area.
Regardless, my offer to help you still stands.

Offline cpthooker

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Re: Mantis Bridge (Updated 23/06/2007)
« Reply #77 on: September 15, 2007, 09:49:58 AM »
do you have msn?

'As a matter of cosmic history, it has always been easier to destroy, than to create.'
Capt Spock - The Wrath of Khan

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Offline newman

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Re: Mantis Bridge (Updated 23/06/2007)
« Reply #78 on: September 15, 2007, 09:54:25 AM »
yep. sending you a private message with details.

AndrewJ

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Re: Mantis Bridge (Updated 23/06/2007)
« Reply #79 on: September 15, 2007, 11:40:04 AM »
yep. sending you a private message with details.


Cheers for helping him IF you can :D this bridge looks promising :D