So i'm working on my 26k model for the moment because tomorrow i need to show it at my teacher for unity.
Baz is explaining it to me how to texture the 24k one using the poly selector.
Here is a picture of my station using baz constitution saucer and secundary hull glow/specs textures (they are modified and i have permission of baz).
The background is somewhere from the internetzz..
Still, i believe a setting in my material editor is not yet correct because the hull is too white and i don't see the speculars yet.
Enjoy! (this station will be available perhaps as a christmas gift at bcfiles.
)
PS: a big thank you Baz.