Author Topic: What is the Mass and Rotational Inertia in a ship's hardpoint?  (Read 1055 times)

Offline DMWalsh79

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What is the Mass and Rotational Inertia in a ship's hardpoint?
« on: October 05, 2011, 06:20:16 PM »
So messing around with BCUT in the Hardpoint Tweaking area and I noticed in the Ship Property Tab it has Mass and Rotational Inertia listed.  What is that?  The ship I was tweaking had a Mass of 20.000000 and Rotational Inertia of 200.000000.  What do changing those values do?
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Offline CyAn1d3

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RE: What is the Mass and Rotational Inertia in a ship's hardpoint?
« Reply #1 on: October 05, 2011, 06:25:02 PM »
im not 100% this is just my theory:

MASS... would be exactly that, by definition, the weight of the ship

Rotational Inertia... i THINK involves the amount of force that the ship exerts to turn and corner... or something like that... wich can also create a realistic "drifting" effect where the ship dosnt immediately stop after a rotation on a given axis
(someone correct me if im wrong on the RI)

i know that dropping the mass and upping the RI makes a ship turn, rotate, and just faster in general, and vice versa.
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Offline DMWalsh79

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RE: What is the Mass and Rotational Inertia in a ship's hardpoint?
« Reply #2 on: October 05, 2011, 06:36:32 PM »
Would I be correct in making the supposition then that if I lowered either number that it would increase the maneuverability? 
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"When one is dealing with monsters, He must take care not to become one himself" - Friedrich Nietzsche

Offline Nebula

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RE: What is the Mass and Rotational Inertia in a ship's hardpoint?
« Reply #3 on: October 05, 2011, 09:58:56 PM »
heh my first co mod for BC was messing around with these values on Stock +modded BC scripts. They also affect the ships dead hulk when killed XD (was meant to give more realism.) though this isn't really needed now thx to Nano FX.
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