Author Topic: Sovereign001 WIP - Jupiter TOS Station -  (Read 4664 times)

Offline sovereign001

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Sovereign001 WIP - Jupiter TOS Station -
« on: November 10, 2011, 04:32:12 PM »
So I started doing it on my own. Using Wiley coyote livestream (of the constitution) I'm trying to build my own constitution class.

Please remember, i'm a beginner ;) I will post pictures of the process.

Btw, does anyone know how i can get those shadows of my ship, its very annoying! :funny

Offline baz1701

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Re: WIP - Constitution class - Sovereign001
« Reply #1 on: November 10, 2011, 05:26:37 PM »
good start.

If your using max you can add a skylight and then go to the render settings and advanced lighting. turn on light tracer and then render it out
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Offline sovereign001

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Re: WIP - Constitution class - Sovereign001
« Reply #2 on: November 10, 2011, 05:44:48 PM »
Hey Baz, thx for the input. I appreciate it and yes i'm using max 2012 (student version) ;)

Offline sovereign001

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Re: WIP - Constitution class - Sovereign001
« Reply #3 on: November 10, 2011, 07:05:42 PM »
Bridge, turbolift, sensor dome are done. (did old fashioned sensor dome).

Next -> impulse engines.

Offline Saquist

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Re: WIP - Constitution class - Sovereign001
« Reply #4 on: November 10, 2011, 08:51:53 PM »
Welcome Back...I'll be watching Sov 001  :yay:

Offline sovereign001

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Re: WIP - Constitution class - Sovereign001
« Reply #5 on: November 11, 2011, 06:26:08 AM »
Thx saquist!

Offline sovereign001

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Re: WIP - Constitution class + Jupiter TOS Style station - Sovereign001
« Reply #6 on: November 14, 2011, 05:12:59 PM »
I build a city for my teacher but the man wanted something in space like the originals (yep he is a fan).

So i showed him the jupiter station of voyager and he wanted something like that.

I tried to build something like the jupiter station but in TOS style.

Still, got some work to do and texturing etc...

Offline baz1701

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Re: Sovereign001 Wip's
« Reply #7 on: November 15, 2011, 06:28:53 AM »
That actually works well and looks smart. Have you thought about adding some K7 style docking arms?
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Offline sovereign001

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Re: Sovereign001 Wip's
« Reply #8 on: November 15, 2011, 08:45:08 AM »
Thank you baz! You mean a pylon with a small shipyard?

Offline baz1701

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Re: Sovereign001 Wip's
« Reply #9 on: November 15, 2011, 08:59:57 AM »
yeah something like that.
Whatever knocks us back, can only make us stronger.

Offline sovereign001

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Re: Sovereign001 Wip's
« Reply #10 on: November 15, 2011, 09:04:34 AM »
Perhaps i will, maybe a small shipyard where a science vessel is able to dock?

Offline tiqhud

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Re: Sovereign001 Wip's
« Reply #11 on: November 15, 2011, 09:06:46 AM »
really looks interesting , goin in right way
TiqHud
you sir, are unable to strike, the port or starboard parts of hull , of a bovine storage facility.
Canon , what people argue exists, that doesn't really  exist.
It is all the little details, that cause headaches.
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Offline sovereign001

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Re: Sovereign001 Wip's
« Reply #12 on: November 16, 2011, 04:31:24 PM »
Thanks, so i worked some more on it and did the textures using the compact material editor. It's not perfect (did it with photoshop and imported them to max). Needed to but a uvm mapping on the saucers and set them to planar etc..

Don't really know how you guys make your textures.. (from scratch or so.. i followed half and half curtis youtube mapping stuff but damn..)

Offline sovereign001

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Re: Sovereign001 Wip's
« Reply #13 on: November 16, 2011, 04:55:36 PM »
If someone is able to learn me how to make easy and nice textures, please do so ;)

Because, i know this is dark and not canon tos style but hey the jupiter station didn't looked all federish like neither ;)

Offline baz1701

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Re: Sovereign001 WIP - Jupiter TOS Station -
« Reply #14 on: November 17, 2011, 11:27:55 AM »
Not bad so far, I'll send you my TOS connie textures to disect to get the feel for TOS paint jobs.

I have done tons of research to get the colours as close as possible.
Whatever knocks us back, can only make us stronger.

Offline sovereign001

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Re: Sovereign001 WIP - Jupiter TOS Station -
« Reply #15 on: November 17, 2011, 03:34:16 PM »
Received your files baz. Is there anything i should know before i change them and put them on my saucer(s)? I'm using the compact material editor, nothing else..

Offline baz1701

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Re: Sovereign001 WIP - Jupiter TOS Station -
« Reply #16 on: November 17, 2011, 03:41:00 PM »
I only know how to do it in Max.

Make the base material colour to black. Add the *_glow to diffused and and sef-illumination. Go in to the self-illumination menu and change RGB Channel output to Alpha as grey (this will activate the glows). Then add you *_spec map to specular highlights and apply to mesh.

Then your good to go.
Whatever knocks us back, can only make us stronger.

Offline sovereign001

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Re: Sovereign001 WIP - Jupiter TOS Station -
« Reply #17 on: November 17, 2011, 03:52:55 PM »
Oke thx, does this count for every texture you add?

Offline baz1701

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Re: Sovereign001 WIP - Jupiter TOS Station -
« Reply #18 on: November 17, 2011, 04:25:03 PM »
yes if it has a glow or spec map
Whatever knocks us back, can only make us stronger.

Offline sovereign001

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Re: Sovereign001 WIP - Jupiter TOS Station -
« Reply #19 on: November 18, 2011, 10:12:41 AM »
Oke,

did an stl check. No errors.

Did a polycount-> 58000. That's way too much! Any help here?