Author Topic: Sovereign001 WIP - Jupiter TOS Station -  (Read 16226 times)

Offline Killallewoks

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Re: Sovereign001 WIP - Jupiter TOS Station -
« Reply #60 on: April 21, 2012, 11:17:13 AM »
Cool, glad to see this picked up I was and still am looking foreward to this.

Offline baz1701

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Re: Sovereign001 WIP - Jupiter TOS Station -
« Reply #61 on: April 21, 2012, 02:18:54 PM »
Last update for today


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Offline tiqhud

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Re: Sovereign001 WIP - Jupiter TOS Station -
« Reply #62 on: April 21, 2012, 02:23:51 PM »
Now, that is a Nice station [one can't have to Many] make for good backing IMO :D
TiqHud
you sir, are unable to strike, the port or starboard parts of hull , of a bovine storage facility.
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Offline sovereign001

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Re: Sovereign001 WIP - Jupiter TOS Station -
« Reply #63 on: April 21, 2012, 02:30:17 PM »
Damn baz, you did a good job!  :yay: Glad to see that you are working on my station again!

Offline baz1701

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Re: Sovereign001 WIP - Jupiter TOS Station -
« Reply #64 on: April 22, 2012, 03:42:11 PM »
Think this one is now done.


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Offline Killallewoks

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Re: Sovereign001 WIP - Jupiter TOS Station -
« Reply #65 on: April 22, 2012, 04:00:50 PM »
Do they have spec aztecking?

Offline baz1701

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Re: Sovereign001 WIP - Jupiter TOS Station -
« Reply #66 on: April 22, 2012, 04:09:20 PM »
yes they do. Lighting is not my strong suit lol
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Offline Killallewoks

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Re: Sovereign001 WIP - Jupiter TOS Station -
« Reply #67 on: April 22, 2012, 04:14:15 PM »
Nice looking foreward to it!

Offline zgok

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Re: Sovereign001 WIP - Jupiter TOS Station -
« Reply #68 on: April 22, 2012, 04:23:40 PM »
Beautiful!

Offline sovereign001

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Re: Sovereign001 WIP - Jupiter TOS Station -
« Reply #69 on: April 23, 2012, 04:58:05 AM »
I love the windows you did on the upper saucer (the small saucer, command saucer). Could you use those windows on the saucer edges? (instead of them pushed together?) Seems great though! Love to see, that my work is gonna be ingame!

Offline baz1701

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Re: Sovereign001 WIP - Jupiter TOS Station -
« Reply #70 on: April 24, 2012, 04:04:42 PM »
As requested I've rejigged the saucer rim windows and thrown in some repair bays as well

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Offline fungun

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Re: Sovereign001 WIP - Jupiter TOS Station -
« Reply #71 on: April 24, 2012, 04:17:02 PM »
Very nice indeed  :yay:

Tim

Offline moed

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Re: Sovereign001 WIP - Jupiter TOS Station -
« Reply #72 on: April 24, 2012, 04:22:56 PM »
Excellent work!

One thing though, I think there are way too many windows now. Tone the amount down a bit and it'll be perfect IMO.

Offline sovereign001

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Re: Sovereign001 WIP - Jupiter TOS Station -
« Reply #73 on: May 02, 2012, 04:47:25 PM »
"Jupiter in orbit"


Offline Killallewoks

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Re: Sovereign001 WIP - Jupiter TOS Station -
« Reply #74 on: May 02, 2012, 04:50:43 PM »
 :yay: Love it!

Offline moed

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Re: Sovereign001 WIP - Jupiter TOS Station -
« Reply #75 on: May 02, 2012, 07:41:38 PM »
Excellent!

But I still think that the amount of windows should be toned down a bit.

Offline Captain_D

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Re: Sovereign001 WIP - Jupiter TOS Station -
« Reply #76 on: May 02, 2012, 07:42:53 PM »
Now that is a nice screenshot. A cookie for you. :yay:

Offline sovereign001

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Re: Sovereign001 WIP - Jupiter TOS Station -
« Reply #77 on: May 03, 2012, 05:45:11 PM »
Excellent!

But I still think that the amount of windows should be toned down a bit.

I agreed with you. First, it was like, ooh it looks too 'plastic' because of this, but ingame its perfect. It really gives the remastered look away and how a research station should look like. Windows for crew quarters, observatories, visitor quarters, etc. I always felt that k7 was really too solid with no windows or so.

Really, i had my doubts, but ingame it looks damn good. Baz did an excellent job! I thank him!

Offline mckinneyc

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Re: Sovereign001 WIP - Jupiter TOS Station -
« Reply #78 on: May 03, 2012, 05:48:24 PM »
Cookie for sov and baz  :kiss:

Offline baz1701

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Re: Sovereign001 WIP - Jupiter TOS Station -
« Reply #79 on: May 03, 2012, 05:49:39 PM »
It was my pleasure, did not want to see this go to waste.

I feel that windows are important for two reasons. First they add scale and second theybring something alive that is why there should always be some dark windows either a lab or quaters are not in use.
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