Author Topic: Canon NEMESIS Sovereign-Class Bridge project (updated)  (Read 9565 times)

Offline Captain_Storma

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Canon NEMESIS Sovereign-Class Bridge project (updated)
« on: March 07, 2007, 07:38:23 AM »
Hi there. I am new to this forum, but I have been a long time BC player. I love your mods and how they changed an average game into the gold standard for TREK simulation.

I always wanted to create 3D objects myself and started to use Cinema 4D (never actually could get into Max3d).

This is my first project... I need you feedback and suggestions how to make this one look better. I always hated the look of the stock Sovereign-bridge. It looks cheap. There are some really great retextures, but the overall shape is completely wrong.
I made this one using original plans made for First Contact, so the proportions should match the original as close as possible.

No textures yet, as I have no idea how to apply them (yet).  :P

Offline eclipse74569

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Re: New member: Sovereign-Class Bridge project.
« Reply #1 on: March 07, 2007, 09:01:11 AM »
Looks great so far!

However I must ask have you tried the Bridge Plugin for the stock models?  I only ask because I know someone's going to mention sooner or later.

I can't wait to see more results :)

Roger
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Offline Mark

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Re: New member: Sovereign-Class Bridge project.
« Reply #2 on: March 07, 2007, 11:03:07 AM »
bridge plugin can only do so much... it looks good but i have to ask:

What is this being modeled in?
How many polys are you at?

I'm gonna hold judgement till i know those two, but on face value it looks pretty good.

Offline Legacy

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Re: New member: Sovereign-Class Bridge project.
« Reply #3 on: March 07, 2007, 12:02:26 PM »
For what i can tell the polycount looks nice (good thing it?s not smoothed and i can look at the polies).
The current count will be a bad references as i can see you still have the backfaces at the model, should pull the counts pretty high.

Mark: I think he said it?s at cinema4d. If so, cinema exports .3ds files, Dante used it to model his sets too.

Offline Captain_Storma

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Re: New member: Sovereign-Class Bridge project.
« Reply #4 on: March 07, 2007, 02:46:23 PM »
Yes, I am using Cinema 4D. I tried it once with Max 3d, that I got from a friend, but it was far too professional.

I have been working with Cinema 4D basics for one year now, and know the standards of moddeling. It is great fun, but very time consuming... and as I have other obligations, it is pretty much only for the time in between.

Anyway. The current poly count is about 5000.

I plan to include the captain's ready room and the conference room as seen in NEMESIS into this mesh.

Here the floorplan of how I hope the finished mesh will look like:

Offline Legacy

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Re: New member: Sovereign-Class Bridge project.
« Reply #5 on: March 07, 2007, 03:48:50 PM »
Yes, I am using Cinema 4D. I tried it once with Max 3d, that I got from a friend, but it was far too professional.

I have been working with Cinema 4D basics for one year now, and know the standards of moddeling. It is great fun, but very time consuming... and as I have other obligations, it is pretty much only for the time in between.

Anyway. The current poly count is about 5000.

I plan to include the captain's ready room and the conference room as seen in NEMESIS into this mesh.

Here the floorplan of how I hope the finished mesh will look like:

5k without furniture and with the backfaces.. hmm.. it?s still a good count.

Offline LJ

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Re: New member: Sovereign-Class Bridge project.
« Reply #6 on: March 07, 2007, 06:47:33 PM »
That looks absolutley wonderful!  Keep up the great work!  :D

Offline Erk

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Re: New member: Sovereign-Class Bridge project.
« Reply #7 on: March 07, 2007, 08:08:49 PM »
GASP!  cant wait dude

Offline Billz

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Re: New member: Sovereign-Class Bridge project.
« Reply #8 on: March 07, 2007, 09:22:34 PM »
Good job. :mrgreen:
Can't wait for 2014 to start.

Offline Mark

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Re: New member: Sovereign-Class Bridge project.
« Reply #9 on: March 08, 2007, 09:29:15 AM »
5000 is a good count for that, well done.

