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It is definitely the textures... trust me on this one. Your machine is not too bad at all to have good resolutions with BC, it's just those massive textures on those certain ships.If you have Photoshop (or download a good free imaging program) you can reduce the texture sizes with balance in mind: not so low a res that the textures look bad, but not so high as to really slow your gameplay down.
If i just reduce the texture resolution to 1024 instead of 2048, wont i have to modify the mesh in some way so that the model will recognize the new resolution?I don't do any modeling work, (I'm a scripting person) so I'm not really sure what else would be required it i did that.I was thinking that another alternative would be to download a lower resolution version of each high res ship model and have the model switch out to the low quality version when the ship is at a far distance.
I am not familiar on using GIMP. I have Photoshop and there's an easy way to reduce the texture size with that.The thing to remember is that whatever program you use, if you have a .tga that is 2048x2048 make sure you reduce exactly by 2 or 4. Example: 2048x2048 to 1024x1024.Also, the image should be 24bits per pixel. You can also do it at 32bits per pixel but that doesn't add any "extra" color information but does take up more space.
actualy 24 bit deletes the alpha channel which you NEED....