Author Topic: DS9 Ops - bridge WIP from start to finish  (Read 8778 times)

Offline Nighthawk

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Re: DS9 Ops - bridge WIP from start to finish
« Reply #100 on: July 20, 2013, 01:09:01 AM »
holy mother of craftings!  :eek
that looks neat.

I see a MOTM award incoming

Offline Blackrook32

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Re: DS9 Ops - bridge WIP from start to finish
« Reply #101 on: July 20, 2013, 02:06:17 AM »
Lovin' the preview pics, and the attention to detail Lurok! :thumbsup:

BR32


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Offline hobbs

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Re: DS9 Ops - bridge WIP from start to finish
« Reply #102 on: July 20, 2013, 05:27:39 AM »
holy mother of craftings!  :eek
that looks neat.

I see a MOTM award incoming

MOTY?
"We are dreamers, shapers, singers and makers..." Michael Ansara, "Elric" Babylon 5 "The Geometry of Shadows,"


Offline Lurok91

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Re: DS9 Ops - bridge WIP from start to finish
« Reply #103 on: July 20, 2013, 08:34:19 AM »
holy mother of craftings!  :eek
that looks neat.

I see a MOTM award incoming

Thanks  :).  Unfortunately already won for this WIP last year  :D.

Offline nxadam1701

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Re: DS9 Ops - bridge WIP from start to finish
« Reply #104 on: July 20, 2013, 09:36:12 AM »
Well now you definitely have to finish it :thumbsup: :angel

Offline FekLeyr Targ

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Re: DS9 Ops - bridge WIP from start to finish
« Reply #105 on: July 21, 2013, 12:30:17 PM »
Agreed. Your DS9 OPS looks even better than the version from "DS9: The Fallen". :)
TaH pagh, Tah be.

Offline Lurok91

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Re: DS9 Ops - bridge WIP from start to finish
« Reply #106 on: July 21, 2013, 03:57:33 PM »
But that one did have the promenade, Quarks, etc  :D

If Excalibur (or any other game) has a less glitchy free-roam with interactive objects and better random bots, I'd certainly upscale this.

Offline JimmyB76

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Re: DS9 Ops - bridge WIP from start to finish
« Reply #107 on: July 22, 2013, 02:36:59 PM »
ill remind you that you said this...  :P

Offline nxadam1701

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Re: DS9 Ops - bridge WIP from start to finish
« Reply #108 on: July 22, 2013, 04:21:22 PM »
I'm a witness :angel

Heehee :D

Offline Sean

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Re: DS9 Ops - bridge WIP from start to finish
« Reply #109 on: July 27, 2013, 04:18:14 PM »
looking really good!!!

fyi, from what i recall, the walk fx issue you mention is easily fixed. Walk fx uses the lowest face as the floor level. therefore if you have multiple floor levels, they cannot overlap when you look at it from top down view. if they do, it uses the lowest face which can make it appear that they player is part way through the floor. each part of the floor must be the lowest object in that area. if that makes sense?

Offline Lurok91

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Re: DS9 Ops - bridge WIP from start to finish
« Reply #110 on: July 27, 2013, 10:25:27 PM »
Thanks, Sean  :thumbsup:   I'd deduced that was the problem, but nice to have it confirmed.  I'm pretty sure I know what was causing issue and how to fix.

EDIT:  So I've removed most of the major lower planes that were causing 'dip',  so can now walk around engineering and transporter levels. Knocked up a little low poly Daedalus for the other cabinet too, so all done.

new walk video


Offline solo-ukbiker

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Re: DS9 Ops - bridge WIP from start to finish
« Reply #111 on: April 22, 2019, 12:49:38 PM »
hay

Long dead but did they release the DS9 ops for BC ?

Offline Blackrook32

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Re: DS9 Ops - bridge WIP from start to finish
« Reply #112 on: April 22, 2019, 05:31:04 PM »
hay

Long dead but did they release the DS9 ops for BC ?

Welcome to the BCC Community :hi:

Normally, resurrecting a 6 year old thread is frowned upon, as people usually expect the Author to update a necro thread.

The DS9 OPS bridge set is apart of the DS9FX Xtended 10th Anniversary mod, yet to be released.











As of now, the DS9 OPS set, is still a work in progress....


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Offline King Class Scout

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Re: DS9 Ops - bridge WIP from start to finish
« Reply #113 on: April 22, 2019, 05:50:48 PM »
wait, what?  I gave up on expecting this set years ago!

and you should throw in a Daedalus model to go with Sisko's Baseball :P

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Me: mine [my bridges] would probably be simple to get the characters to use.  the only person that sits is the captian.
Baz: space is vast there[sic] legs will be tired by the time they get to the next planet

Offline Blackrook32

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Re: DS9 Ops - bridge WIP from start to finish
« Reply #114 on: April 24, 2019, 06:54:40 PM »
wait, what?  I gave up on expecting this set years ago!

and you should throw in a Daedalus model to go with Sisko's Baseball :P



I'll take another look, but I'm sure Lurok added the Daedalus model to the office.  :wink:


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Offline King Class Scout

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Re: DS9 Ops - bridge WIP from start to finish
« Reply #115 on: April 25, 2019, 06:03:32 AM »
I THINK it's supposed to be over with the ISS model, or in the windowsill.  I distinctly remember a closeup shot where it was over his left shoulder in the BG.  the SFRD version of the Daedalus is based on Sisko's model, if needed.
OS novel fan

Coming Soon: King's Mod Tuning Shop

best line I've ever read
Me: mine [my bridges] would probably be simple to get the characters to use.  the only person that sits is the captian.
Baz: space is vast there[sic] legs will be tired by the time they get to the next planet

Offline Blackrook32

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Re: DS9 Ops - bridge WIP from start to finish
« Reply #116 on: April 26, 2019, 06:08:13 AM »
I THINK it's supposed to be over with the ISS model, or in the windowsill.  I distinctly remember a closeup shot where it was over his left shoulder in the BG.  the SFRD version of the Daedalus is based on Sisko's model, if needed.

Lurok did add the Daedalus model, it is to the left entrance in Sisko's office;  it's low poly. I'll post a pic of it shortly...



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Offline solo-ukbiker

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Re: DS9 Ops - bridge WIP from start to finish
« Reply #117 on: May 03, 2019, 06:56:17 PM »
its a shame DS9 ops was not released or DS9FX Xtended, i just got back into this game installed K.M and started playing again, sorry for waking up old threads i did not know it was bad, may fo done a few one here ops

Offline FekLeyr Targ

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Re: DS9 Ops - bridge WIP from start to finish
« Reply #118 on: May 04, 2019, 06:02:45 AM »
Don't worry:
The anniversary edition of DS9FX is still being worked on when the developers find some time. Even though it may take a while, I'm confident that it will be released along with the OPS at some point. :)
TaH pagh, Tah be.

Offline Mario

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Re: DS9 Ops - bridge WIP from start to finish
« Reply #119 on: May 05, 2019, 04:28:08 PM »
its a shame DS9 ops was not released or DS9FX Xtended, i just got back into this game installed K.M and started playing again, sorry for waking up old threads i did not know it was bad, may fo done a few one here ops

Since you're being so nice. You've been awarded with access to DS9FX Beta.

Forum should be visible near the end. Check the stickies for info on how to obtain it. Should be very easy.
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