instant answer: no where in the torpedo script does the ship call for the included texture
called for textures
"data/Textures/Tactical/TorpedoCore.tga",
					kCoreColor, 
					0.1,
					1.2,	 
"data/Textures/Tactical/SFM_FedPhotonCore.tga", 
					kGlowColor,
					4.0,	
					0.4,	 
					0.5,	
"data/Textures/Tactical/TorpedoFlares.tga", 
provided texture in zip
TOS_FedPhotonGlow
geeze, GM, did you rush, or did somebody need changing in mid compile?
Edit: there's also a very BAD power draw that even taps the aux power.  i don't think that sensor pod is THAT thirsty, is it?