do you have something like this in the script for the bridge in Autoload folder?
oundation.BridgeDef('Intrepid', 'intrepidbridge', dict = {
'modes': [ Foundation.MutatorDef.Stock ],
'locations': {
# Intrepid-Bridge Locations
'IntHelm': [ 'data/animations/Int_stand_h_m.nif', 'Int_stand_h_m' ],
'IntTactical': [ 'data/animations/Int_stand_t_l.nif', 'Int_stand_t_l' ],
'IntCommander': [ 'data/animations/Int_stand_c_m.nif', 'Int_stand_c_m' ],
'IntScience': [ 'data/animations/Int_stand_S_S.nif', 'Int_stand_s_s' ],
'IntEngineer': [ 'data/animations/Int_seated_e_s.nif', 'Int_seated_e_s' ],
'EBCommander1': [ 'data/animations/EB_C1toC_M.nif', 'EB_C1toC_M' ],
'IntGuest': [ 'data/animations/Int_stand_X_m.nif', 'Int_stand_X_m' ],
'IntL1S': [ 'data/animations/Int_L1toG3_S.nif', 'Int_L1toG3_s', 'pCharacter.SetHidden(1)' ],
'IntL1M': [ 'data/animations/Int_L1toG3_M.nif', 'Int_L1toG3_M', 'pCharacter.SetHidden(0)' ],
'IntL1L': [ 'data/animations/Int_L1toG3_L.nif', 'Int_L1toG3_L', 'pCharacter.SetHidden(1)' ],
'IntL2M': [ 'data/animations/Int_L2toG2_M.nif', 'Int_L2toG2_M', 'pCharacter.SetHidden(1)' ],
'IntG1M': [ 'data/animations/Int_G1toL2_M.nif', 'Int_G1toL2_M' ],
'IntG2M': [ 'data/animations/Int_G2toL2_M.nif', 'Int_G2toL2_M' ],
'IntG3M': [ 'data/animations/Int_G3toL1_M.nif', 'Int_G3toL1_M' ],