two other things you might try in the ship property the damage resoulation, forget if raise or lowered
but in the scripts-ships. PY [lookl for]
if (not App.g_kLODModelManager.Contains(pStats["Name"])):
# Params are: File Name, PickLeafSize, SwitchOut Distance,
# Surface Damage Res, Internal Damage Res, Burn Value, Hole Value,
# Search String for Glow, Search string for Specular, Suffix for specular
pLODModel = App.g_kLODModelManager.Create(pStats["Name"])
pLODModel.AddLOD(pStats["FilenameHigh"], 12, 220.0, 15.0, 15.0, 400, 900, "_glow", None, "_spec")
see those 15.0 (s) {carefull here} if raise em to much the ship blows very easy
Forgot to add, this is a setting that is Per ship, you might have one that destories well at 15.0 , but then one that destories to easy, then one not hardly at all, it needs to be set , Tested then adjusted agian.