Author Topic: FSB Shipyards - Exeter class  (Read 2555 times)

Offline Bones

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FSB Shipyards - Exeter class
« on: February 06, 2012, 06:02:54 PM »
On behalf of the FSB Shipyards, I proudly present you the Exeter class :

http://bridgecommander.filefront.com/file/Exeter_class_USS_Exeter_NCC1762C;120531

Enjoy !

Offline FarShot

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Re: FSB Shipyards - Exeter class
« Reply #1 on: February 06, 2012, 06:20:54 PM »
Now that she's up, I am PMing custom registries to the two gentlemen whose requests I accepted.  Check your PMs, flarespire and Intercity125. ;)

Offline King Class Scout

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Re: FSB Shipyards - Exeter class
« Reply #2 on: February 06, 2012, 08:52:16 PM »
I've been looking for a week :P

Guys, I spotted a screw-up! you have to remove the Alpha channel from speculars if you make them from the original textures (or the specs are confined to the glows!)
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Offline Bones

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Re: FSB Shipyards - Exeter class
« Reply #3 on: February 07, 2012, 01:20:00 AM »
waht's wrong with that ? I always do that and there's no difference, correct me if I'm wrong :)

Offline King Class Scout

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Re: FSB Shipyards - Exeter class
« Reply #4 on: February 07, 2012, 08:03:59 AM »
it confines the speculars to the same bits as the alpha channel (which renders them useless).  but, okay, whatevs.

I thought this'd be a bit more powerfull than that.  only had to shrink one set of textures for my own use, though
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Offline Shadowknight1

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Re: FSB Shipyards - Exeter class
« Reply #5 on: February 07, 2012, 12:45:19 PM »
it confines the speculars to the same bits as the alpha channel (which renders them useless).  but, okay, whatevs.

I thought this'd be a bit more powerfull than that.  only had to shrink one set of textures for my own use, though

The speculars look fine to me. :lostit:

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Offline Bones

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Re: FSB Shipyards - Exeter class
« Reply #6 on: February 07, 2012, 02:23:14 PM »
yep they appeared fine to beta testers, I'll make some research about that tho, also additional  alpha channels to speculars cause them to be bigger and are waste of space, so it's a good find KCS, thanks for heads up ;)

Offline Killallewoks

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Re: FSB Shipyards - Exeter class
« Reply #7 on: February 07, 2012, 02:24:56 PM »
The speculars seemed fine.  :s

Offline Bones

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Re: FSB Shipyards - Exeter class
« Reply #8 on: February 07, 2012, 02:29:50 PM »
they work fine, they're just a little bit heavier than normally :P

Offline moed

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Re: FSB Shipyards - Exeter class
« Reply #9 on: February 09, 2012, 05:19:09 PM »
The specs worked for me too with the alphas. But... it's still a good idea not to include them as they do make the speculars more texture heavy. And for those of us who don't have that powerful of systems any little bit helps.

Also, and this is a big one. I noticed that you guys left the specs as RGB's. That makes them essentially as large a file as the glows. I'd suggest you convert the specular maps to greyscale, there's no color in the speculars so you don't need to have them hold on to the RGB channels. They take up significantly less space when you make them greyscale which obviously makes the textures render that much faster on screen.

Hope this helps.

Offline Shadowknight1

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Re: FSB Shipyards - Exeter class
« Reply #10 on: February 12, 2012, 02:26:57 AM »
I downloaded the "fix" and...frankly, the specs in that one seem...boring.  No contrasting hull plates.

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Offline Bones

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Re: FSB Shipyards - Exeter class
« Reply #11 on: February 12, 2012, 11:06:28 AM »
which leads me to only one conclusion ... alpha channels seems to work in direct opposition to what KCS told me :D they add aditional contrast, gotta check it tho .

Offline moed

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Re: FSB Shipyards - Exeter class
« Reply #12 on: February 13, 2012, 08:51:25 PM »
I've tried both with and without alpha's and I don't see a difference in contrast.

Offline Bones

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Re: FSB Shipyards - Exeter class
« Reply #13 on: February 14, 2012, 01:52:15 AM »
Strange, because I checked it on two systems and I could tell there's a difference in contrast :idk:

Offline moed

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Re: FSB Shipyards - Exeter class
« Reply #14 on: February 14, 2012, 01:20:45 PM »
Maybe it's peculiar to different video cards and drivers. I have 3 systems at home (I'm an IT manager) with vastly different configurations - from a 6 year old system that has a decent graphic card to a top-of-the-line 2 graphic card setup and an in-between system - and I have BC installed on each one of them... saw no "measurable" difference in contrast.

When I say "measurable" that's a completely subjective viewpoint but let me just say that any difference that I did happen to see, was so subtle that it isn't worth mentioning.

Offline Bones

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Re: FSB Shipyards - Exeter class
« Reply #15 on: February 14, 2012, 03:41:43 PM »
Well I beleve ya and that's why I see it strange, you can even see the change in FSB Shipyards thread, look at early ingame footage of Vandetta then look at thelatest, you can see an obvious change :eek I would never guess it could change anything but somehow it does, on a side note tho, I noticedthat if reduce the size of speculars texture by half there will be no noticeable change in quality ingame but the file itself will be so much smaller (4 mb instead of 16 mb ! - without alphas and greyscaled it would be even smaller - 1.2 mb) 

Offline moed

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Re: FSB Shipyards - Exeter class
« Reply #16 on: February 14, 2012, 07:42:49 PM »
The specs worked for me too with the alphas. But... it's still a good idea not to include them as they do make the speculars more texture heavy. And for those of us who don't have that powerful of systems any little bit helps.

Also, and this is a big one. I noticed that you guys left the specs as RGB's. That makes them essentially as large a file as the glows. I'd suggest you convert the specular maps to greyscale, there's no color in the speculars so you don't need to have them hold on to the RGB channels. They take up significantly less space when you make them greyscale which obviously makes the textures render that much faster on screen.

Hope this helps.

Bones, this is a comment that I made a few posts above this one. Your last comment basically echo's what I said.

It does make a big difference in texture size.

Offline moed

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Re: FSB Shipyards - Exeter class
« Reply #17 on: February 14, 2012, 07:49:19 PM »
Edit: not and exact echo but, along similar lines.

Offline Bones

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Re: FSB Shipyards - Exeter class
« Reply #18 on: February 15, 2012, 01:30:27 AM »
yeah in this case size really matters ;)