Author Topic: Hard to destroy ships, a common hardpointing goof  (Read 1369 times)

Offline King Class Scout

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Hard to destroy ships, a common hardpointing goof
« on: January 20, 2012, 09:28:13 AM »
I've hit a little snag, and it keeps cropping up in EVERY hardpoint I've ever worked on. sometimes, you'll get a ship where you'll blow everything off, and the ship may even be totally missing, but it never blows

I know about ticking the "critical" box, but sometimes even THAT doesn't help.
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Offline tiqhud

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Re: Hard to destroy ships, a common hardpointing goof
« Reply #1 on: January 20, 2012, 01:43:49 PM »
two other things you might try in the ship property the damage resoulation, forget if raise or lowered

but in the scripts-ships. PY  [lookl for]

   if (not App.g_kLODModelManager.Contains(pStats["Name"])):
      # Params are: File Name, PickLeafSize, SwitchOut Distance,
      # Surface Damage Res, Internal Damage Res, Burn Value, Hole Value,
      # Search String for Glow, Search string for Specular, Suffix for specular
      pLODModel = App.g_kLODModelManager.Create(pStats["Name"])
      pLODModel.AddLOD(pStats["FilenameHigh"], 12, 220.0, 15.0, 15.0, 400, 900, "_glow", None, "_spec")

see those 15.0 (s)  {carefull here} if raise em to much the ship blows very easy

Forgot to add, this is a setting that is Per ship, you might have one that destories well at 15.0 , but then one that destories to easy, then one not hardly at all, it needs to be set , Tested then adjusted agian.
TiqHud
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Offline King Class Scout

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Re: Hard to destroy ships, a common hardpointing goof
« Reply #2 on: January 20, 2012, 02:13:47 PM »
it'd have to be set to the ship's scale, then.  wonder if Sov or Defiant would like to chime in.  i've had serious problems with this piece of scripting.
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Coming Soon: King's Mod Tuning Shop

best line I've ever read
Me: mine [my bridges] would probably be simple to get the characters to use.  the only person that sits is the captian.
Baz: space is vast there[sic] legs will be tired by the time they get to the next planet

Offline hobbs

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Re: Hard to destroy ships, a common hardpointing goof
« Reply #3 on: November 04, 2012, 03:19:03 PM »
hmm any more info available on this issue? am struggling with this problem now.
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Offline vonfrank

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Re: Hard to destroy ships, a common hardpointing goof
« Reply #4 on: November 07, 2012, 09:40:32 AM »
There's also the "DamageRadMod" and "DamageStrMod".
These lines sometimes appear in the ships script file. Increasing these numbers increases how easy it is to "wear away" the hull of the vessel, and decreasing it does the opposite. I'm not really sure what the two different numbers do individually.... perhaps someone out there knows specifically what they do.

If your ship is small, you will want to put the numbers for these values to something like:
      "DamageRadMod" : 0.5,
      "DamageStrMod" : 0.5,

This may help to solve your problem KCS.

Offline hobbs

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Re: Hard to destroy ships, a common hardpointing goof
« Reply #5 on: November 07, 2012, 11:38:56 AM »
thats helped me thank you  :dance :yay: :D :bow:
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Offline tiqhud

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Re: Hard to destroy ships, a common hardpointing goof
« Reply #6 on: November 07, 2012, 02:09:39 PM »
There's also the "DamageRadMod" and "DamageStrMod".
These lines sometimes appear in the ships script file. Increasing these numbers increases how easy it is to "wear away" the hull of the vessel, and decreasing it does the opposite. I'm not really sure what the two different numbers do individually.... perhaps someone out there knows specifically what they do.

If your ship is small, you will want to put the numbers for these values to something like:
      "DamageRadMod" : 0.5,
      "DamageStrMod" : 0.5,

This may help to solve your problem KCS.
not bad call
TiqHud
you sir, are unable to strike, the port or starboard parts of hull , of a bovine storage facility.
Canon , what people argue exists, that doesn't really  exist.
It is all the little details, that cause headaches.
"Never judge wealth with Money"
'Intelligence has Nothing to do with Politics'
it is Late, Do you know where your Towel is?