Author Topic: Valkyrie Fighter cockpit  (Read 2257 times)

Offline ACES_HIGH

  • BCC Roleplay Game Narrator
  • Moderator
  • Posts: 1678
  • Cookies: 54
  • while(!(succeed=try()));
    • BCC Roleplay Games
Re: Valkyrie Fighter cockpit
« Reply #20 on: July 19, 2011, 04:48:45 PM »
How does that look with the existing BC GUI?  I'm just wondering if the HUD might interfere with the tactical display.

Offline Lurok91

  • Posts: 1309
  • Cookies: 2062
  • SPMod Developer (Retired)
    • Lurok91 Mods
Re: Valkyrie Fighter cockpit
« Reply #21 on: July 19, 2011, 07:41:08 PM »
Haven't noticed any interference with GUI but maybe testers will.   

Anyone all done and will get out to testers tomorrow.  Some video...HUD anims lot smoother,  the vid framerates a bit choppy but you get the idea...


Offline flarespire

  • The one who breaks the cycle.
  • Posts: 1230
  • Cookies: 47
  • God Green God Dammit!
Re: Valkyrie Fighter cockpit
« Reply #22 on: July 19, 2011, 07:51:02 PM »
one slight suggestion is that you make the side bits of the main view that you would see if your were facing forward in bridge view transparent to reveal a little more of the viewscreen and make you feel like your in the fighter?

Offline Lurok91

  • Posts: 1309
  • Cookies: 2062
  • SPMod Developer (Retired)
    • Lurok91 Mods
Re: Valkyrie Fighter cockpit
« Reply #23 on: July 20, 2011, 05:45:46 AM »
Of course I'd prefer to have 180 degree transparency.  Unfortunately, with the BC engine limitations we're restricted to limited forward view. Having endlessly experimented and now made several of these small interiors, trust me,  this is the best game/ambience compromise.  This is how cockpit looks and won't change...

Offline andyp

  • Posts: 154
  • Cookies: 28
Re: Valkyrie Fighter cockpit
« Reply #24 on: July 20, 2011, 06:04:22 AM »
one slight suggestion is that you make the side bits of the main view that you would see if your were facing forward in bridge view transparent to reveal a little more of the viewscreen and make you feel like your in the fighter?
Of course I'd prefer to have 180 degree transparency.  Unfortunately, with the BC engine limitations we're restricted to limited forward view. Having endlessly experimented and now made several of these small interiors, trust me,  this is the best game/ambience compromise.  This is how cockpit looks and won't change...

just thought of this, and i dont know if you have tried this, what about making the alpha/transparency layer of the image a gradient from where the front of the window is to where it gets to be messed up? so like 90 degree, or what not.  idk how big the viewscreen is on the set.
You may know me as Batoy853 elsewhere...

Offline leemason

  • Posts: 78
  • Cookies: 0
Re: Valkyrie Fighter cockpit
« Reply #25 on: July 20, 2011, 07:39:49 AM »
Tested love it even the little room at the back when you walk through the door you do feel like your in a fighter this will win awards I am sure well done cannot wait to see peoples reaction cookie

Offline flarespire

  • The one who breaks the cycle.
  • Posts: 1230
  • Cookies: 47
  • God Green God Dammit!
Re: Valkyrie Fighter cockpit
« Reply #26 on: July 20, 2011, 08:16:35 AM »
just thought of this, and i dont know if you have tried this, what about making the alpha/transparency layer of the image a gradient from where the front of the window is to where it gets to be messed up? so like 90 degree, or what not.  idk how big the viewscreen is on the set.

Lurok thats similar to what i ment....

Offline Morgan

  • Moderator
  • Posts: 1340
  • Cookies: 65535
Re: Valkyrie Fighter cockpit
« Reply #27 on: July 20, 2011, 03:33:20 PM »
Okay I'm going to break these view-related posts with a beta report:

The fighter cockpit is very cool and I haven't had any issues with it.  One thing I would suggest is adjusting the F2 zoom to be more centered on the viewscreen/HUD but other than that I see no issues.  Overall, very cool set and definitely one of my top five favorites.  :)

Offline Lurok91

  • Posts: 1309
  • Cookies: 2062
  • SPMod Developer (Retired)
    • Lurok91 Mods
Re: Valkyrie Fighter cockpit
« Reply #28 on: July 20, 2011, 04:52:53 PM »
thanks for positive feedback so far.  Will see what can do with zoom adjust...

Offline TheConstable6

  • ^LOL
  • Posts: 582
  • Cookies: 10
Re: Valkyrie Fighter cockpit
« Reply #29 on: July 20, 2011, 09:25:53 PM »
This is shaping up to be amazing!
Though much is taken, much abides; and though
 We are not now that strength which in old days
 Moved earth and heaven; that which we are, we are;
 One equal temper of heroic hearts,
 Made weak by time and fate, but strong in will
 To strive, to seek, to find, and not to yield.

Offline FarShot

  • That guy with good ideas...
  • Moderator
  • Posts: 2470
  • Cookies: 787
  • I'm actually making stuff! :D
Re: Valkyrie Fighter cockpit
« Reply #30 on: July 22, 2011, 10:06:53 AM »
Sometimes I forget to check my PM's. :hithead:

Beta report:  No bugs encountered.  Only qualm is the whole opaque side windows thing, but I know there's no getting around that.

Offline Lurok91

  • Posts: 1309
  • Cookies: 2062
  • SPMod Developer (Retired)
    • Lurok91 Mods
Re: Valkyrie Fighter cockpit
« Reply #31 on: July 22, 2011, 11:09:30 AM »
thanks for f/b, Farshot.  Yeah, I wish there was a practical workaround on the window issue, but sadly not come up with one so far.

Anyway, for any interested, bridge up here:

http://bridgecommander.filefront.com/file/ValkyrieVenture_Scout_cockpits;119476