I have furniture from an EF2 mod so you can use them if you want.

Also be warey of overlapping faces, infact any object too close to another will cause jaggies because there is a bug in the exe regarding the rendering of bridge models - when you need some help exporting this into BC we can give you some help.

Offline Captain_Storma

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Re: New member: Sovereign-Class Bridge project.
« Reply #10 on: March 08, 2007, 03:04:21 PM »
Sounds great! Thanks! :)

Offline Mark

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Re: New member: Sovereign-Class Bridge project.
« Reply #11 on: March 08, 2007, 04:21:47 PM »
oh and we also have the EF2 sovereign bridge roof somewhere, so again let us know if you want that - i think sean has it.

Offline Captain_Storma

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Re: New member: Sovereign-Class Bridge project.
« Reply #12 on: March 08, 2007, 05:10:05 PM »
Well this one is a hard one... I really have no specs for this one, so if you can send me the EF version, I could elaborate on this one. :)

Check your PM.

And Thanks again!

Offline Rat Boy

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Re: New member: Sovereign-Class Bridge project.
« Reply #13 on: March 08, 2007, 08:05:44 PM »
Also be careful in over-relying on the Lcars-Interface.de maps of the Ent-E.  Unlike most of the maps there, these seem to be drastically out of proportions (out-of-scale chairs, overly large turbolifts, etc.).  I learned that the hard way, right Mark?
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Offline cpthooker

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Re: New member: Sovereign-Class Bridge project.
« Reply #14 on: March 09, 2007, 01:24:28 AM »
don't base this bridge on the ef2 model as I have played ef2 recently and noticed alot of things which are wrong, one is the furniture

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Offline Mark

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Re: New member: Sovereign-Class Bridge project.
« Reply #15 on: March 09, 2007, 03:07:17 AM »
don't base this bridge on the ef2 model as I have played ef2 recently and noticed alot of things which are wrong, one is the furniture


no this isnt the stock EF2 furniture, its from a mod. As for the roof its stock but its a pretty good roof, good for reference if nothing else.

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« Reply #16 on: April 25, 2007, 10:52:14 PM »
Can I make an appeal to you Captain_Storma?

When you get this bridge done can you please share the 3ds file of it?  Many people that make mods for this game and many other space based games have been looking for a good model of the sovereign bridge for quite some time.  As you may or may not know it's not possible to extract the stock bridge from bridge commander game and there isn't any low poly or any poly sovereign bridge available for public use.  I think your the first one that might actually finish a very good version of it.  I'm still working on a mod for another game and it's going to be the final version (3.0 final) I've got the sovereign already in game she just needs a bridge.  If you will kindly share a 3ds file of this great work I will gladly give you full credit for it in the mod I would like to add it to.  I don't need textures because the game only allows use of the default game textures so I will have to texture it myself but thats no problem for me.

Please consider this appeal as many people would remember who made the bridge that everyone wants but nobody has.

Offline Bones

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Re: New member: Sovereign-Class Bridge project.
« Reply #17 on: April 27, 2007, 04:07:20 PM »
Man that model looks really promising just wish it won'l end up like the rest we saw on BCU as "W.I.P FOREVER" , keep up great work

Offline cpthooker

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Re: New member: Sovereign-Class Bridge project.
« Reply #18 on: April 28, 2007, 06:41:38 AM »
nice

'As a matter of cosmic history, it has always been easier to destroy, than to create.'
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Offline Captain_Storma

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Re: New member: Sovereign-Class Bridge project.
« Reply #19 on: April 30, 2007, 03:36:18 PM »
Don't worry. As soon as I have semester vacation I will continue to work on it. :) Thanks for the feedback.

And yeah. As I have no idea about mods, I will finish of the mesh, add the textures and then let hopefully someone skilled turn it into a BC bridge.

I will make it aviable as a 3ds file for sure. :)