I've got a number of issues/ questions about ship damage that have cropped up and thought I'd stick them all in one thread rather than flooding the forum with them ;)
1) A number of ships I have massively impact the frame rate when they take physical damage. For example, Wileys Kelvin along with Baz's Narada, tmp K'tinga and Quonos 1 (though not his tos version) reduce BC to a slide show when phasers are hitting them. It's very disappointing to install a shiny new ship and find that BC doesn't like it.
I originally encountered this on my old laptop with the Kelvin and hoped that when I upgraded to a more powerful pc that it may be lessened. However it still happens just as badly.
2) I get damage like this on the latest 09 enterprise from sfsy:
http://farm8.staticflickr.com/7286/8715291458_ee03578249_o.jpgI've tried deleting the vox.nif file but it doesn't help. I'm not sure if it's relevant but I also get a vox debug file that says about double sided triangles.
3) If there is no way to solve the above issues, is there a way to limit damage to only change the texture on a ship-by-ship basis rather than setting the games damage settings to low?
The majority of ships don't have a problem and I don't really want to keep swapping graphic settings all the time.
I'd be very interested to hear if anyone has the same issues or any solutions.
Thanks!