Author Topic: DS9 Ops - bridge WIP from start to finish  (Read 8951 times)

Offline Lurok91

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Re: DS9 Ops - bridge WIP from start to finish
« Reply #60 on: March 31, 2012, 05:35:05 AM »
Nothing exciting as I continue with the tedious task of textures.  Just small update on Sisko office, slowly coming together.




Not quite sure how I'm going to do the little ship models.  If anyone knows any low-poly versions I could use, that would be great  :)

Offline mckinneyc

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Re: DS9 Ops - bridge WIP from start to finish
« Reply #61 on: March 31, 2012, 05:47:03 AM »
Loving it so far Lurok

Offline Killallewoks

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Re: DS9 Ops - bridge WIP from start to finish
« Reply #62 on: March 31, 2012, 06:18:02 AM »
Beautiful, possibly be the best bridge on BC when released.  :yay:

Offline Blackrook32

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Re: DS9 Ops - bridge WIP from start to finish
« Reply #63 on: March 31, 2012, 04:21:25 PM »
@Lurok: Nice update :)

On the subject of the models in Sisko's office, It should not be hard to find low-poly versions. It's just a question of which modder's version. MadJohn did a low poly I.S.S. (International Space Station), Captain Elgy's CE Proto Nebula Class (Melborne Variant) should not blow up anyone's install. On the Saratoga model, I'd suggest the one released by the SFRD team.

BR32


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Offline Lurok91

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Re: DS9 Ops - bridge WIP from start to finish
« Reply #64 on: April 01, 2012, 08:16:23 AM »
Thanks for pointers  :thumbsup:

Offline Blackrook32

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Re: DS9 Ops - bridge WIP from start to finish
« Reply #65 on: April 01, 2012, 02:03:10 PM »
Thanks for pointers  :thumbsup:

Anytime, Glad too be of help. :P

After cataloging the inventory for BCFiles.com for almost a decade? Nothing much released, passes your notice. ;)




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Offline Lurok91

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Re: DS9 Ops - bridge WIP from start to finish
« Reply #66 on: April 03, 2012, 04:49:26 AM »
Couldn't find ISS on BC Files.  Anyone got a link? 

Just wanted to double-check on Sisko's ships also. From screencaps, looks like he has the ISS on right hand side (from doorway) unit,   Miranda/Saratoga on left.    I think I've also seen a Nebula, and a Daedalus but not sure if there all the time...

Offline Captain Galaxy

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Re: DS9 Ops - bridge WIP from start to finish
« Reply #67 on: April 03, 2012, 05:49:13 AM »
Really Liking it Lurok Nice work  ;)

Offline baz1701

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Re: DS9 Ops - bridge WIP from start to finish
« Reply #68 on: April 03, 2012, 10:42:20 AM »
I could knock you up a low poly saratoga if you want? Also I'm working on a daedalus which is low ploy.
Whatever knocks us back, can only make us stronger.

Offline Blackrook32

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Re: DS9 Ops - bridge WIP from start to finish
« Reply #69 on: April 03, 2012, 11:59:21 AM »
Couldn't find ISS on BC Files.  Anyone got a link?  

* Real Space Objects by MadJohn:
http://bridgecommander.filefront.com/file/Real_Space_Objects;76333

I believe, I confused the MIR for the I.S.S. But, you can go here to find the I.S.S. model.

* Celestia Motherlode
http://www.celestiamotherlode.net/catalog/satellites.php


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Offline Lurok91

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Re: DS9 Ops - bridge WIP from start to finish
« Reply #70 on: April 04, 2012, 05:15:22 AM »
Thanks guys. And for kind offer, Baz  :thumbsup:    Can I take you up on it?   Hope the pics below help get mood...

Offline Lurok91

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Re: DS9 Ops - bridge WIP from start to finish
« Reply #71 on: April 04, 2012, 05:27:20 AM »
Yeah, spamming my own thread.  Anyway, was beginning to wonder as reaching last phase of WIP whether polycount and mostly big textures might be handicap in BC.  So decided time to try and see if could port into game.  First test pics below.   Obviously this is un-lightmapped (and unfinished) so will look much better when finished.  Just to give a sense of game space.  The viewscreens just hacked out for moment but it was just to see how/if could work.  The only real major pain I've noticed is that if start player off in Sisko seat,  when you walkfx  you drop down halfway on engineering level floor - except for some odd reason at rear eng section  :idk:     So eyeball height only really works on Sisko level and situation table floor. But you can drop into pit  :P    It would also be nice to figure a way to have player anim-activate opening office doors but not sure this is poss in BC.   But then, famous last words.  And it was only at this stage I suddenly realised: what hell do with Kiska?   "Course, captain?"   Like, where?  Mouth of wormhole?  Back to Bajor?   So just stuck at rear science for now.   Hopefully JB2005's comm officer mod might spruce things up.

Anyway, pics hopefully speak for themselves....








Offline mckinneyc

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Re: DS9 Ops - bridge WIP from start to finish
« Reply #72 on: April 04, 2012, 05:29:16 AM »
 :drool:

Offline Killallewoks

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Re: DS9 Ops - bridge WIP from start to finish
« Reply #73 on: April 04, 2012, 05:43:17 AM »
Too much win in one post.

Offline Captain Galaxy

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Re: DS9 Ops - bridge WIP from start to finish
« Reply #74 on: April 04, 2012, 06:16:52 AM »









Again excellent work, Just a quick question will OPS use the actual Cardassian Red Alert sound from DS9 when and if its released.

Offline Shadowknight1

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Re: DS9 Ops - bridge WIP from start to finish
« Reply #75 on: April 04, 2012, 12:38:15 PM »
Pretty nice shots for a quick test run!

To Boldly Go...Again.

Offline Blackrook32

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Re: DS9 Ops - bridge WIP from start to finish
« Reply #76 on: April 04, 2012, 01:47:50 PM »
Nice update on the set, Lurok ;)

IMO, the OPS viewscreen looks picture perfect!

BR32


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Offline Bones

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Re: DS9 Ops - bridge WIP from start to finish
« Reply #77 on: April 04, 2012, 04:04:33 PM »
What could I've expected from The BC Bridge modding God ... marvellous, fantabulous, astonishing ... dude, you're doing it, you're writing your own history of BC modding... I am really considering whether my retextures are worthy being shown while you're around !

it's time for cookies Lurok  :D

P.S. What the ... I just noticed old chum around ! good to have you back around BR !!! hope you'll stay around for alittle bit longer ;)

Offline TheConstable6

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Re: DS9 Ops - bridge WIP from start to finish
« Reply #78 on: April 04, 2012, 04:20:43 PM »
Yes, Blackrook, it's good to have you around!

Lurok, I can't say anything that hasn't already been said. This is like one of those days in the country where you can see at least three weather formations at any given time and the constant cycle of rain seems to give everything a permantly-washed freshness...lol wth am I talking about
Though much is taken, much abides; and though
 We are not now that strength which in old days
 Moved earth and heaven; that which we are, we are;
 One equal temper of heroic hearts,
 Made weak by time and fate, but strong in will
 To strive, to seek, to find, and not to yield.

Offline JimmyB76

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Re: DS9 Ops - bridge WIP from start to finish
« Reply #79 on: April 04, 2012, 06:13:05 PM »
IMO, the OPS viewscreen looks picture perfect!
i absolutely agree :D
and to think all these years, everyone said how complicated doing a DS9 Ops would be lol