Author Topic: Sovereign001 WIP - Jupiter TOS Station -  (Read 4665 times)

Offline sovereign001

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Re: Sovereign001 WIP - Jupiter TOS Station -
« Reply #20 on: November 19, 2011, 05:49:03 AM »
480 views...Only people that answered are baz, tiqhud and saquist..


Fantastic guys, really love the interest :thumbsup:

Offline Darkthunder

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Re: Sovereign001 WIP - Jupiter TOS Station -
« Reply #21 on: November 19, 2011, 06:51:41 AM »
I'd say it's a good start on your newfound "modelling career". The more modellers, the better. Especially if/when they become good/great modellers :P

As for the apparent "lack" of interest, could have something to do with all the latest game releases such as BF3, MW3, Skyrim etc, keeping alot of people preoccupied.
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Offline sovereign001

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Re: Sovereign001 WIP - Jupiter TOS Station -
« Reply #22 on: November 19, 2011, 07:01:22 AM »
Could be but that's no reason to just skip over someone's thread like it doesn't exist and go bump up another thread. If this has something to do with me and baz about his galaxy(which is now all oke). Then please grow up. This is a free world, we are able to give an opinion.

Offline WileyCoyote

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Re: Sovereign001 WIP - Jupiter TOS Station -
« Reply #23 on: November 19, 2011, 08:37:25 AM »
Quote
I build a city for my teacher but the man wanted something in space like the originals (yep he is a fan).
So i showed him the jupiter station of voyager and he wanted something like that.
I tried to build something like the jupiter station but in TOS style.

You are very lucky to have an instructor that lets you build Trek-styled 3D objects. At my school, the only 3D instructor (for classes I have not taken) wants artsy-fartsy 3D modeling, and nothing compared to what we create and post here.

Quote
Don't really know how you guys make your textures.. (from scratch or so.. i followed half and half curtis youtube mapping stuff but damn..)
Photoshop. I could do a tutorial.  :)
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Offline sovereign001

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Re: Sovereign001 WIP - Jupiter TOS Station -
« Reply #24 on: November 19, 2011, 09:32:25 AM »
Would be great, thanks wiley.

Offline baz1701

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Re: Sovereign001 WIP - Jupiter TOS Station -
« Reply #25 on: November 19, 2011, 05:47:42 PM »
Here is a berfore and after I played with the mesh to reduce the poly count.
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Offline Killallewoks

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Re: Sovereign001 WIP - Jupiter TOS Station -
« Reply #26 on: November 19, 2011, 07:12:42 PM »
I really like this concept wasn't the TNG Jup station just ambassador saucers stuck together? Still maybe some wheatherd textures would add that extra authenticity.   

Offline sovereign001

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Re: Sovereign001 WIP - Jupiter TOS Station -
« Reply #27 on: November 19, 2011, 08:44:38 PM »
Thx, got a message of my teacher. He was saying that it was gonna be too big to get it working in unity... :facepalm: :help:

Offline sovereign001

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Re: Sovereign001 WIP - Jupiter TOS Station -
« Reply #28 on: November 20, 2011, 07:22:34 AM »
From 37000 to 26600 polies.

However, i'm not able to do the rgb channel output to alpha as grey... (its greyed out). Also the black material stuff.. where is it? Remember i'm using 3dsmax 2012!

Offline baz1701

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Re: Sovereign001 WIP - Jupiter TOS Station -
« Reply #29 on: November 20, 2011, 07:53:42 AM »
I have got it down to 24k.

There were loads of segments that were not needed. also by unifying several elements saved a few as well.

Extrude, insert, bevel and chamfer and great tools to get to know.
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Offline sovereign001

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Re: Sovereign001 WIP - Jupiter TOS Station -
« Reply #30 on: November 20, 2011, 07:58:41 AM »
Damn, 2000 less haha!

yeah, i noticed it too! Hence why i was able to drop from 37 to 26 already.

Offline baz1701

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Re: Sovereign001 WIP - Jupiter TOS Station -
« Reply #31 on: November 20, 2011, 08:01:20 AM »
I have sent you the max file so should get it shortly
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Offline sovereign001

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Re: Sovereign001 WIP - Jupiter TOS Station -
« Reply #32 on: November 20, 2011, 08:08:15 AM »
Received it! I'll have a look immediately. Working on the textures as we speak.

Thanks baz! :thumbsup:

Offline sovereign001

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Re: Sovereign001 WIP - Jupiter TOS Station -
« Reply #33 on: November 20, 2011, 03:35:56 PM »
So i'm working on my 26k model for the moment because tomorrow i need to show it at my teacher for unity.

Baz is explaining it to me how to texture the 24k one using the poly selector.

Here is a picture of my station using baz constitution saucer and secundary hull glow/specs textures (they are modified and i have permission of baz).

The background is somewhere from the internetzz..


Still, i believe a setting in my material editor is not yet correct because the hull is too white and i don't see the speculars yet.



Enjoy! (this station will be available perhaps as a christmas gift at bcfiles. :yay: )

PS: a big thank you Baz.

Offline 086gf

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Re: Sovereign001 WIP - Jupiter TOS Station -
« Reply #34 on: November 21, 2011, 01:27:27 PM »
Good job guys.
All hail the messiah!

Offline GMunoz

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Re: Sovereign001 WIP - Jupiter TOS Station -
« Reply #35 on: November 21, 2011, 04:54:35 PM »
Very nice.  Cookie for you.

Offline sovereign001

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Re: Sovereign001 WIP - Jupiter TOS Station -
« Reply #36 on: November 21, 2011, 05:47:23 PM »
First cookie i've received! :P Thx Gmunoz! :thumbsup:


Gonna sip it in a nice glass of milk :funny :D

Offline Jb06

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Re: Sovereign001 WIP - Jupiter TOS Station -
« Reply #37 on: November 21, 2011, 06:33:30 PM »
How have I missed this, sov finally showing some work :P Looking good lad, just watch the amount of polies being used ;)

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Offline sovereign001

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Re: Sovereign001 WIP - Jupiter TOS Station -
« Reply #38 on: November 22, 2011, 12:17:55 PM »
Hehe thanks jb!

I think i'm fine now with the polies ;)

26K is the one i have for now.

Offline Vladko1

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Re: Sovereign001 WIP - Jupiter TOS Station -
« Reply #39 on: November 22, 2011, 03:00:28 PM »
Sovereign001, that's awesome man! You are learning MAX very fast! I can't wait to try your station at Christmas, mate! With my limited time I hope i'll successfuly make the Proxima TMP textures. Your station will combine i think very well with something even and from TMP :)