Unless his method changed abruptly, straight from the games. And yes, he has been in contact with Bioware about it.
Indeed, all models comes straight from Mass Effect 1,2 & 3, some ships needs minor to moderate texturing work (mapping, alpha channels, speculars and overal retexture - Dreadnought neede it as it was using old ME1 paint scheme)
Only the Citadel was built from scratch (my first model btw
)
I got Alliance Dreadnought and Cruiser all scripted and hardpointed and are ready to by packaged and tested.
to sum up the list of so-far and to-be-released ships :
SR-1 SSV Normandy -
ReleasedSR-2 Normandy -
ReleasedSR-2 SSV Normandy -
ReleasedTurian Frigate -
ReleasedTurian Fighter -
Releasedto-be-released :
Alliance Dreadnought -
90 % (in-game, awaiting repacking and testing)
Alliance Cruiser -
90 % (in-game, awaiting repacking and testing)
Alliance Command Ship -
70 % (in-game, model error - not showing alphas, messed up smoothing)
Alliance Fighter -
50 % (converted, alphas and specs done, awaiting scripting)
Alliance Stealth Frigate -
50 % (in-game, scripting done - awaiting total retexture)
Alliance Dropship -
20 % (conversion underway)
Cerberus Cruiser -
70 % (in-game, model error - not showing alphas, messed up smoothing)
Cerberus Fighter -
0 % (awaiting conversion)
Cerberus Dropship -
0 % (awaiting conversion)
Asari Dreadnought 'Destiny Ascension' -
70 % (in-game, retextured, Hardpoints incomplete, awaiting final scripting)
Turian Frigate -
70 % (updating alpha channels, speculars and reworking hardpoints)
Turian Fighter -
70 % (updating alpha channels, speculars and reworking hardpoints)
Collctors Cruiser -
50 % (in-game, awaiting scripting and hardpointing)
Collectors Base -
0 % (awaiting conversion)
Reaper -
0 % (awaiting conversion)
Geth Dreadnought -
0 % (awaiting conversion)
Geth Transport/Frigate -
0 % (awaiting conversion)