Edit: King and killa, You are both on my msn, king I added you to msn as well. Or you can email starforce2@gmail.com and I can send you the ships. I am going to start preparing the rest. Any other testers can reply here or pm with emails. I can split them up so one person aint doing it all.
well, it is possible I didn't get the right lightmap on one of the textures, when converting tons of textures it is possible one got it's alpha channel missed. I may need to pull these guys down.
Even a bit buggy, I wanted to release something. Normally I don't like releasing defective stuff because I am anal about that, and have been outspoken myself about modders who just release junk with seemingly no care for quality but I wanted to get something out for christmas.
As for mackies credit...the original readme's were included, and also copy and pasted into my readme, where I added myself to the credits. Did mackie not add himself to the readme? I didn't proofread the original readme's. I just included them in the model folder as required by FoaS and WZ's usage policy. Either way, since they need to be pulled for fixes anyways, I will go through and recheck all the documentation, as anyone who helps fix glows will need to be added to the readme's for their contributions as well.
As for the glows, if someone would like to help fix glows, texture work is something I really know nothing about, I am a hardpointer.
Additionally, while on this subject, if anyone is skilled enough in texturing, I do have some older ships that have partial sets of the new gafy style white smooth textures for excels and other tmp, and some older early P81 texures from the days of SFC1 that never had gafy vertions made. Some of these can be reused on multiple ships cutting down the work. there are a handfull of such ships that are otherwise cool looking and somewhere I have a lexington class that gafy never finished the nacelle textures on that, if it were finished, could also be released. Once I get the current issues fixed on the roughly dozen tmp ships I wanted to release for christmas I'd like to get those next, along with something Cent gave me last year and the suezs.
Oh and the silicon valley class, it's not an extra property line at the bottom, the last 5 characters from the property line for the final rear phaser property got cut off. It didn't even load in the mpe. That's a Tactical icon editor bug. It's struck before, I've just always caught it because I usually don't do icons as the dead last item, so they end up going back in the mpe in most cases catching the issue.