Author Topic: Valkyrie Fighter cockpit  (Read 2259 times)

Offline Lurok91

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Valkyrie Fighter cockpit
« on: July 18, 2011, 11:45:17 AM »
So done initial model bash from Type9 (seems best prototype): changed to single seat occupancy so all crew off set,   centred player, added side monitors from Type8  (can't see in this shot).   Will probably go for blue post-DW lcars as seem most appropriate. 

Was interested to test whether transparent lcar could work as HUD, and seems likely from test.  Used a JJ-style for this test but final version will be less 'busy'.   Will try and see if can animate too.


Offline flarespire

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Re: Valkyrie Fighter cockpit
« Reply #1 on: July 18, 2011, 11:49:37 AM »
nice job so far i always look forward to new bridge sets XD

Offline Morgan

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Re: Valkyrie Fighter cockpit
« Reply #2 on: July 18, 2011, 12:10:26 PM »
Interesting approach, I'll have to keep an eye on this.  :)

Offline FarShot

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Re: Valkyrie Fighter cockpit
« Reply #3 on: July 18, 2011, 12:15:20 PM »
Oh heck yes. :D

Lurok, you're the best.  Not only a Valkyrie cockpit, but with a HUD to boot.  You sir, you won yourself some cookies and a definite MotM nomination. :thumbsup:

The best part is, you've only barely tweaked the Type 9 cockpit and I already know this is going to be freakin' awesome. :P

Offline Shadowknight1

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Re: Valkyrie Fighter cockpit
« Reply #4 on: July 18, 2011, 01:17:05 PM »
Suggestions:

1) HUD should have Valkyrie orthos with shield rings as a faux status indicator and some kind of center crosshair, as well as a faux ammo indicator.  I say faux as I don't know if you can tie that stuff into the HUD.
2) I don't know why, but when I think of fighters, I think there should be some buttons above the pilot.

Those are my only suggestions as I think the Type-9 cockpit is the best choice as a baseline for the Valkyrie.

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Offline flarespire

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Re: Valkyrie Fighter cockpit
« Reply #5 on: July 18, 2011, 02:23:07 PM »
this is a long shot here but why dont you take some inspiration from the gunship cockpit from metroid prime 3?, just to add some fighter esque elements, for example, slightly remodeling the front consols to wrap around the pilot?

Offline Lurok91

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Re: Valkyrie Fighter cockpit
« Reply #6 on: July 18, 2011, 04:41:18 PM »
Suggestions:

1) HUD should have Valkyrie orthos with shield rings as a faux status indicator and some kind of center crosshair, as well as a faux ammo indicator.  I say faux as I don't know if you can tie that stuff into the HUD.
2) I don't know why, but when I think of fighters, I think there should be some buttons above the pilot.

Those are my only suggestions as I think the Type-9 cockpit is the best choice as a baseline for the Valkyrie.

Some good ideas there and was planning to have some sort of indicators.  If anyone knows how to do outline orthos of Wiley's Valkyrie be much appreciated!

Here's a lightmapped max render just to show how coming along.  Obviously still tweaking a few things but will post ingame shots soon...


Offline tiqhud

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Re: Valkyrie Fighter cockpit
« Reply #7 on: July 18, 2011, 05:24:35 PM »
what can I say? VERRRRRY good :D
TiqHud
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Offline leemason

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Re: Valkyrie Fighter cockpit
« Reply #8 on: July 18, 2011, 06:28:21 PM »
Fantastic a fighter cockpit for valkarie it will be like a flash back to playing invasion on my ps1.Also for some reson I am thinking re texture and it could be an Enterprise shuttlepod to go with nx bridge release. Good work again my friend you take a break for a few month and then its like update after update when do you actually sleep.

Offline Shadowknight1

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Re: Valkyrie Fighter cockpit
« Reply #9 on: July 18, 2011, 06:43:00 PM »
I like what you have in the HUD so far there.  Sort of reminiscent of the HUD of the Gunstar from the Last Starfighter.

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Offline WileyCoyote

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Re: Valkyrie Fighter cockpit
« Reply #10 on: July 18, 2011, 09:58:31 PM »
Quote
If anyone knows how to do outline orthos of Wiley's Valkyrie be much appreciated!
I know! I know! Here you go! :D
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Offline Lurok91

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Re: Valkyrie Fighter cockpit
« Reply #11 on: July 19, 2011, 12:53:32 AM »
Wow, Wiley....thanks  :thumbsup:    Just what I needed...hope I   can do fighter justice...

Offline andyp

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Re: Valkyrie Fighter cockpit
« Reply #12 on: July 19, 2011, 01:57:40 AM »
so i would recommend maybe making the backend end in a more runabout sized style after all they are around the size of the delta flyier and the inside of that ship is huge


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Offline Lurok91

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Re: Valkyrie Fighter cockpit
« Reply #13 on: July 19, 2011, 10:01:21 AM »
thanx for images, andy.

OK, having done some more research on Valkyrie decided blue lcars wrong (though if anyone prefers them can supply).   So gone back to original period LCARS.  Stats seem to suggest that Valk is roughly same size as Venture Scout (INS) so I'm probably going to release this as a dual version for both Valk,  and also Scout (minus HUD and sidemonitors).  Decided to keep HUD fairly simple but with trek elements, like the forward scan bars.  Hopefully will work ok ingame animated. 


Offline FarShot

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Re: Valkyrie Fighter cockpit
« Reply #14 on: July 19, 2011, 10:28:35 AM »
Lurok, I think I personally would prefer the blue.  Are you going to include them in the download in a separate folder, or will it be per request?

On a side note, the developer of Invasion did a very, very good job with the cinematics.  I'm not sure I've seen better in a Trek game before.

Offline Lurok91

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Re: Valkyrie Fighter cockpit
« Reply #15 on: July 19, 2011, 01:14:58 PM »
^I could just include the blue ones in a sep folder...

Still some tweaks and anims to do but latest ingame shot...


Offline tiqhud

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Re: Valkyrie Fighter cockpit
« Reply #16 on: July 19, 2011, 01:52:47 PM »
OH YEA, when your ready, may I beta , this bridge, oh COOOOKKKIEEE
TiqHud
you sir, are unable to strike, the port or starboard parts of hull , of a bovine storage facility.
Canon , what people argue exists, that doesn't really  exist.
It is all the little details, that cause headaches.
"Never judge wealth with Money"
'Intelligence has Nothing to do with Politics'
it is Late, Do you know where your Towel is?

Offline eclipse74569

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Re: Valkyrie Fighter cockpit
« Reply #17 on: July 19, 2011, 02:01:33 PM »
For someone who's on leave you're sure doing a lot! :P LOL (I kid)

Good work!  I might have to download Wiley's Valk just for this!
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Offline Morgan

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Re: Valkyrie Fighter cockpit
« Reply #18 on: July 19, 2011, 02:39:18 PM »
I too thought the blue LCARS was nice touch, so I'm glad you're considering including them.  :)

HUD looks incredible, it doesn't go overboard and it's non-intrusive.  The bars look like you're lining up a shot.  I like it!   :yay:

Offline mckinneyc

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Re: Valkyrie Fighter cockpit
« Reply #19 on: July 19, 2011, 04:35:42 PM »
To be fair I have never been into blue LCARS. Excellent work. I've been loving the shuttle and runabout sets so this will be a welcome edition